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xxkionayxx Wrote:Aren't these 1hko's not really 1hko's, agreed Queens kills everyone when hit with it, but the 1hko from von bon isn't a ohko for any of my characters regardless of the hp they have, it's more % based and if you don't have "x" hp when you are hit by said move, then you will die, but in the case you do have enough hp, I find you are left with around 5% if not less of the total hp your character has. Pierre though, I have been trying to figure the red hats 1hko out ever since I saw Limgoon's vid of the defeat of it, since he seems to survive the 1hko that others die instantly of.
Pierre's ohko did do more damage than I had hp at the time, and it also looked like he stabbed me quickly two times, each for around 9k damage.
And I agree, that's what I was trying to say, heheh. Normal Von Bon's energy orb deals percentage damage to me and I was just confused that some people here were calling it a ohko. He was only able to kill me with one hit if I had less than 100% hp. I've yet to try Chaos Von Bon, though.
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Thats the thing though, when I have been hit by the red hat 1hko the dmg equals my full 100% hp times 3 hits, so the fact that someone can survive something that seems to deal your hp in dmg to make it 1hko seems a bit much ne?
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xxkionayxx Wrote:Thats the thing though, when I have been hit by the red hat 1hko the dmg equals my full 100% hp times 3 hits, so the fact that someone can survive something that seems to deal your hp in dmg to make it 1hko seems a bit much ne?
That's why we have Xenon, who can "dodge" OHKOs lol.
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Von Bon's attack cues are actually the easiest to spot for me. he makes distinctive sounds when casting his orb spell, plus it looks different and takes longer than his only other attack at the time, which is his normal staff hit. The ground pound is even easier, he ALWAYS uses it shortly after he casts the orb spell twice, and it makes a very distinctive sound which is easy to spot and is why I always fight Von Bon with my volume high.
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2013-02-04, 06:00 PM
(This post was last modified: 2013-02-04, 08:33 PM by ultimax21.)
Razmos Wrote:The ground pound is even easier, he ALWAYS uses it shortly after he casts the orb spell twice, and it makes a very distinctive sound which is easy to spot and is why I always fight Von Bon with my volume high.
Not true, unless its chaos mode only, I distinctly remember him doing whack> orb> wind up> slam floor 3 times in a row in that order. I've always done what you've done though, it really helps especially when hes out of viewing range, his stupid "ground pound" is like 3 times the range of MW. If you start pinning him at the wall though, his order goes a bit more random and he starts using whacks more (unless because my numbers are blocking me from seeing all his attacks correctly enough. The biggest problems is trying to cast EXTREMELY SLOW buffs in between those attacks and hoping you don't get hit by his orb or ground slam attacks which both 1hko you on chaos mode.
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Razmos Wrote:Von Bon's attack cues are actually the easiest to spot for me. he makes distinctive sounds when casting his orb spell, plus it looks different and takes longer than his only other attack at the time, which is his normal staff hit. The ground pound is even easier, he ALWAYS uses it shortly after he casts the orb spell twice, and it makes a very distinctive sound which is easy to spot and is why I always fight Von Bon with my volume high.
adding to ultima's post, i can't spam dark impale either, the delay's so slow that if he starts the GP when i use DI, i'm dying 100%
[MENTION=9704]icephoenix21[/MENTION]; 40 minutes is more like it.
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ShinkuDragon Wrote:adding to ultima's post, i can't spam dark impale either, the delay's so slow that if he starts the GP when i use DI, i'm dying 100%. Yeah, any attacks with a delay leaves you at a massive disadvantage. once I use Finishing Blow on my Battle Mage (which is my main spamming attack) you can't move until the animation is complete. Attacking only really works while standing rooted to the spot, which makes fighting Von Bon especially awkward. If you attack you might not react fast enough to avoid it, but if you don't attack then you aren't helping.
Also that frigging tornado stage that Von Bon does is just... so annoying. he's worse than Vellum in the sense that you can only really do damage to him in short bursts. (Which is where OP characters like Kaiser and Angelic Buster are even more obviously OP)
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^ Same for me. Can't spam soul seeker, AB's att speed being slow and all that. After 70% HP, the DPS just goes down so much because you have to be careful to avoid that attack.
Something interesting that I didn't notice about normal Von Bon because I just killed it fast before:
-After around 10-15% HP, Normal Von Bon stops summoning any clocks and starts spamming the attacks where he flies up and super KBs you. He can also use the energy ball attack, but he can't slam the ground anymore, (he didn't do it till we killed it, at least 5minutes or so).
-If Chaos Von Bon does that too, then that means you gotta do around 8-10b HP in 9:59minutes asumming your timer is maxed when you get to that part. while he spams the super KB attack. Also, he probably has a new attack like all the Chaos bosses do.
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Chaos Vellum looks impossible.
http://v.youku.com/v_show/id_XNTEyMzk5ODUy.html
Limgoon is on the run and they barely scratched it. Looks like they all lost their death count within the first 2 mins (iirc the timer is 15 mins?)
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Bribery Wrote:Chaos Vellum looks impossible.
http://v.youku.com/v_show/id_XNTEyMzk5ODUy.html
Limgoon is on the run and they barely scratched it. Looks like they all lost their death count within the first 2 mins (iirc the timer is 15 mins?)
Oh my god. Vellum has multiple tails? I thought he was a worm? That looks impossible
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Bribery Wrote:Chaos Vellum looks impossible.
http://v.youku.com/v_show/id_XNTEyMzk5ODUy.html
Limgoon is on the run and they barely scratched it. Looks like they all lost their death count within the first 2 mins (iirc the timer is 15 mins?)
