Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Nostalgia of Pre-BigBang Maplestory
The one thing I liked and miss the most of pre-BB Maple was the sense of adventure the game had back then. None of this "choose class, teleport to training spot and grind your ass off until you get tired". Back then going around exploring maps was not a "waste of time" as some people might label it nowadays, back then it was part of the gaming experience. You level, and besides getting more powerful you also "unlock" new areas to explore and train in without getting yourself slaughtered. *Gasp* Incentive to playing!

And that's one other thing that Maple lost. You COULD go explore any places you wanted at any level if you wanted but the risk of dying was pretty high. There was a sense of danger, and I remember fondly those times when I tried to reach the end of Ant Tunnel with my trusty lvl 20ish warrior. Or when I got stuck at Sleepywood right after leaving Maple Island until a kindred soul helped me get out of there (seriously, the whole Sleepywood dungeon back then was genius).

Anyway. What else I remember fondly? Looking for Hidden Streets. Falling on the Golem pit. Running from the Iron Pig. Grinding and chilling(to recover MP) at the Slime Tree. Taunting Crimson Balrog-t.

Yep, I miss the adventure and sense of danger that accompanied it.

To this day, I still don't understand why Nexon decided to "standardize" the stats of every monster nerfing them to hell in the process (my biggest beef with BB). Not like it really matters now, cuz potential.
Lance Wrote:Maple Then - Time,Skill,Effort,Better People, More to do (because nothing was just amazing exp really), all people were equal

I have to wonder if people who say these things even actually played maplestory in its early days. The game wasn't even close to "equal" for all people. And claiming that there is less to do now than there was back then is just plain ridiculous.
Lozmaster Wrote:I have to wonder if people who say these things even actually played maplestory in its early days. The game wasn't even close to "equal" for all people. And claiming that there is less to do now than there was back then is just plain ridiculous.

I played since beta... so yeah i have, and allow me to correct myself or re-explain what i meant by "there was more to do due to the fact that everything was equal" My point being you could train many places and other places were equal. Nowadays its mostly decent exp vs amazing exp that you cant even compare. My point is you trained at more places. 1-10 had a spot, 10-20 had a spot, 21-30 KPQ or train, 35-50 LPQ or train. And so on, nowadays the exp goes from basically skeletons 10-30, cds til around 40, scarecrows til about 50, then jesters til like 80-90. Aliens, then LHC/SH til your'e 200. There were many paths you could take, IE, more to do/train on and it be efficient. Nowadays its literally NLC->LHC>SH>200

Also the equal part. Are you kidding? Everyone was equal and fair starting off, found their own things, trained themselves and worked for what they got. Now its people start out, have more IRL money and are already at an advantage cuz thats all the game takes now. That isn't equality. Starting off in the same position and getting what you work for is equality. Also even if someone was so godly they only hit around 5-10k more damage than others; i find that damage a lot closer to equal than i do when i see people hitting 1m caps and others hitting 80-100ks.
I felt their was a higher sense of accomplishment and you could explore the entire victoria island map and quest around to have fun but now it is just train and train. I still play the game for skillsets which is why I enjoy my Buccaneer so much and I am looking for a new class that isn't as non generic that is fun. I remember grinding my White Knight who were god awful back then at Wyverns from 100-120 and getting 5%/hr at 115-120
I played buccaneers because of the difficulty and because they were the only class that was brawling and dragon dancing was legit. There was one time when I was around 120 ish and I broke 4th job and I went to ToT and just started using snatch bsb + csb just to mob and used all my skills. It felt so smooth and elegant.

MS now is just whoever has the most money. I plan to play classes by gameplay and for grinding purposes, not for damage.
Alex123123 Wrote:The one thing I liked and miss the most of pre-BB Maple was the sense of adventure the game had back then. None of this "choose class, teleport to training spot and grind your ass off until you get tired". Back then going around exploring maps was not a "waste of time" as some people might label it nowadays, back then it was part of the gaming experience. You level, and besides getting more powerful you also "unlock" new areas to explore and train in without getting yourself slaughtered. *Gasp* Incentive to playing!

And that's one other thing that Maple lost. You COULD go explore any places you wanted at any level if you wanted but the risk of dying was pretty high. There was a sense of danger, and I remember fondly those times when I tried to reach the end of Ant Tunnel with my trusty lvl 20ish warrior. Or when I got stuck at Sleepywood right after leaving Maple Island until a kindred soul helped me get out of there (seriously, the whole Sleepywood dungeon back then was genius).

