[Complete] Unscheduled Maintenance - May 3, 2013
#81
Bomber Wrote:If I can't click npcs without fear of pomegranate happening to me I'm not logging on until everything is over. I spend 99% my day or doing things that require me to click npcs.

Use your NPC chat button.
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#82
Tyler Wrote:This shouldn't have effected NPCs. As long as you don't interact with any players you should be fine, although keep in mind the chance of a rollback at this point is high. Just play it safe if you want to go on. Smile

And there's no point of playing if there's a rollback either.
[MENTION=801]Jedward[/MENTION]; I'm just worried about interactions in general.
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#83
Bomber Wrote:And there's no point of playing if there's a rollback either.
[MENTION=801]Jedward[/MENTION]; I'm just worried about interactions in general.

My friend was hacked last night for about 50b worth of stuff. He had some of my stuff, but that wasn't taken. If we get a rollback, he might just get his stuff back.

Still, it sucks that we need a rollback to fix this.
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#84
Gotta love how people start screaming rollback every time something goes to pomegranate. They've fixed worse things before without the need for a rollback; I see no reason why we need one now. All they have to do is fix the characters that have been affected. A rollback is only used as a last resort when something is screwed beyond repair.
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#85
Evolving World is fixed!

hallelujah!
[Image: tumblr_mcfazx78aN1rbdcogo1_500.gif]
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#86
Green4Ever Wrote:Gotta love how people start screaming rollback every time something goes to pomegranate. They've fixed worse things before without the need for a rollback; I see no reason why we need one now. All they have to do is fix the characters that have been affected. A rollback is only used as a last resort when something is screwed beyond repair.

I've never really seen anything as corrupting as this. I mean, I quit frequently, but last thing I saw even close was the arrow exploit with the anniversary event making chaoses more common than quartz.
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#87
What if you right click an infected person instead of double clicking them? Do you still get changed into a Phantom?
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#88
Razmos Wrote:Evolving World is fixed!

Now they need to fix the decreased spawn after a SC issue (if it's even fixable)
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#89
Marksman Bryan Wrote:Now they need to fix the decreased spawn after a SC issue (if it's even fixable)
I'm not noticing decreased spawn actually, it seems normal.

Also, their "Fix" for people not being able to enter the falling tree map? Text saying that somebody else is already in and that you should change channels. ha
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#90
Marksman Bryan Wrote:Now they need to fix the decreased spawn after a SC issue (if it's even fixable)

That just feels like it happens completely at random, regardless of when you go in. It's annoying as hell, though. :|
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#91
Justin Wrote:That just feels like it happens completely at random, regardless of when you go in. It's annoying as hell, though. :|

I've never had an issue with spawn when it wasn't the day of or the day after a SC.

And sometimes spawn is fine right after a SC, but very infrequently for me.
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#92
AcidAutumn Wrote:I've never really seen anything as corrupting as this. I mean, I quit frequently, but last thing I saw even close was the arrow exploit with the anniversary event making chaoses more common than quartz.

My main point was that this can be fixed without the need for a rollback. Rollbacks are used when things like meso or item generators are released, screwing the market beyond repair. This can easily be quarantined and fixed with time.
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#93
Green4Ever Wrote:My main point was that this can be fixed without the need for a rollback. Rollbacks are used when things like meso or item generators are released, screwing the market beyond repair. This can easily be quarantined and fixed with time.

LoveVictim Wrote:There's also an item generating hack that they should be fixing, this guy in Windia has been busy showing off rare things that have not been released via smega's.

Needless to say, it isn't hard to generate items that already exist, then hide them while the unreleased items are deleted.
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#94
Jedward Wrote:Needless to say it isn't hard to generate items that already exist, and hide them while the unreleased items are deleted.

We had no rollbacks for the last few item generators that occurred. Many items were just removed, while some did slip through the cracks. An item generator can be much more easily handled than a meso generator can. I was hesitant on including item generator in my post actually.
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#95
Quote:There are no plans for a rollback, last I heard.
Sauce
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#96
Razmos Wrote:Sauce

Nice find! Additionally:

Zerard Wrote:This just in. According to Waltzing, nobody who clicks on another 'infected' will become a Phantom.

Though to be safe, I still wouldn't click on anyone
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