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Takebacker Wrote:Those aren't iron clad prices. MMBs still exist. Market price is lower than those. Plus meso isn't terribly difficult to make with strange cubes (and flames)...the scissors are the bigger issue and this fixes that a little.
At least now if you grind to 250, you have every class in the tree available in case you need to have a different skill set for what you want to accomplish.
Assuming these books have 100% success rates, it'd amount to almost the exact same price, whether you use regular books or universal ones. I'm not objecting to the system or saying it's too hard in any way, I'm just saying there are noticeable repercussions to switching between classes and it's not something that you'll be able to do willy nilly.
Absolutely right in regards to your level 250 comment. Hadn't even thought of that. At first I didn't really like this system but that's somewhat swung me.
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Blunderr Wrote:Assuming these books have 100% success rates, it'd amount to almost the exact same price, whether you use regular books or universal ones. I'm not objecting to the system or saying it's too hard in any way, I'm just saying there are noticeable repercussions to switching between classes and it's not something that you'll be able to do willy nilly.
Absolutely right about the level 250 comment. Hadn't even thought of that. At first I didn't really like this system but that's somewhat swung me.
And why shouldn't there be? Obviously free isn't free, but it's a f'uck load more free(dom) than doing that now.
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Takebacker Wrote:And why shouldn't there be? Obviously free isn't free, but it's a f'uck load more free(dom) than doing that now.
I don't think there shouldn't be repercussions :f6:. I was just replying to CarrionCrow whose comment I understood to mean the repercussions were minimal to nonexistent.
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WHY HAVE THERE BEEN BANDIT AND GUNSLINGER VIDEO'S WHEN NOBODY CARES ABOUT THEM
Where are the Bucc and Night Lord videos people. Come on.
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Takebacker Wrote:Emblems for adventurers?
Yes.
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These Pirate/Thief changes seem extremely lazy compared to the other class changes...
I wonder how many years it will take for Nexon to make Iron Will not suck.
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Spadow Wrote:Three new emblems were added. One for level 30, one for level 60 and the last one for level 160. This makes me believe that 5th job advancement is at level 160.
This is just 100% speculation.
What about level 100? Am I missing something here?
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maplefreak26 Wrote:What about level 100? Am I missing something here?
Woops. I meant 60, 100 and 160. Corrected my post.
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Someone that knows korean please translate these paladin changes. Google Translate is not acceptable!!
[Second-page]
- 플레임 차지, 블리자드 차지 : 둔기 사용 시의 전용 이펙트가 추가되었습니다.
- 엘리멘탈 차지 : 플레이 중 지속적인 긴장감을 갖고 엘리멘탈 차지 중첩 상태를 오랫동안 유지하기
위한 플레이를 유도하기 위해 비교적 짧은 버프 지속 시간으로 설정했었으나 최상위 보스들에서는
공격을 지속하지 못하고 계속해서 다양한 공격을 회피하기 위한 컨트롤을 하여야 하므로 의도치 않은
딜 로스가 발생한다고 판단하였습니다. 따라서 엘리멘탈 차지 버프의 지속 시간이 삭제되었습니다.
추가로, 해당 스킬을 통해 최대 방어력 제한이 증가하며 엘리멘탈 차지 중첩으로 얻는 받는 피해 감소
효과가 최대 체력에 비례한 피해에도 적용되도록 수정되었습니다. 해당 피해 감소 효과는 섀도어의 연막탄
내에 있을 시 연막탄의 피해 감소 효과와 중첩하여 적용됩니다.
[3Tea-Night]
- 라이트닝 차지 : 둔기 사용 시의 전용 이펙트가 추가되었습니다.
- 컴뱃 오더스 : 3차의 라이트닝 차지 스킬 데미지를 극대화하기 위해 2차 스킬인 플레임 차지와
블리자드 차지 스킬을 사용하는 것이 손해가 되지 않도록 플레임 차지와 블리자드 차지를 강화하는
패시브 효과가 증가되었습니다.
[4Car-Paladin]
- 블래스트 : 둔기 사용 시의 전용 이펙트가 추가되었으며 데미지 및 공격 횟수가 상향 조정되었습니다.
- 디바인 차지 : 둔기 사용 시의 전용 이펙트가 추가되었습니다.
- 보이드 엘리멘탈 : 투자하는 SP에 비해 부족한 효율을 보강하고 팔라딘의 전반적인 데미지 감소 문제를
해결하기 위해 버프 효과에 데미지 증가 효과가 추가되었습니다. 해당 버프 효과는 다른 데미지 증가
효과와 중첩 적용됩니다. 추가로, 엘리멘탈 차지 중첩을 위해 2차, 3차 차지 스킬을 사용하는 것이
손해가 되지 않도록 2차, 3차 차지류 스킬들의 데미지를 대폭 강화시키도록 변경하였습니다.
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Spadow Wrote:Three new emblems were added. One for level 60, one for level 100 and the last one for level 160. This makes me believe that 5th job advancement is at level 160.
This is just 100% speculation.
Only got 10 levels to go then! ^^
Can I see those emblems please, Spadow?