Anyway. What else I remember fondly? Looking for Hidden Streets. Falling on the Golem pit. Running from the Iron Pig. Grinding and chilling(to recover MP) at the Slime Tree. Taunting Crimson Balrog-t.

Yep, I miss the adventure and sense of danger that accompanied it.

To this day, I still don't understand why Nexon decided to "standardize" the stats of every monster nerfing them to hell in the process (my biggest beef with BB). Not like it really matters now, cuz potential.

You can still do all of that, you know. It's not written anywhere that in order to play Maple you have to grind at a particular map for x amount of levels.

I still find enjoyment in doing the very things I used to do before BigBang. I explore higher level maps on my characters, take on monsters I have no place taking on, and doing party quests with random folk for fun rather than XP.
MuscleWizard Wrote:please help, trapped in sleepywood

No really, I can't get out of the sauna Sad

v.2x dc glitch. Later found out you could "smuggle" your way out.
Anyone here miss the old cursor?
TrollHunter Wrote:The days when I could go down the pit with the forest golems near henesys on my defense beginner. Ahhh the process was so fun.
Sit down there taking 1 damage
Drop a bunch of 1k meso bags
Watch all the nooblets jump down to their death

Now I train on these golems at Lv.10... bleh

Man, FoG was the bomb from 6x-8x back then. Relatively easier to get to compared to coolies, and the KS wars were oh my god unbearable during 2x events
Lance Wrote:I played since beta... so yeah i have, and allow me to correct myself or re-explain what i meant by "there was more to do due to the fact that everything was equal" My point being you could train many places and other places were equal. Nowadays its mostly decent exp vs amazing exp that you cant even compare. My point is you trained at more places. 1-10 had a spot, 10-20 had a spot, 21-30 KPQ or train, 35-50 LPQ or train. And so on, nowadays the exp goes from basically skeletons 10-30, cds til around 40, scarecrows til about 50, then jesters til like 80-90. Aliens, then LHC/SH til your'e 200. There were many paths you could take, IE, more to do/train on and it be efficient. Nowadays its literally NLC->LHC>SH>200

Yeah everyone has played since beta. The game hasn't changed at all, the monsters did, not the concept. 1-10 was maple island, quest experience made it less retarded to get to level 10. 10-30 was essentially henesys hunting ground, pig's beach, green mushrooms followed by horny mushrooms. Level 30 onward was wild boars, fire boars, then drakes/maci's, depending on whatever era. The thing was, you trained to fight balrog, that's it. The illusion that it was better was because it was a mystery to you. Now you're bored because you see the peek of the tower.

Lance Wrote:Also the equal part. Are you kidding? Everyone was equal and fair starting off, found their own things, trained themselves and worked for what they got. Now its people start out, have more IRL money and are already at an advantage cuz thats all the game takes now.

...Meso buying wasn't exclusive to today's generation. Not to even mention the class advantage difference. Hermit's wrecked, warriors were unkillable, mages had it extremely easy early job's, and could maximize their potential at certain maps to get mad drops. (see red drakes to i/l). It's kind of ironic because the thief (sin branch) was considered the end all be all, and they were the last addition they added before the actual release. So they are the first real "legend" broken class released.

Not to mention the monopoly chief bandits had on zakum with meso explosion. Or the benefits of hermits and Onyx apples.

Lance Wrote:That isn't equality. Starting off in the same position and getting what you work for is equality. Also even if someone was so godly they only hit around 5-10k more damage than others; i find that damage a lot closer to equal than i do when i see people hitting 1m caps and others hitting 80-100ks.

You do realize you're only talking about...a less than what? 6-8 month period of the game? Compared to the 8 years it's been available. I want you to think about that real quick, the moment gachapon and 2x cards came out, including 2x drop which doubled meso output, even trippled at vikings considering the illbis drops, destroyed this fallacy of "fair play" you have developed. So to put it bluntly, you have essentially watch this game balloon into this monster and tolerated it, (we'll round up) for 7 years? As a beta player should be ashamed not proud.
Lance Wrote:I played since beta... so yeah i have, and allow me to correct myself or re-explain what i meant by "there was more to do due to the fact that everything was equal" My point being you could train many places and other places were equal. Nowadays its mostly decent exp vs amazing exp that you cant even compare. My point is you trained at more places. 1-10 had a spot, 10-20 had a spot, 21-30 KPQ or train, 35-50 LPQ or train. And so on, nowadays the exp goes from basically skeletons 10-30, cds til around 40, scarecrows til about 50, then jesters til like 80-90. Aliens, then LHC/SH til your'e 200. There were many paths you could take, IE, more to do/train on and it be efficient. Nowadays its literally NLC->LHC>SH>200

Also the equal part. Are you kidding? Everyone was equal and fair starting off, found their own things, trained themselves and worked for what they got. Now its people start out, have more IRL money and are already at an advantage cuz thats all the game takes now. That isn't equality. Starting off in the same position and getting what you work for is equality. Also even if someone was so godly they only hit around 5-10k more damage than others; i find that damage a lot closer to equal than i do when i see people hitting 1m caps and others hitting 80-100ks.

