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i like how much peaching this thread got. this is just like pre-bb which many people OFTEN wished that maple is like pre-bb. and pre-bb and even pre-4th job, it took 10 hours to get 1 lvl at 9x with a level 200 cap. just saying
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To me it seems like Nexon WANTS 250 to be impossible. At least right now. Just going to be an optimist here and say maybe there's a plan all along. Maybe there's a reason for the boss changes. Maybe there's a reason for the 50m cap. Hell for all we know another EXP curve for lower levels is incoming. I don't much like the direction it's going so much I can say this games going to hell. However, after thinking it over a little I can guess it's in Limbo at this point. I'll give NEXON till September to show that this is just one big unfolding of a red carpet, a REALLY REALLY big red carpet. My eyes are on you Nexon, watcha got?
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I dont even know why you people complain, we have people hitting lvl 200 in less than 19 hours in EMS. Where there is no pineappleed up LHC or stronghold. Our stronghold party play gives 20% more exp per person so its not worth partying if you are heavily funded. I want levels to be hard to achieve, I dont want people to walk around having 100000 lvl 200's. Realise if you wanna get far in this game you focus on ONE char not 10 or 20.
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Teppi Wrote:i like how much peaching this thread got. this is just like pre-bb which many people OFTEN wished that maple is like pre-bb. and pre-bb and even pre-4th job, it took 10 hours to get 1 lvl at 9x with a level 200 cap. just saying
What's a Maple forum without some fine whine to go with all the latest cheese?
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Imitazion Wrote:Bosses require teamwork.(for normal people).
wait what?... you consider Unlimited brought the so-wanted-for-the-playerbase difficulty thats been lacking to the game?
Sigh... lets make this clear, multiplying a boss' HP by the tenths, increasing all its stats and reducing the time you get to defeat it IS NOT the right kind of difficulty. that's just a scheme to make more imperative the use of NX for bossing. Want some proof? If they really wanted us to defeat these bosses cooperatively, they wouldn't have buffed said bosses then force a limit of 6 characters per run, they wouldn't have raised, at least not so much, the cap for every single stat we have. There are no regular ways to get your range to 999k, or your HP to 100k, or your accuracy, avoid, defense, and suchm not even half that, so why? because they want you to attempt it.
You know what would be a trully hard boss? A monster akin to Geist Balrog, with enough physical damage to 1HKo you, with just 100m HP, jumping and/or teleporting all around the map. With only 30 mins to defeat it you would struggle between dodging the damn thing and getting an opening to attack/buff, requiring true control of your character and not of your wallet.
Imitazion Wrote:They made pretty much all pay to play features free.
Are you refering to those gray cubes and pets? Those cubes aren't even good. I can't recall if they can blow an item but they can downgrade the potential tier. As for the pets believe me, anybody that gets as far as to fight these bosses has got many pets along the way.
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byakugan Wrote:You know what would be a trully hard boss? A monster akin to Geist Balrog, with enough physical damage to 1HKo you, with just 100m HP, jumping and/or teleporting all around the map. With only 30 mins to defeat it you would struggle between dodging the damn thing and getting an opening to attack/buff, requiring true control of your character and not of your wallet.
So, I guess a flightless Vellum?
Also, doesn't those cubes drop from bosses and are untradable? Also, they can't go to Legendary.
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Polantaris Wrote:I don't mean to direct this at you, but you're the most recent post that said this that I've noticed.
I don't want to be an pimento, but I'm really sick and tired of people blaming GMS's fucked up EXP issues on MS as a whole. No other version still has party play LHC(unless it's that far behind on updates), and at least half of Stronghold isn't either in most versions anymore. No other version has broken Aliens, except maybe CMS (or whatever version it was that got new LHC), and it's possible they don't have the same EXP issues. Most versions don't even have EXP cards anymore, even JMS re-got rid of them.
It's really quite annoying to constantly see people blame the entire game, all versions included, for GMS's problems, then acting like these EXP changes are the best thing to ever happen because of GMS's pineapple ups. Other versions are going to become terrible because of this. Meanwhile, I wouldn't be surprised if GMS does something to make matters worse on their hands and make it, once again, too easy to get high levels in comparison to other versions.
