Posting Freak
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The 4th job build is obviously subject to a lot of change. I'm most likely delaying Air Strike until much later on. I've seen two high level Corsair videos that keep Air Strike at level 1 for quite some time.
This Level 160 Corsair has:
Maple Warrior 19
Support Octopus 1
Battleship1
Cannon 30
Torpedo 30
RapidFire17
Air Strike 5
Bullseye 19
Mind Control 1
This Level 157 Corsair has
Maple Warrior 20
Battleship 1
Cannon 30
Bullseye 20
Rapid Fire 30
The rest of his skills aren't listed, but I'm assuming Air Strike isn't maxed since he is only level 157.
I'm probably going to do something similar to those builds. Air Strike that early doesn't seem very useful to me. I only posted that build since it was the most common according to some KMS players.
Posting Freak
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Though Air Strike has a high damage value, its DPS and usefulness is limited by the fact it can only be used once every 5 seconds, during which you have to dismount your Battleship. By increasing the level, you're not likely to increase the hits to kill on the monsters you're training on. I would much otherwise value Torpedo as an option first.
Posting Freak
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I'm considering a Torpedo early option too. This is the build I might follow when I hit 4th job:
Using this build, I plan on training at Newties until I get a decent level of Rapid Fire. Battleship Torpedo will hit 3 Newties on the bottom if you attack from the very right. I might switch MW and Rapid Fire around depending on when I want to move to Skeles.
Air Strike is maxed at 170 in this build, though I might push it off even later to max Torpedo before it. By then I'm assuming Air Strike will hit about 50k, which should be enough to decrease the hits on a Skele.
Posting Freak
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Air strike seems only useful on layered maps. I would wait until CWK II comes out before making any drastic changes, as skeles and newties could easily be replaced in a high level, elementally friendly area like that. The maps are going to be what decides what one maxes of course. If the good maps are flat/have little platforms, max torpedo. If they're really tall, go for air strike.
Posting Freak
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Don't forget about skillbook availability.
Posting Freak
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Takebacker Wrote:Air strike seems only useful on layered maps. I would wait until CWK II comes out before making any drastic changes, as skeles and newties could easily be replaced in a high level, elementally friendly area like that. The maps are going to be what decides what one maxes of course. If the good maps are flat/have little platforms, max torpedo. If they're really tall, go for air strike.
Good point. I doubt I'd be 120 by the time we get CWK2 anyways so I have lots of time. However, Air Strike's 5 second cooldown still limits its usage in layered maps as well. You're going to have to climb up and kill off the mobs. You can't solely depend on Air Strike to kill a mob unless it OHKOs.
Russt Wrote:Don't forget about skillbook availability.
Rapid Fire 30 and Elemental Boost 30 seem to be the rarest Corsair skillbook. I've only seen 1 Rapid Fire 30 in the FM so far and 0 Elemental Boost 30. Cannon 20 also seems kinda rare as well. Air Strike 30 drops from Horntail but they're really cheap right now. I've seen them as low as 1 mil. Other than that, the rest of the books don't seem that rare at all.
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Bribery Wrote:Good point. I doubt I'd be 120 by the time we get CWK2 anyways so I have lots of time. However, Air Strike's 5 second cooldown still limits its usage in layered maps as well. You're going to have to climb up and kill off the mobs. You can't solely depend on Air Strike to kill a mob unless it OHKOs.
Rapid Fire 30 and Elemental Boost 30 seem to be the rarest Corsair skillbook. I've only seen 1 Rapid Fire 30 in the FM so far and 0 Elemental Boost 30. Cannon 20 also seems kinda rare as well. Air Strike 30 drops from Horntail but they're really cheap right now. I've seen them as low as 1 mil. Other than that, the rest of the books don't seem that rare at all.
Yeah, i wasn't really assuming you were going to be 120 in a month. xD Though with you already 8x it's not impossible. o.o I think the best use for air strike in GMS is against medium HP mobs that are spread out, as well as layered. Best example would be using it in the middle platform at newties to hit most of the newties on both platforms. The other example would be if you're at skeles and the top platform has newties spread out (some on both sides and 1-2 in the center), you can use air strike to hit all/most of them and they'll come to the center so you can freeze them. Eliminates some time while doing decent damage wouldn't you think? Again, we don't know if that can be the case in CWK and if it's a really dense and mobby place then we can easily substitute torpedo/amp/homing/rapid for air strike.
As far as skill books go: Rapid 30 isn't that big of a boost from 20 anyway. 20% per bullet is meh. Elemental boost shouldn't be that rare. o.o Doesn't it drop from pianus?
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30 is unlisted on Fiel's chart and I haven't seen a single one either.
Personally, air stirke is okay, but unless i'm soloing or something, I don't use it in training as being an attack at newties/skeles with archmage/bishop at top is fastest and most common training party. Fact I can't use it on the ship also kind of sucks. Only time I do use it is when I'm waiting for ship's cooldown to finish.
I think it's better to go torpedo or advanced homing first after canon depending on what you want to do. If you wanna boss more, get homing, otherwise for training, get torpedo.
