2013-02-03, 08:55 PM
Crit bonus is not worth keeping on any jobs but phantom imo, keep going.
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The Inner Ability Thread
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2013-02-03, 09:05 PM
Got to Lv 60 honor.
Saved up around 500-600 special circs. Started with 13% boss. Ended up with nothing. NOTHING was worth mentioning. No attack speed. No boss damage. No weapon attack. No crit rate. No +1 extra mobs affected. Nothing! I'm quitting this azwan crap.
2013-02-03, 09:07 PM
dang that sucks. 500+ circs and nothing is..
anyways at christopher: Keep it. You have bonus crit damage so it's best to take advantage of that. Buff duration is mildly helpful, but you'll eventually want more than 8%. I'd say keep it until you unlock your third slot.
2013-02-03, 09:08 PM
Even Wrote:Crit bonus is not worth keeping on any jobs but phantom imo, keep going. That's just stupid. Higher Critical Rate = higher chance at hitting more damage... Why would that not be worth keeping on any other class? I'm sitting at 81% Critical Rate (91% after Hypers) on my F/P and it makes a huge difference.
2013-02-03, 10:01 PM
%crit is ESPECIALLY helpful on AB because their crits have crazy damage from Star Gazer. Min crit dmg is ~145% and max crit dmg is ~200%.
2013-02-03, 10:18 PM
Green4Ever Wrote:That's just stupid. Nvm about what I said, after doing some math its not that bad actually. It looks pretty decent on AB if you can reach past 75-80% crit but I'd say boss damage is still the most useful one, at least the rather "safe" upgrade in terms of damage.
2013-02-03, 10:33 PM
Even Wrote:Boss damage is still better overall dpm, hence the reason why I think its pomegranate. % Boss is useless if someone already caps on Bosses without it. It's already incredibly easy to get 120%+ Boss anyway. I have 125% Boss and I don't even have a secondary weapon. Relying on % Boss for damage is stupid because it makes your non-Boss damage look like pomegranate. % Critical Rate makes it way easier to cap on non-Bosses.
2013-02-03, 10:42 PM
Green4Ever Wrote:% Boss is useless if someone already caps on Bosses without it. It's already incredibly easy to get 120%+ Boss anyway. I have 125% Boss and I don't even have a secondary weapon. Edited my post above, but whats the point of hitting cap on non mobs? Especially if you're level 200 already, why would it matter? I mean dont you want more boss damage for when the damage cap increases than hitting high on non boss mobs?
2013-02-03, 10:42 PM
Sure it may not be the best for classes that already hit cap, but come Unlimited, Boss % will EASILY be the #1 choice.
2013-02-03, 10:51 PM
Even Wrote:Edited my post above, but whats the point of hitting cap on non mobs? Especially if you're level 200 already, why would it matter? I mean dont you want more boss damage for when the damage cap increases than hitting high on non boss mobs? I'm not saying it's not the best, I'm just saying % Critical Rate is worth keeping on every class if you do happen to get one of the high ones. It's not like we really have a choice at what Inner Ability we get... People have used 500+ and still haven't gotten any % Boss. I was originally going for +1 Attack Speed myself but I gave up on that a long time ago because I didn't want to spend 2+ months doing Azwan every damn day.
2013-02-04, 05:09 AM
So last time I tried this, I started with 400 circs aiming for Attack Speed +1 and ended up settling with 11% Boss damage never getting the speed. This time I started with 500 circs, and 71 circs in I got it...... Now what to do 400+ circs left in my inv. Should I get greedy and try for attack speed with a better 2nd and 3rd line? Or just settle?
2013-02-04, 05:23 AM
(This post was last modified: 2013-02-04, 06:23 AM by Green4Ever.)
FallenMemory Wrote:Should I get greedy and try for attack speed with a better 2nd and 3rd line? Or just settle? Settle. As a Mage, it's probably the biggest all-around DPS increases that you can get, and it's damn near impossible to get.
2013-02-04, 03:45 PM
FallenMemory Wrote:So last time I tried this, I started with 400 circs aiming for Attack Speed +1 and ended up settling with 11% Boss damage never getting the speed. This time I started with 500 circs, and 71 circs in I got it...... Now what to do 400+ circs left in my inv. Should I get greedy and try for attack speed with a better 2nd and 3rd line? Or just settle? You could wait until Nexon releases S rank inner ability potential locks again. whenever that means. Just like how I'm waiting for perma 2nd necklace slots to come out again.
2013-02-04, 03:47 PM
Worthyness Wrote:You could wait until Nexon releases S rank inner ability potential locks again. whenever that means. Just like how I'm waiting for perma 2nd necklace slots to come out again. There's no S Rank Inner Ability Locks, though, just A and B, and locks only lock the rank of the ability, not the ability itself.
2013-02-04, 04:27 PM
iAmFear Wrote:There's no S Rank Inner Ability Locks, though, just A and B, and locks only lock the rank of the ability, not the ability itself.oh poop. I thought they'd have made that by now o_O
2013-02-04, 04:49 PM
iAmFear Wrote:There's no S Rank Inner Ability Locks, though, just A and B, and locks only lock the rank of the ability, not the ability itself. If they introduced some S Rank Locks, in some sort of pack for 1.6K per Lock each, I might buy them, even if they didn't lock the ability. At least if it's locked at S, I'd have a greater chance of getting things I wanted instead of losing a good IA to the land of sadness.
2013-02-04, 04:51 PM
+IAS is about 9-10% increase in overall DPS. To match that for normal grinding (e.g. Lumi) it'd have to be either +target (8->9 => 12.5% increase), or +25MA or more with +30-40INT. For bossing, it means 10% boss without any prior %boss. Having 50% boss damage from other sources imply that you need +15%boss in order to match that +IAS bonus.
As a note, before considering any binomial-based proc-on-crit skills (e.g. Phantom's Carte Noir), the maximum effect that +30%crit gets you is about 10.8% increase in overall DPS without any +min/maxcritdamage, while the minimum effect of +30%crit is 8.4% increase in average DPS. But that's at the very best of %crit that Aswan gives you. You're way better off with your IAS or %boss or +MA&+INT. Also note that +1allpassiveskills is generally bullpomegrante. The classes that benefit the most from this IA are all the bowman classes, and AFAIK the total bonus damage increase possible would not exceed 7%. This was based on a XBM with all skills maxed and having no additional %ignorepdr or %dmg and is attacking a 50%pdr boss, but is true only because of the large number of passive skills that actually provide an increase in DPS in any way. So keep that +IAS, and it's bloody rare... edit: [MENTION=5248]Chilly[/MENTION]; trust me... you would burn an average of 50 locks before you get anything decent... I don't exactly want Nexon to earn this kind of money... Hadriel
2013-02-04, 04:54 PM
Chilly Wrote:If they introduced some S Rank Locks, in some sort of pack for 1.6K per Lock each, I might buy them, even if they didn't lock the ability. At least if it's locked at S, I'd have a greater chance of getting things I wanted instead of losing a good IA to the land of sadness. Well, the next time they change Inner Abilities, your first line is always guaranteed to be whatever rank you're at (which is why they're getting rid of locks altogether), and the rest are random from any of the lower ranks, so that's in the future. However, once you get to S, you'll have to use Miracle Ability Circulators, which are 1.9k NX each. Using regular circulators can de-rank you, but I don't think Miracle Ability Circulators can, so it's basically the same as an S Rank Lock in principle. |
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