I'm sorry but making a higher cap AND reducing EXP gain is the worst couple of ideas I've seen from Nexon in a very long time. Just when I thought they were trying to make the game less grindy, and actually finally start to work towards giving us some real content, LOLNOPE. Instead the game becomes a hundred fold more annoying and grindy. How is this a welcome change? I just do not understand it in the least.
Wow! This is the first time someone made a nice, well thought out, intelligent argument to something I posted on a maplestory forum :O
Getting back to the topic at hand, I've always really hated LHC. I mean, I enjoy the idea of a party play aspect, but it still felt grind-y to me, plus a lot of the people there were just rude (or maybe I've just had bad luck)
I also really wish that all the monsters of a similar level had similar exp/hp ratios, that way there's much better variety on where to train and people don't have to fight for a channel in one particular map during 2x. It also would help those with crappy computers to not deal with the amount of lag that they would have to face when training at an extremely crowded and popular map, like aliens. This is a big reason why I avoid training there altogether on my lower level chars and instead train on the less popular maps.
I totally respect your opinion about how this is the worst couple of ideas, though IMO, I actually prefer having a greater sense of accomplishment of getting my character to the next leveling "milestone" and slowly, but surely getting to max level and getting to meet new people and make new friends along the way 
I'm not saying it's the best thing to happen to maple (as there's a few other areas in the game that needs work) but it would be nice to not see a notice about someone new hitting max level 5+ times in one day
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Arrol Wrote:So, I guess a flightless Vellum?
I forgot about that one
In any case, they did the same to that one that they did to the others, with the Chaos version being just the exact same boss uber buffed to get you to spend NX.
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I think I'm fine with this.
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As long as they can deliver something like Root Abyss but on a much bigger scale in the future, I'm fine with their choices. I can handle harder grinding, given that the new lvl 201+ mobs don't suck.
Hopefully the new exp levels means Nexon will focus less on making new classes. Whatever happened to Demon Avenger btw? Did it ever hit KMS yet?
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Also, just wanna state this for the record since I see many people use it in their arguments.
Most people=/= all people.
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Not too sure whether I like or dislike the exp changes. If they nerf the exp given by monsters, it makes me wonder if they're planning on making the party play bonuses larger or something. That, or maybe they intend to extend party play to more regions or make it so that there are means of getting more exp buffs like the Family 1.2x Exp buff. Who knows, maybe they plan on making quests and PQs give out much larger amounts of experience so as to make them worthwhile for later levels.
Of course, if they just want to nerf the experience given by monsters (and possibly PQs and other such training options), then I'm wholeheartedly against the idea. I have never found grinding to be particularly enjoyable, and I certainly don't want a change that will make me have to grind even longer.
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Maybe the nerf's were made to create a leveling experience similar in length to how it used to be. Since some stupid people convinced that map and leveling was better back then.... Honnesly though its starting to look like nexon is just throwing s'hit at the wall and see what sticks. Us being the wall and s'hit being content. With a little bit of research of course.
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As long as they don't make 200 even easier by changing the curve or something.
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Well, have fun, those of you planning to get to level 250. I'll be content with getting to level 200 and using all of that time to actually do something worthwhile like learning to play the piano again which won't earn me a number in the rankings but will help preserve my health and promises the joy of being able to play the tunes I love.
Note that this is not solely based on the update but also based on how two other EXP-related nerfs happened in the same update, the update's name is Unlimited and it makes no sense to nerf EXP if you're going to throw in a broken area- unless said broken area is not an option unless you're heavily funded.
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Rosa Wrote:Wow! This is the first time someone made a nice, well thought out, intelligent argument to something I posted on a maplestory forum :O
Getting back to the topic at hand, I've always really hated LHC. I mean, I enjoy the idea of a party play aspect, but it still felt grind-y to me, plus a lot of the people there were just rude (or maybe I've just had bad luck)
I also really wish that all the monsters of a similar level had similar exp/hp ratios, that way there's much better variety on where to train and people don't have to fight for a channel in one particular map during 2x. It also would help those with crappy computers to not deal with the amount of lag that they would have to face when training at an extremely crowded and popular map, like aliens. This is a big reason why I avoid training there altogether on my lower level chars and instead train on the less popular maps.
