Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Marauder, Energy first build
#41
Wish I would have found this before I advanced to 3rd and totally screwed my guy up. D:

Would it be too late at 75 to start adding into Energy? I've got 10 Stun Mastery, 1 Transform, 5 Shockwave. I was thinking at 76 to add 1 into Charge, 1 into Drain, 1 Into blast. Then after that do 2 charge, 1 blast. Is this a good build to somewhat redeem my messed up Marauder? Or anyone else have any better suggestions?
Reply
#42
20 Stun Mastery gives 3x the boost that 10 does, so you might as well max that out.
Reply
#43
Holy pomegranate @ goby video.

I'm going there in 8x, no fucking doubt.

How to build the skills though...2 charge 1 blast?
Reply
#44
So should we still max stun mastery first or skip it and go with the energy build right from the start?
Reply
#45
EvenKeal Wrote:So should we still max stun mastery first or skip it and go with the energy build right from the start?
I would skip stun mastery if you haven't already started putting points into it and go straight to energy build.
Reply
#46
So.. im really confused what do i max first???
Reply
#47
KaicioS Wrote:So.. im really confused what do i max first???
I can tell you not to max stun mastery, shockwave, and transform first.
Reply
#48
I saw vids with marauders 8x with trasnformation and i dont like how do they train, so ill get the energy/blast build.

¿How exactly is that build?
Reply
#49
Heavily updated and changed, I'll have to redo the description part.

I'll do it later.
Reply
#50
With all this new "ground breaking" info about Energy Charge's vast versatility over 3rd job transformation,is it safe to say that the GMS Marauder build can be simplyfied as follows?:

+1 Energy Charge
+1 Energy Drain
+11 (12) Energy Charge
+11 Energy Blast
+28 (Max) Energy Charge
+19 (Max) Energy Blast
+20 (Max) Stun Mastery
+19 (Max) Energy Drain
+1 Transform
+21 Shock Wave
+19 (Max) Transform

-or am I just kidding myself.
Reply
#51
Werguild Wrote:With all this new "ground breaking" info about Energy Charge's vast versatility over 3rd job transformation,is it safe to say that the GMS Marauder build can be simplyfied as follows?:

+1 Energy Charge
+1 Energy Drain
+11 (12) Energy Charge
+11 Energy Blast
+28 (Max) Energy Charge
+19 (Max) Energy Blast
+20 (Max) Stun Mastery
+19 (Max) Energy Drain
+1 Transform
+21 Shock Wave
+19 (Max) Transform

-or am I just kidding myself.

That's exactly what i was going to do, except i was going to max drain before stun mastery and blast.
Reply
#52
Takebacker Wrote:That's exactly what i was going to do, except i was going to max drain before stun mastery and blast.
I think the mobbing skill of blast would be more beneficial than drain, so I'd do blast, drain, stun.
Reply
#53
HiiEN Wrote:I think the mobbing skill of blast would be more beneficial than drain, so I'd do blast, drain, stun.

I guess it depends where you want to train. Himes = blast, newties = drain.
Reply
#54
eh-
To be honest I just plopped Stun Mastery there because you guys kept saying it was so "needed" in the late 90's.

Well,it gets maxed at lvl101 in my build.
But if it can be pushed back further I'm gonna max it after drain then- Rolleyes
Reply
#55
Himes with Blast and a priest... I'd tap.
Reply
#56
I like part of this guide..
erhm the beginin seems scratchy to me . For instants instead of getting shockwave why dont you put that point into EC? Trans. is mainly for the haste effect. Also level 1 ED is only used after MP recov to regain your hp., I'd recommand getting EC to level 15 (charges faster) before pumping any sp into any other skills. but then again no one listens to me... Frown
Reply
#57
kingdj333 Wrote:but then again no one listens to me... Frown

Because you constantly say random pomegranate that is usually false.

kingdj333 Wrote:Also level 1 ED is only used after MP recov to regain your hp.,

It out damages DU + 2x FF at level 1. If you don't see how that's not useful...wow.

kingdj333 Wrote:I'd recommand getting EC to level 15 (charges faster) before pumping any sp into any other skills.

The guys who actually went this build suggest you leave it at whatever is comfortable to you. Why would you recommend your opinion like this?

kingdj333 Wrote:I like part of this guide..
erhm the beginin seems scratchy to me . For instants instead of getting shockwave why dont you put that point into EC? Trans. is mainly for the haste effect.

loose Wrote:Also, I unlocked Transformation and Shockwave, so you can impress friends and family.

One point never made a difference.
Reply
#58
Takebacker Wrote:Because you constantly say random pomegranate that is usually false.



It out damages DU + 2x FF at level 1. If you don't see how that's not useful...wow.



The guys who actually went this build suggest you leave it at whatever is comfortable to you. Why would you recommend your opinion like this?





One point never made a difference.

Erhm... good point.. i'ma shut up now.. Eek
Reply
#59
sorry for bumping really old topic but would it be good to get energy charge to lvl 10 then do 1 energy charge 2 blast till energy charge is lvl 20??
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)