The only part I agree on is on the inequality, although not so much. Mostly on the fact that it's pretty damned hard to match up to the NX buyers because of potential. This wouldn't be as big of an issue if the MTS was still around, but since hackers and exploiters ruined it for us...

But like [MENTION=4235]KhainiWest[/MENTION] said, the classes have never really been that equal to begin with. The problem is just that the main four (five) classes have essentially become useless compared to the new ones (unless you're a bishop, but now you're just needed to be a skill mule for Phantoms hurrhurr). But they're only as useless as you make them to be. People play the new classes to death, but those who are still playing their old classes aren't really ignored. The problem is that there's literally no reason to play an Adventurer class other than character cards because the new classes are simply better and more broken. So the inequality has always been there, but it's just shifted from within the Adventurer classes to between class types.

[MENTION=2375]Mazz[/MENTION]'s Project Nostalgia project has actually proven that there are more places to train at than one thinks. It was somewhat of an experiment to me, as well as a reach for the old days, because it proves that you can in fact still get up in levels without the need for the Haunted Mansion/Aliens/LHC/Monster Park (though to me that never really changed because I hardly play the non-adventurer classes to begin with and I hate the aforementioned places and stay far away from them). People hold this illusion that you can never go anywhere else to train because the EXP is so amazing, but because of that broken EXP, people hold dependence on them. There are in fact many other places to train at, even if the EXP is nowhere near as good. (Of course, getting to 200 is still a HUGE chore without SH because all we do is kill CZak for experience...)
I remember being a Page back when Ludibrium came out and always getting kicked from LPQ because people thought I was a Fighter and got mad when I didn't use Rage Sad

Nion Wrote:Anyone here miss the old cursor?

I used to have it as my cursor on my old computer, haha.
Lance Wrote:I played since beta... so yeah i have, and allow me to correct myself or re-explain what i meant by "there was more to do due to the fact that everything was equal" My point being you could train many places and other places were equal. Nowadays its mostly decent exp vs amazing exp that you cant even compare. My point is you trained at more places. 1-10 had a spot, 10-20 had a spot, 21-30 KPQ or train, 35-50 LPQ or train. And so on, nowadays the exp goes from basically skeletons 10-30, cds til around 40, scarecrows til about 50, then jesters til like 80-90. Aliens, then LHC/SH til your'e 200. There were many paths you could take, IE, more to do/train on and it be efficient. Nowadays its literally NLC->LHC>SH>200
Except you're wrong. Back then it was still decent exp versus amazing exp. However, unlike now where it may be the difference of maybe say 10 levels an hour, it was 5% per hour. When you overtly gain more levels per hour the difference seems more immediate. And to further hinder your point, it's largely NLC and LHC that pose the greatest problem. If they altered the EXP of NLC monsters and made LHC a regular zone like they should have done eons ago, the problem would be less visible.
Hmm. My mind is a bit fuzzy but I'll try to remember stuff I did.

Grinding at Gryffons at NLC. DAT flying mob.
Stalking Number 1 at Grims (Dillinger back in Windia).
SquidsPT. Was awesome misting the whole map.
Only joining pq's where leader had AC.
Buying Zakum Runs 50m for Helm. I remember getting my first. My heart was pounding and I was hugging that wall like crazy.
Selling my first bigfoot leech. Twas hard as a shadower. Made a HB mule just so I could tank.

A lot of things from back in the days. Just hard to re-call.
Eliul Wrote:Only joining pq's where leader had AC.

Pssh, I had no need for AC as I beat parties with it all the time. I had the clicking finger of a god.
TrollHunter Wrote:Pssh, I had no need for AC as I beat parties with it all the time. I had the clicking finger of a god.

Well, there were cases where some people were good with manual clicking, but ain't nobody had time for that.