Ahaha holy sh'it that's insane!!
See, I actually like where Nexon is going with these dodge and concentrate bosses. It may look insane, but I think it's a good direction. All they have to do is lower the HP of these kinds of bosses.
Imo that's the direction bosses should be heading-- more skill and less insane funds to beat.
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2013-02-08, 01:55 PM
(This post was last modified: 2013-02-08, 06:11 PM by Marksman Bryan.)
Was the NPC appearance rate upped?
I was lucky to see him once every ~2 days, and I just got him on 3/4 bosses today. Nothing good, of course.
Anyone else? Or did I just get lucky?
I'll be doing 4 more runs later and I'll see what happens.
edit:
NPC on 1/4
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Chaos Vellum: A big step backwards for Root Abyss.
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Chaos Queen:
I think her status effects that she is supposed to do with her double claw attacks aren't working at all in chaos mode.
-Wrathful Crimson Queen: the new attack she has that normal queen didn't have is a DoT attack. A pink skull appears on her hand and you get pink fire that doesn't go away. It started hitting me 1k and after a while it did 3k to me so i guess there is some stacking with that attack. Also, it lasts pretty much forever. The rest of her attacks are the same, claw + 1hitko breath.
-Simmering Crimson Queen: the new attack this one has is the heart bombs. They do 6k dmg to me and super KB me to the other bombs, so you are gonna get hit for like 30k damage pretty fast. You need to spam pots to survive. The other attacks are the same: claw + mirror + 1hit ko seduce.
-Joyous Crimson Queen: this one now has a vacuum attack that attracts you to her and 1hitkos you. You can FJ or walk to the other direction to survive, but it's a bit hard for melee jobs. The other attacks are the same: claw + summon those black holes on the floor.
-Sorrowful Crimson Queen: she has zombify, but it's different than all the zombifies other bosses use. Using pots do damage to your HP instead of healing you. Not sure if drain skills work. She has DR and her claw attack like on normal mode.
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2013-02-09, 03:58 AM
(This post was last modified: 2013-02-12, 02:10 AM by Captain Wax.)
Razmos Wrote:Yeah, any attacks with a delay leaves you at a massive disadvantage. once I use Finishing Blow on my Battle Mage (which is my main spamming attack) you can't move until the animation is complete. Attacking only really works while standing rooted to the spot, which makes fighting Von Bon especially awkward. If you attack you might not react fast enough to avoid it, but if you don't attack then you aren't helping.
Also that frigging tornado stage that Von Bon does is just... so annoying. he's worse than Vellum in the sense that you can only really do damage to him in short bursts. (Which is where OP characters like Kaiser and Angelic Buster are even more obviously OP)
On my BaM i have the easiest time at every Root Abyss boss except queen because I just jump cast FB at Von Bon, alternate between teleporting back and casting FB at Pierre and Vellum is pretty easy to dodge unless you are stuck casting an ulti or something.
I use Twister Spin at the tornado stage at Von Bon because it's range barely reaches outside Von Bon's tornado range, but I will admit it is hard to actually find the sniping spot. I think Nexon should at least add a buffing room so that classes with ridiculous buff times (eg all thieves) don't have to worry about being 1 shotted when buffing.
By the way I am getting enormous lag spikes while fighting Vellum, though I think it was mentioned before in the thread.
EDIT: Chaos Bloody Queen killed
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Dear Nexon, before you even try to introduce tactics into this game, revamp majority of the classes. Oh and fix that bug at Root Abyss where I get Ohko'd by 8k hits with 18.5k hp.
Pain in the ass to do anything other than Von Bon on Aran. You are close range, you have no stat res. and you can't move during buffs that have way too long animations for bosses like these. Add a little lag and the fact that Aran is most likely the SLOWEST class at the moment and it makes it more than challenging unless you have a godly range. Not to mention you need to do the goddamn normal attack every single time you swing. If the boss runs away before you strike any more hits on him, then you need to normal att again.
Pretty sure it's not any better for the good old adventurers. Oh but if you happen to be opf'ucker like AB or Kaiser, or a godmodepremiumclass DB, you need NO STRATEGY at all.
(Was going to post this to the Angry Dome, but didn't want to make a new thread for my little rage, because I have so many of them about the flaws of Aran at the moment)
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Satellite Wrote:Pretty sure it's not any better for the good old adventurers. Oh but if you happen to be opf'ucker like AB or Kaiser, or a godmodepremiumclass DB, you need NO STRATEGY at all.
Adventurer Warriors do ok due to Slipstream and plenty of HP/def, and anything that can DoT vellum does well there.
DPS is a bigger issue than for new classes obviously, it's a lot more funding to take them down.
As far as I know, Aran's playstyle is the least suited to these bosses lol. There's plenty of DPS but it's not usable on moving/invulnerable targets like other classes' are.
You *can* predict Vellum's movements and get in some Beyonder, but it's not the easiest thing to pull off.
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Razmos Wrote:Yeah, any attacks with a delay leaves you at a massive disadvantage. once I use Finishing Blow on my Battle Mage (which is my main spamming attack) you can't move until the animation is complete. Attacking only really works while standing rooted to the spot, which makes fighting Von Bon especially awkward. If you attack you might not react fast enough to avoid it, but if you don't attack then you aren't helping.
Also that frigging tornado stage that Von Bon does is just... so annoying. he's worse than Vellum in the sense that you can only really do damage to him in short bursts. (Which is where OP characters like Kaiser and Angelic Buster are even more obviously OP) you can teleport away at any point during finishing blows animation
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MuscleWizard Wrote:you can teleport away at any point during finishing blows animation That doesn't help during his ground stomp though.
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