I totally respect your opinion about how this is the worst couple of ideas, though IMO, I actually prefer having a greater sense of accomplishment of getting my character to the next leveling "milestone" and slowly, but surely getting to max level and getting to meet new people and make new friends along the way 
I'm not saying it's the best thing to happen to maple (as there's a few other areas in the game that needs work) but it would be nice to not see a notice about someone new hitting max level 5+ times in one day
I've said it before, I really think Party Play should have been left in Monster Park. LHC was originally Party Play before Monster Park was added. Once it was added, it should have been left there. It's a good area. There's objectives, there's half decent rewards, etc. The problem is that the scale of other area's EXP:Time ratio rewards is much higher than Monster Park. This is true ten times over when you're talking about GMS, but even in JMS and probably KMS, if you can endure the grind you're better off elsewhere. This is even moreso if you do not have a full party. That's a serious change they should make, but every revamp of the area makes the area worse.
When Big Bang originally occurred, everything DID have a similar EXP:HP ratio based on the monster's level. A Level 77 monster usually had the same (or very close to the same) HP and gave the same EXP. The only difference is the drops. They, for no reason I can determine, gave up on this concept when they added more content later. I'm not sure why they did this, but even then people weren't happy. I remember the complaints all too well, and it was another thing I did not understand about the community.
Honestly, there's a huge difference between milestones, and one hundred mile large milestones. We've hit the latter. I have no problem with working for levels, and I have no problem with having the max level being something that is hard to obtain. The problem is that instead of making it a fun goal to achieve, they just continually make it more bland, more grindy, and then when it's too easy to hit it, they multiply those two things and skimp on even more of the fun factor. There's no excuse Nexon can think up of that I will ever buy to explain why they needed to hit 15 digits of Experience. There's just no reason for this. The 2.1b limit on Integers exists for a completely different reason, but I feel that if you're a developer and you're dangerously close to that number, there's a SERIOUS, SERIOUS issue with your game design and you need to completely revamp it immediately, not find a way around said limit.
I respect your wish to have a greater sense of accomplishment as much as you respect my opinion about how these changes are awful, but there are a multitude of ways that both of us could be happy, but it's far too late for Nexon to do anything about it I'm afraid.
Curtiss Wrote:Well, have fun, those of you planning to get to level 250. I'll be content with getting to level 200 and using all of that time to actually do something worthwhile like learning to play the piano again which won't earn me a number in the rankings but will help preserve my health and promises the joy of being able to play the tunes I love.
Note that this is not solely based on the update but also based on how two other EXP-related nerfs happened in the same update, the update's name is Unlimited and it makes no sense to nerf EXP if you're going to throw in a broken area- unless said broken area is not an option unless you're heavily funded.
Duh, Unlimited. As in, the amount of grinding and frustration that comes with will be unlimited after this update.
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[MENTION=6823]Polantaris[/MENTION]; That was exactly what I was going for! Few would mind the cap increase if rankings were preserved and there was immediate promise of high-level content instead of being told it was in the works...instead, what we see is EXP from monsters being nerfed in addition to the previous EXP nerfs. That is not a good pattern particularly when your patterns have been very displeasing.
So yeah, unlimited grinding, unlimited frustration, nearly unlimited revenue SOMEHOW.
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Even Wrote:I dont even know why you people complain, we have people hitting lvl 200 in less than 19 hours in EMS. Where there is no pineappleed up LHC or stronghold. Our stronghold party play gives 20% more exp per person so its not worth partying if you are heavily funded. I want levels to be hard to achieve, I dont want people to walk around having 100000 lvl 200's. Realise if you wanna get far in this game you focus on ONE char not 10 or 20.
Why do you care if there are a lot of people out there with more than one character that's reached level 200? It doesn't affect you in any way.
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Arrol Wrote:You do know Xenon is also a name for a noble gas?
Well, yeah. That's in english though, so I wouldn't really make that connection immediately.
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Sorry, can someone clarify something for me? People are complaining because 2 popular training spots in KMS (NOT GMS) were nerfed? Not to mention they only nerfed 2 mobs in KSH, because unless I'm missing something important, HoH wasn't nerfed at all.
No one in GMS even bothers with C-2/Pirates2 anymore with Aliens being available..
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