Patch Available - GMS 1.32
fodjgngf Wrote:Vampires that attack with potatoes.

if it had mentioned onions i would have facepalm'd. only redeeming thing in there is the deadly nightshade

Quote:Most parts of the plant, its leaves, its berries are known to be very poisonous. Children have died from eating as little as three berries. One leaf contains enough poison to kill an adult. The root usually contains the most poison.

The poison present in the plant is called Atropine.

and this:

Quote:The effects of Atropine are: Dilated pupils (big), hallucinations, difficulty in seeing (vision may not be as sharp as always, it may be difficult to focus on objects), problems remaining upright, feeling like one is flying, being confused. Also, the pulse of the victim grows faster and faster, and the rate at which the heart is beating will go up.

but yea, i'd like a different name, crossed dimension or something like that.
Joy. They nerf Angelic Buster more despite it already being the weakest version.
Individually, Night and Shade would be really cool, but together, you get a potato.

Oh yeah, I forgot to mention, I guess it's not really a big deal, but it is to me. Angelic Busters now have 40% base Status Resistance instead of 10%. Love me some status resistance. It's not mentioned in the patch notes, though.

Soph Wrote:Joy. They nerf Angelic Buster more despite it already being the weakest version.

What? It's not as strong as the original Korean version, but it's much stronger than the nerfed Korean version, which is what it will be now.
Lol wow kanna link is lv 120 now. Wasn't expecting a nerf today...
iAmFear Wrote:Individually, Night and Shade would be really cool, but together, you get a potato.

Oh yeah, I forgot to mention, I guess it's not really a big deal, but it is to me. Angelic Busters now have 40% base Status Resistance instead of 10%. Love me some status resistance. It's not mentioned in the patch notes, though.



What? It's not as strong as the original Korean version, but it's much stronger than the nerfed Korean version, which is what it will be now.

Not really. Trinity is still weaker which is the skill you will be using on the bosses which matter (because of damage reflect)

Soul seeker is still strong but that happens to be useless later.
Razmos Wrote:Update notes!
http://maplestory.nexon.net/news/updates...date-notes

Quote:The number of Bonus Potential lines a piece of equipment can have has been increased to 3.

...did KMS have this?
The hypers sound as bad as something that was edited over by 4kids. I'm gonna have tons of fun "sweeping out the bad guys".
That pirate hyper is the worst one though. SUGAR WATER.
ShinkuDragon Wrote:...did KMS have this?

Yes.

I don't remember them having bonus pot on things that don't have potential though.
ShinkuDragon Wrote:...did KMS have this?

Yes they do.
Edit:
Ninja'd Frown
iAmFear Wrote:Individually, Night and Shade would be really cool, but together, you get a potato.

Oh yeah, I forgot to mention, I guess it's not really a big deal, but it is to me. Angelic Busters now have 40% base Status Resistance instead of 10%. Love me some status resistance. It's not mentioned in the patch notes, though.



What? It's not as strong as the original Korean version, but it's much stronger than the nerfed Korean version, which is what it will be now.

Any idea if they buffed Soul Resonance, Trinity and Celestial Roar's damage? It's not mentioned in the patch notes.


Although the chance is small, I'm hoping they changed Luminous to the KMS equilibrium mechanics. Rolleyes
Soph Wrote:Not really. Trinity is still weaker which is the skill you will be using on the bosses which matter (because of damage reflect)

Soul seeker is still strong but that happens to be useless later.

You can use Soul Seeker just fine on bosses with damage reflect, you just have to stop casting a bit before the next damage reflect, but I admit, they can persist a lot longer that you'd expect.

Which version are you referring to, exactly? The original Soul Seeker in kMS was the strongest, followed by ours, since the only reduction was in % damage, and then the nerfed Soul Seeker, which is essentially much worse, as the number of hits, and thus, damage is cut in half, not to mention the reduced chance of activation.


kMS (Original)gMSkMS(Nerfed)
Damage420%300%320%
Recharge80%60%/80%70%
Hits442


Trinity is stronger, or will be stronger than Soul Seeker after the patch, rather, I believe, but I wouldn't know, I haven't crunched the numbers.

Bribery Wrote:Any idea if they buffed Soul Resonance, Trinity and Celestial Roar's damage? It's not mentioned in the patch notes.

They did not, they're still the same.

Takebacker Wrote:I don't remember them having bonus pot on things that don't have potential though.

I found it quite odd.

[Image: RSO9X29.png]
Quote:Concentration: (MP Cost: 300, Duration: 30 sec, Weapon ATT: +50, Power Stance Chance: 100%, Damage to Bosses: +20%, Cooldown: 90 sec)

we already have a skill of the SAME NAME
i'm cry nexon.
Pink Bean Wrote:we already have a skill of the SAME NAME
i'm cry nexon.

Dex-ism, Dex-ism! Mad
iAmFear Wrote:You can use Soul Seeker just fine on bosses with damage reflect, you just have to stop casting a bit before the next damage reflect, but I admit, they can persist a lot longer that you'd expect.

Which version are you referring to, exactly? The original Soul Seeker in kMS was the strongest, followed by ours, since the only reduction was in % damage, and then the nerfed Soul Seeker, which is essentially much worse, as the number of hits, and thus, damage is cut in half, not to mention the reduced chance of activation.


kMS (Original)gMSkMS(Nerfed)
Damage420%300%320%
Recharge80%60%/80%70%
Hits442


Trinity is stronger, or will be stronger than Soul Seeker after the patch, rather, I believe, but I wouldn't know, I haven't crunched the numbers.

I was mainly looking at all the passive skill nerfs and the PDR decrease (AB already has no PDR to begin with :c ), but looking at it and seeing 'Attack delay reduce' is promising to say the least. If trinity ends up being stronger than it is now then I have no complaints. My main gripe about AB is the fact that soul seeker is useless on things with damage reflect. (I understand stopping before, but a lot of the time a few stray orbs can sit around for 20+ seconds when some bosses have that or less of a window to attack). I don't like the recharge nerfs though, it is annoying enough already at times.

Do you happen to know how much the attack speed is changed for the skill?
I am at work. I'll get to this when I get back, sorry guys.
Soph Wrote:Do you happen to know how much the attack speed is changed for the skill?

I don't really know all that much about delays inside the data, but if you go Joe's Skill Chaining thread, he has the new Trinity delays, but I don't know what it used to be, so I can't say.
Wait what?
Apparently I don't get any skill changes..
What I want to know is why did they nerf Luminous, considering he's ALREADY NERFED.
http://www.southperry.net/showthread.php?t=65834


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