And in training, the main skill to use is canon and ice splitter + torpedo for mobs. I use octo when doing bottom of newties but when I skele, i probably won't use it anymore.
p.s. Forgot about rapidfire and that should probably be raised some if you go boss route and want better damage than burst fire.
Posting Freak
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If you're getting homing for bossing, i would suggest getting 10/20 rapid fire after level 10 homing. 10 homing is a decent boost, and it makes sense to level a better attack skill since you're going to be better off using a half done homing with a more half done RF, then with max homing and max TF. Unless of course you don't have a lot of bullets, but it's recommended to pap often for eternal bullets at that level anyway.
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What's wrong with being unable to call Air Strike on a Battleship? You should be dismounting the Battleship every time you move to a new monster.
That Peak Video still makes me want to max AS immediately after Battleship.
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@ Steve
Beg to differ, actually.
20 Bullseye + Burst = 210%*1.2*3/.69 = 1096%/s
10 Bullseye + 10 Rapid = 120%*1.1/.12 = 1100%/s
Not much less. Plus, Bullseye also buffs Cannon damage, and Burst is more spammable than Rapid.
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Dusk Wrote:What's wrong with being unable to call Air Strike on a Battleship? You should be dismounting the Battleship every time you move to a new monster.
That Peak Video still makes me want to max AS immediately after Battleship.
I don't think it's that they would be dismounting to move, so much as they should be dismounting so as not to take damage.
AS is most effective at newties right now, so people would be complaining that they wouldn't be able to stay in the ship (not moving at all of course) and use AS. They should be dismounting so as not to take damage from a spawning newtie. (since ASing while monsters are still on your platform is pointless...)
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Takebacker Wrote:I don't think it's that they would be dismounting to move, so much as they should be dismounting so as not to take damage.
AS is most effective at newties right now, so people would be complaining that they wouldn't be able to stay in the ship (not moving at all of course) and use AS. They should be dismounting so as not to take damage from a spawning newtie. (since ASing while monsters are still on your platform is pointless...)
I was referring to Peak. You have to dismount to Recoil. Of course, at Newties you wouldn't need to move anywhere.
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Russt Wrote:@ Steve
Beg to differ, actually.
20 Bullseye + Burst = 210%*1.2*3/.69 = 1096%/s
10 Bullseye + 10 Rapid = 120%*1.1/.12 = 1100%/s
Not much less. Plus, Bullseye also buffs Cannon damage, and Burst is more spammable than Rapid.
Despite the fact that 10 rapid is more versatile for training than TF is? I hope we're not talking about bossing literally 100% of the time.  Leveling more would quickly make rapid better anyway...but not by much.
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Takebacker Wrote:I don't think it's that they would be dismounting to move, so much as they should be dismounting so as not to take damage.
AS is most effective at newties right now, so people would be complaining that they wouldn't be able to stay in the ship (not moving at all of course) and use AS. They should be dismounting so as not to take damage from a spawning newtie. (since ASing while monsters are still on your platform is pointless...)
Just like archmages/bishops, there's a certain area you can stand so the newtie doesn't spawn and attack you right away. It'll just spawn and stare at you for a while, enough for you to freeze it. I never get off my ship unless to move for hs/hb and I never get hit if i move myself into the correct spot, or very rarely.
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Takebacker Wrote:
Despite the fact that 10 rapid is more versatile for training than TF is? I hope we're not talking about bossing literally 100% of the time. Leveling more would quickly make rapid better anyway...but not by much. I'd argue that Burst is more versatile... you can jumpshoot it.
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I don't know about you, but for me I play my corsair like an archer and not like a sin. Seems easier to not jump and shoot. I do occasionally, but primarily i'm on the ground so being able to jump with it is an okay feature, but personally i don't use it that much.
Don't know how others feel but that's my feeling towards jump shotting.
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Kaasoljoyyx Wrote:I don't know about you, but for me I play my corsair like an archer and not like a sin. Seems easier to not jump and shoot. I do occasionally, but primarily i'm on the ground so being able to jump with it is an okay feature, but personally i don't use it that much.
Don't know how others feel but that's my feeling towards jump shotting. Coming from a former BM, I find playing like an archer impossible as a Corsair. Archers have too many disabling skills that Corsairs lack. Puppet is the ultimate manipulation skill, and DB and Hawk help greatly control mobs. Marksmen take it further with Blind and freezing. You need to use your mobility to make up for not being able to pin monsters down.
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Russt Wrote:I'd argue that Burst is more versatile... you can jumpshoot it.
I'd argue that rapid is more versatile...you can tap shoot it.
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2008-12-14, 07:56 AM
(This post was last modified: 2008-12-14, 07:58 AM by Dusk.)
Takebacker Wrote:I'd argue that rapid is more versatile...you can tap shoot it. 
If Hurricane wasn't so much stronger than Strafe, I'd use Strafe in a lot of training situations. Hurricane would be better when travelling through nooby areas, and certain situations that require pinning a fast monster, but not being able to jump while attacking really sucks.
That said, plus the fact that Burst Fire actually lends itself to jump shots, not just the glitched jump + shoot thing archers do, I agree with Russt. I might drop a single point in Rapid Fire early on to act as a normal shot with good range on noob monsters, but otherwise Burst Fire seems just as good until Rapid is near maxed.
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