I remember when I learned how to use my numpad as a clicker. Twas cash.
I hated pre-BB maplestory. You grind and grind, only to grind some more. You might break it with PQs, and beating a boss felt like something, but game mechanics were so basic and controls so floaty that you never really felt directly in control but rather like you pressed a button and something just happened. The community is not the fault of the Big Bang, nor is the power creep. Those things were inevitable for a f2p MMORPG, all of those went through a rough start, a smooth "we sorta know what we're doing" period, and eventually went to pomegranate. Maplestory Nostalgia is stupid, because really, Big Bang meant you got more done and actually felt like you were making progress.

The only good thing about pre-BB in the game itself was the old cursor and relative untouchability of bosses. Community vs. Updates is a matter of Correlation vs. Causation. People don't like change, no matter how great.

Paying players had an advantage since they introduced exp and drop cards; exp doubling your meager experience (decent being 3% an hour, amazing being 5% an hour) and drop being able to more than triple income by farmnig rare items along with the increased mesos themselves.

So, maplestory is basically a wavy line; it was bad at some points, good at others, relatively unpredictable and generally not that excellent compared to other f2p MMORPGs like Rift or Everquest or Torchlight.
the only thing i would like to see on "new" maplestory is complex or different events those that made you kinda rage or keep online a lot of time(i dont know... like sheep vs wolf... naomi's event or agent event)... even so I see they're going on a good way... maplestory is just growing.
I'm not going to say that MapleStory was better before Big Bang, Ossyria, Fangblade, Cash Shop, MTS, etc, etc. However, I do have fonder memories of the game back during those times, mainly because it felt more like an adventure.

MapleStory was always about the adventure of doing something exciting and new for me. Exploring the vast world that the game offered was what kept me playing. The unveiling of Ludibrium, Ossyria, and the Third Job advancement were met with cheers and excitement. Everyone was happy to see these new additions to the game, and I remember eagerly waiting to see what awaited me beyond these new lands and gameplay mechanics. I remember talking with people on the boat rides to and from continents, usually showing off some new item or playing an omok game to pass the time. It's how I met most of the people on my friend's list, and made things a little more personal.

Party Quests were fun, and I remember rapidly clicking the NPC to get into a quest, hoping someone wouldn't change channel and beat me into the quest. I remember questing to pass the time and learn more about the lore behind the Maple Universe. I remember questioning how Orbis, El Nath, and Ludibrium all fit onto the world map. I remember venturing into the depths of El Nath hoping to get past the Yetis, or hoping I could travel down the dungeon on Victoria Island to find myself the mysterious Jr. Balrog.

Training-wise, I remember spending hours upon hours to gain a single level, but yet, I still enjoyed it. Talking with my friends, listening to music while I killed Jr. Yetis (With the chance of finding the occasional transforming Jr. Yeti), Zombies, Mixed Golems, Dual Ghost Pirates, and other monsters. I remember being asked to rage parties because nobody bothered with the Page/White Knight class. I remember the excitement of leveling to 70 and finally gaining the ability to charge my sword.

Nowadays, I'm not going to say MapleStory has necessarily gotten worse. But the sense of mystery and adventure seems to have vanished. The maps on Victoria Island in the past were twisted, often full of wrong turns and dead ends. The Hidden Streets and pointless maps may not have been useful, but they added that extra sense of exploration and adventure to each continent. When I look at the new maps, it feels like everything is streamlined to quicken the travel time. It's not an adventure, it's another hurdle to get from Point A to Point B.

I'll never see the game in the same light as I did in the past. However, I treasure the memories I have of the game. It was a big part of my life, and even though I don't play anymore, I still like to look back and think about the fun times I had with this game.

-Ace
I realize, I love to ramble, so I've used spoilers to separate my post in to my memories and feelings on Pre-BB and Post-BB maple (because this is a huge post).

 Pre-BB

 Post-BB

In summary, if you don't care to read the walls of text behind the spoilers:
- Maple was fun for me because of all the people, both friends and strangers.
- Back then, PQs encouraged partying with strangers, at least.
- I also really enjoyed exploration.
- I'm not sure if it was really because of Big Bang, but, I had a more solo-oriented mindset afterwards, probably because of how easy things became.
- Ended up spending a ton of money to get stronger and boss after Big Bang. (I spent drastically less as my enjoyment of the game decreased, though)
- Now Maple is kind of boring, and I don't really play so much as I leave it on like some kind of chat client.

I don't think Pre-BigBang was really all that much better, I feel like it's more or less kinda the same, at least for me, but I was much less invested in the game before Empress came out, and I had a huge active guild which made the game more fun for me personally. And, it's not just the game that changed, I did too.
Nostalgia related, I smega'd S>Harps Leech 8m/hr and got some awesome responses... and some retarded.


Forum Jump:


Users browsing this thread: 1 Guest(s)