Patch Available - KMST 1.2.473
#61
Curtiss Wrote:I'm guessing they thought that was too OP since only one other class gets anything similar and 'rebalanced' it. Nice try but you kind of made things even worse, Nexon.

[MENTION=8864]Demalkren[/MENTION]; A suitable alternative. Biggrin I've got to admit that switching skills is sometimes tricky for me as my keyboard is not too sensitive and that UI sounds like it'd be better than the current one too.

Until I saw that part about the cooldown below.

They better give my 105% x 2 AFA (hate 105% x 1 75% x1 <_<) back along with 140% ishtar ring to replace this.

HighOnMushrooms Wrote:Oops, it's actually 25%, not 30%.

That makes it even worse, I dont even want this patch anymore. Rather keep my 30% dmg on stunning strike and current defense break than this bullpomegranate. Last thing mercedes needed was a nerf, guess nexon had to make it that happen.
#62
Does Defense Break ignore 100% of elemental resistances now, or is it only 25%?
#63
66alex66 Wrote:If the cooldown stays there's no point in it. I have no problem opening up the window and switching skills there, having the buffs run out right after I've switched out of them is a problem, the cooldown also nullifies any debuffs as you're on cooldown longer than the debuff lasts.

I was meaning under the circumstance they remove the cooldown for it. (why did a cooldown get added in the first place? I was on maple hiatus during those nerfs) I see what you mean about that problem though.

Overall I think there's no point in there being a cooldown on it period when the buffs get autodispelled when you switch skills in the first place.
#64
Even Wrote:They better give my 105% x 2 AFA (hate 105% x 1 75% x1 <_<) back along with 140% ishtar ring to replace this.

But would it be a genuine replacement? I don't play a Merc but I'd take the original Defence Break over this change especially as my former guild master actually counted on this to make up for his lack of PDR ignore (He does have 120% boss, though).
#65
Some UI elements I found interesting:

 UI
#66
Curtiss Wrote:But would it be a genuine replacement? I don't play a Merc but I'd take the original Defence Break over this change especially as my former guild master actually counted on this to make up for his lack of PDR ignore (He does have 120% boss, though).

No it would not, but it would be a decent one. This change only appeals to unfunded merc's, Im sitting on 95% ignore def atm and I hate defense break pre unlimited, but after it makes the best ignore skill in the game..
#67
Eh, the changes weren't too bad. At least they gave merc's a boss damage hyper. Perhaps Bms will get the same?

Cool that they added a messaging system. I feel that I will use that a lot.
#68
CrazyForDex Wrote:Eh, the changes weren't too bad. At least they gave merc's a boss damage hyper. Perhaps Bms will get the same?

Cool that they added a messaging system. I feel that I will use that a lot.

Given that BMs got a Hyper that adds boss damage and WAs have something similar I think the Archer cred is going to go towards + boss% damage.

[MENTION=5959]Even[/MENTION]; Ambivalent, huh? I'd pick something that I know would be useful later, though the alternative you proposed isn't bad either.
#69
66alex66 Wrote:I could shit out a better revamp

They just need to stop calling these type of changes revamps.

Cygnus update? Now that's a revamp.

Skill % updates? Not so much.
#70
Defense Break (4th): no longer gives a chance to ignore 100% of a monster’s defense, now permanently ignores 25% of a monster’s defense as well as their elemental resistances

What does this last part really do? Elemental resistance? Since when did this matter to a job that has no elementals?

Or is this seriously only a buff towards elemental knights..?
#71
Even Wrote:They better give my 105% x 2 AFA (hate 105% x 1 75% x1 <_<) back along with 140% ishtar ring to replace this.

That makes it even worse, I dont even want this patch anymore. Rather keep my 30% dmg on stunning strike and current defense break than this bullpomegranate. Last thing mercedes needed was a nerf, guess nexon had to make it that happen.

You and I both. Even though this means Phantom got boosted I could not give a single damn about it as long as they don't do anything about the skill cooldown.

[MENTION=6032]Abysseon[/MENTION]; They called it a rebalance but as you can see Mercedes actually got worse and Phantom isn't faring much better.
#72
Even Wrote:Defense Break (4th): no longer gives a chance to ignore 100% of a monster’s defense, now permanently ignores 25% of a monster’s defense as well as their elemental resistances

What does this last part really do? Elemental resistance? Since when did this matter to a job that has no elementals?

Or is this seriously only a buff towards elemental knights..?

It ignores (a portion of?) Physical Resistance.

Bosses like Hilla and Pink Bean take half the damage from physical attacks. Defense Break ignores that property.
#73
The Defense Break change is a buff for anyone with over 35% Ignore Defense. It's a nerf for anyone below 35% Ignore Defense (i.e. unfunded). It's obviously a significant buff vs anything with Physical Resist though (ignores 25%).

Since Ishtar comes with 20% Ignore Defense from a Hyper Skill, this Defense Break change is basically a buff for anyone with a decent amount of the personality trait, and a Luminous Link, and a definite buff for anyone with Ignore Defense potential.

Also, not that it is generally possible, but this is also a buff for anyone trying to hit 50m/line since it allows for a more even spread of damage across all hits instead of 40% of your arrows hitting significantly past the cap, and the other 60% significantly below.
#74
Bribery Wrote:It ignores (a portion of?) Physical Resistance.

Bosses like Hilla and Pink Bean take half the damage from physical attacks. Defense Break ignores that property.

Always thought that didnt count as an elemental, good to know I guess Big Grin
#75
Phantoms definitely needs to have the CD removed/buff timers not messed with. Other than that, i would say that phantoms should just have some damage buffs and then they would be fine
#76
I was hoping for ultimate drive something like WA's hurricane, when you're attacking a single monster you'll get a boost in damage.
#77
babo Wrote:Phantoms definitely needs to have the CD removed/buff timers not messed with. Other than that, i would say that phantoms should just have some damage buffs and then they would be fine

This, this so much. I cannot take the frustration of having my first character's unique skill being made common and my second main having a dumb as pineapple nerf being imposed for so long; if this lets up I am just calling it quits.
#78
Curtiss Wrote:Given that BMs got a Hyper that adds boss damage and WAs have something similar I think the Archer cred is going to go towards + boss% damage.

WAs have a passive boss damage increase whereas BMs skill is an active, so we dont always get the increase. Id much rather have the passive increase
#79
CrazyForDex Wrote:WAs have a passive boss damage increase whereas BMs skill is an active, so we dont always get the increase. Id much rather have the passive increase

As in Hurricane getting + boss damage passively? That would be great too and it'd at least make them somewhat unique again.
#80
Link Wrote:That sounds exactly like the Spirit Weapon buffs from JMS. The only thing that sounds different are the success rates. 100% success rates are broken... In JMS, it's a 10% chance to pass the scroll, then a 25% chance to pass the boss orb. If the boss orb fails, your item kaplodes.

Nexon Korea always has to import broken/weird versions of JMS content, don't they?

I disagree. A 100% success rate (or at least, 0% boom rate) is much better. Anything with such a high boom rate essentially puts another large damage boost thing behind a paywall (for the nx items that prevent exploding) and if there is one thing maple doesn't need more of, it's damage paywalls.


Forum Jump:


Users browsing this thread: 4 Guest(s)