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Blunderr Wrote:I don't think there shouldn't be repercussions :f6:. I was just replying to CarrionCrow whose comment I understood to mean the repercussions were minimal to nonexistent.
500m is still abysmal compared to the time and effort it take to get to 200+. Especially for us that did it old school.
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OrionTempest Wrote:I don't know if I'm reading it wrong, but does
- Frozen Orb: Attack of reflection on the timing wrong by throwing frozen to avoid damage
****Has been modified.
mean that it ignores DR now? o:
Possibly, I can see how Frozen Orb might be troublesome on bosses with DR with it sticking around for a bit after you cast it.
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CarrionCrow Wrote:500m is still abysmal compared to the time and effort it take to get to 200+. Especially for us that did it old school.
Still a pain though
I realize 500m is basically how much you'd pay to get from 198 to 200 at RLH, but this system does have its utilities. I agree that there should definitely be more restrictions on it, but I wouldn't necessarily take it as a "middle finger" from Nexon, so to speak.
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SGJin Wrote:Possibly, I can see how Frozen Orb might be troublesome on bosses with DR with it sticking around for a bit after you cast it.
If that's the case, then I'm slightly more okay with not having a decently fast Ice skill in 4th job.
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TagerBustah Wrote:Someone that knows korean please translate these paladin changes. Google Translate is not acceptable!!
[Second-page]
- 플레임 차지, 블리자드 차지 : 둔기 사용 시의 전용 이펙트가 추가되었습니다.
- 엘리멘탈 차지 : 플레이 중 지속적인 긴장감을 갖고 엘리멘탈 차지 중첩 상태를 오랫동안 유지하기
위한 플레이를 유도하기 위해 비교적 짧은 버프 지속 시간으로 설정했었으나 최상위 보스들에서는
공격을 지속하지 못하고 계속해서 다양한 공격을 회피하기 위한 컨트롤을 하여야 하므로 의도치 않은
딜 로스가 발생한다고 판단하였습니다. 따라서 엘리멘탈 차지 버프의 지속 시간이 삭제되었습니다.
추가로, 해당 스킬을 통해 최대 방어력 제한이 증가하며 엘리멘탈 차지 중첩으로 얻는 받는 피해 감소
효과가 최대 체력에 비례한 피해에도 적용되도록 수정되었습니다. 해당 피해 감소 효과는 섀도어의 연막탄
내에 있을 시 연막탄의 피해 감소 효과와 중첩하여 적용됩니다.
[3Tea-Night]
- 라이트닝 차지 : 둔기 사용 시의 전용 이펙트가 추가되었습니다.
- 컴뱃 오더스 : 3차의 라이트닝 차지 스킬 데미지를 극대화하기 위해 2차 스킬인 플레임 차지와
블리자드 차지 스킬을 사용하는 것이 손해가 되지 않도록 플레임 차지와 블리자드 차지를 강화하는
패시브 효과가 증가되었습니다.
[4Car-Paladin]
- 블래스트 : 둔기 사용 시의 전용 이펙트가 추가되었으며 데미지 및 공격 횟수가 상향 조정되었습니다.
- 디바인 차지 : 둔기 사용 시의 전용 이펙트가 추가되었습니다.
- 보이드 엘리멘탈 : 투자하는 SP에 비해 부족한 효율을 보강하고 팔라딘의 전반적인 데미지 감소 문제를
해결하기 위해 버프 효과에 데미지 증가 효과가 추가되었습니다. 해당 버프 효과는 다른 데미지 증가
효과와 중첩 적용됩니다. 추가로, 엘리멘탈 차지 중첩을 위해 2차, 3차 차지 스킬을 사용하는 것이
손해가 되지 않도록 2차, 3차 차지류 스킬들의 데미지를 대폭 강화시키도록 변경하였습니다.
I'm really curious aswell.
I hope someone can translate these and also.. please a video of a blunt weapon user... I can't contain myself.
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After watching that revamped Sair video I am really disappointed. It looks like our summons still suck and the ship Sairs get is weaker than Eight legs Easton. The wings improvement is pretty nice though.
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Captain Wax Wrote:After watching that revamped Sair video I am really disappointed. It looks like our summons still suck and the ship Sairs get is weaker than Eight legs Easton. The wings improvement is pretty nice though.
Yea, it looks like they didn't get revamped that much. Most of their skills are still there.
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Am I the only one who thinks the cape corsairs got look somewhat weird?
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Captain Wax Wrote:After watching that revamped Sair video I am really disappointed. It looks like our summons still suck and the ship Sairs get is weaker than Eight legs Easton. The wings improvement is pretty nice though.
Moving rapid fire was expected. Apparently there are dice hypers to replace 3rd job shotgun hypers, no clue how that works yet. There's still a lot of information and there's at least 2 more patches for changes to come and be ironed out.
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160 for 5th job is pretty cool. was expecting 150 though for reasons.
0-10 = 10 levels
10-30 = 20 levels
30-60 = 30 levels
60-100 = 40 levels
100-150 = 50 levels.
BUT NOO.
Whatever, doesn't affect me that much.
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