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Hazzy Wrote:How long does the Burn's effect last? o.0
5 seconds without AMP from level 25+.
I think one of the videos I posted has Fire Burner being used and it looked like it was at least level 25. The burn damage it did was pathetic, about 400 hp to Skelegons.
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Awwwwww. I was hoping we could use it like a Poison Brace. xP
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We should have definite results for whether or not Fire Burner has any real value after the Pirates Tespia. If I get in (assuming I do since people from last Tespias go on to the next), I'll be sure to test all the unclear damage formulae, such as Fire Burner's DoT, Gaviota and Octopus Attack Damage, and what exactly Energy Charge does.
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Hazzy Wrote:Awwwwww. I was hoping we could use it like a Poison Brace. xP
That would be awesome
JoeTang Wrote:We should have definite results for whether or not Fire Burner has any real value after the Pirates Tespia. If I get in (assuming I do since people from last Tespias go on to the next), I'll be sure to test all the unclear damage formulae, such as Fire Burner's DoT, Gaviota and Octopus Attack Damage, and what exactly Energy Charge does.
Well we know this:
~ Energy Charge is amazing
~ Its passive
~ It can take awhile to charge
~ +20 atk and acc and avoid is self explanatory
~ 50% is a Power Stance like effect
~ +200% = ?
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We don't know what +200% is though, that's what I was getting at.
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Added in training spots. I based them on Archers/Sins since they should be similar. Any suggestions on what training spots to add/take out?
I hear Magatia is HUGE for ranged classes 3x~7x
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xDae Wrote:I hear Magatia is HUGE for ranged classes 3x~7x
Yup, it's supposedly heaven for Gunslingers
I hope we get it with the release of Pirates, though knowing Nexon it won't happen.
MSea has had pirate scrolls drop for a few months now......idk about equips
Hopefully we get pirate books, equips, and scrolls to drop a month or two before we get Pirates as well
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I'd personally like Pirate Gear to come out with the class. Otherwise, everyone will hoar the scrolls for their release. ._.
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I had a dream I found a Knuckle scroll @ Skelegons. Man I'm lame
Any suggestions on the training spots? Things to add or take out?
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For training spots, I'd add Kerning PQ. It's still good, no? o_o
I'm seeing a lot of training spots in the 50s range that I thought were 40s training, and 40s spots that I thought were 30s. :/
I think it'd be easier if we could get a good idea on how much damage Gunslingers are capible of.
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Kerning PQ is up there.
I basically followed Thieves/Archers' training spots and a lot of those are recommended for them. I guess Gunslingers would be alright there, but you're right, we don't know exactly what kind of damage Gunslingers are capable of.
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Your build has Invinsible Shot maxed at 45, unless Gunslingers have a totaly failed DPS, I think that's when you should start STDing. :O
Just jump around spamming Invinsible shop until you get to one end, then kill the mob and repeat. I've done it on my Page and it's much faster than spamming Power Strike. :[
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Hazzy Wrote:Your build has Invinsible Shot maxed at 45, unless Gunslingers have a totaly failed DPS, I think that's when you should start STDing. :O
Just jump around spamming Invinsible shop until you get to one end, then kill the mob and repeat. I've done it on my Page and it's much faster than spamming Power Strike. :[
Good point, I can't believe I missed that. I hope their DPS isn't horrible at that level though. If they can 2HKO it should be really fast exp, especially since Invisible Shot is really fast.
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Well, 170% damage maxed has to average 1700ish(wDef :/) damage a hit. They need their damage range, assuming I did this right, to have a max of around 2k to 2HKO them on average. o_o
2k Max Range is pretty good for a level 45. ._. Ruhroh
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Hazzy Wrote:Well, 170% damage maxed has to average 1700ish(wDef :/) damage a hit. They need their damage range, assuming I did this right, to have a max of around 2k to 2HKO them on average. o_o
2k Max Range is pretty good for a level 45. ._. Ruhroh
 Oh well, Invisible Shot is one of the fastest mob attacks. 3-4HKO should work.
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Oh, I also think you should incorporate training spots that drop Capsules and Bullets, especially in a new server, which a lot of people are thinking of doing.
http://sleepywood.net/forum/showthread.php?t=1371399
As for what kind of bullets to hunt for, I'd go with every other set, ie level 10, skip 30, level 50, skip 70, level 90, or so because two attack isn't much, nor is 400 bullets, but four attack is quiet a bit, as is 800 bullets. :o
Just my thoughts. :/
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At 45, they won't be 2hkoing with Invisible Shot. Most likely 3 to 4. Decent Crossbowmen don't 2ho consistenty at that level with Iron Arrow. Still, CPQ is always the fastest way from 30~50 unless you're Power Guard leveling or something. And depending on the method of PQ, you could very well just snipe with Throwing Bomb from one of the platforms above in Field 1/2 or 3/4. That's what I intend to do if I find Throwing Bomb useful. Otherwise, I'll be tossing it up like a Crossbowman again, which was fun. It'll just be a pain dealing with mobs of 12. My Crossbow girl could barely handle maxed Rombots even with maxed Speed. Had to resort to playing Tick-Tocks. And with a mobcount of 3, it'll be tricky.
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