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EXP nerfs in the current KMST Patch.
#1
Well just found out the "Adjusted" values of the monsters they changed (excluding PQs since you can't really tell that from extractions)

Official Knight A: 88243 -> 44122
Official Knight B: 91929 -> 45965
Roid: 917 -> 734
Neo Huroid: 954 -> 763
Kru: 1431 -> 1145
Captain: 1495 -> 1196


Thoughts?
I wouldn't be surprised if the PQs/DIPQ was also nerfed seeing how they are trying to make this game harder.
Source: http://leafre.net/korean-maplestory-tesp...post130747
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#2
So they increase the level cap then make it harder to level? That makes sense.
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#3
This new training area better have an INSANELY good hp/exp ratio.
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#4
CrazyForDex Wrote:This new training area better have an INSANELY good hp/exp ratio.

seconded

time to level your alts while its still easy/fun.
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#5
CrazyForDex Wrote:This new training area better have an INSANELY good hp/exp ratio.

I honestly lost all faith in nexon/wizet. I doubt we will be seeing any good high level content any time soon.
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#6
Yet when GMS gets this, aliens will still give the same experience. And I'm sure LKC will as well.
Such a stupid change.
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#7
PirateIzzy Wrote:Yet when GMS gets this, aliens will still give the same experience. And I'm sure LKC will as well.
Such a stupid change.

Remember after BB how CBD was? They fixed it.
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#8
Mario Wrote:I honestly lost all faith in nexon/wizet. I doubt we will be seeing any good high level content any time soon.

Stop being a peach about nexon.
Unlimited was a great improvement, why wouldn't they keep rolling?
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#9
Imitazion Wrote:Unlimited was a great improvement, why wouldn't they keep rolling?

I hardly b'itch about Nexon, but I have to say that Unlimited was not a great improvement. It might change in the future, but at the moment Unlimited is more like getting 1/16ths of Big Bang.

Instead of working on all these changes and getting them at once they are slowly drooling them out which makes Unlimited look poorly put together.
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#10
Zelkova Wrote:Remember after BB how CBD was? They fixed it.

Yet Aliens are more broken now than CBD ever was.
Same with Haunted House monsters, which weren't even adjusted for BB.
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#11
MetaSeraphim Wrote:I hardly b'itch about Nexon, but I have to say that Unlimited was not a great improvement. It might change in the future, but at the moment Unlimited is more like getting 1/16ths of Big Bang.

Instead of working on all these changes and getting them at once they are slowly drooling them out which makes Unlimited look poorly put together.
What's so bad about it?
They made pretty much all pay to play features free.
Sure, if you want to go beyond unique, you need to buy nx, but that's almost it.
Bosses require teamwork.(for normal people).

You get what you complain about, but it'd not enough.
When is it?
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#12
MetaSeraphim Wrote:Instead of working on all these changes and getting them at once they are slowly drooling them out which makes Unlimited look poorly put together.

Yeah, Nexon is so fucking bad. Why couldn't they roll out these nine months worth of development in one patch 6 months ago?
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#13
JoeTang Wrote:Yeah, Nexon is so pineappleing bad. Why couldn't they roll out these nine months worth of development in one patch 6 months ago?

They didn't release Big Bang in little bity bits over the course of a year.
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#14
Imitazion Wrote:Bosses require teamwork.(for normal people).

Except instead of this it's more like "Bosses that matter are completely unkillable (for normal people, and still nigh impossible for the most funded ones)."
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#15
inemnitable Wrote:Except instead of this it's more like "Bosses that matter are completely unkillable (for normal people, and still nigh impossible for the most funded ones)."

I see you haven't tried nor made research.
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#16
Imitazion Wrote:What's so bad about it?
They made pretty much all pay to play features free.
Sure, if you want to go beyond unique, you need to buy nx, but that's almost it.
Bosses require teamwork.(for normal people).

You get what you complain about, but it'd not enough.
When is it?

Because nerfing existing high level content (that was already somewhat crappy) then raising the cap is such a great improvemen right? I understand people wanted a challenge but seeing how 200-250 takes over 100trill exp and they are nerfing our sources of exp, this is straight up impossible.
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#17
Imitazion Wrote:Bosses require teamwork.(for normal people).

If by "teamwork", you mean bringing a funded person to kill it with them, then sure. Good luck killing Arkarium, VL, or hard mode Hilla with "teamwork".
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#18
Mario Wrote:200-250 takes over 100trill exp

Theoretically*
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#19
Mario Wrote:Because nerfing existing high level content (that was already somewhat crappy) then raising the cap is such a great improvemen right? I understand people wanted a challenge but seeing how 200-250 takes over 100trill exp and they are nerfing our sources of exp, this is straight up impossible.

How about being patient and give nexon a chance before you make the devil out of them.?

Someone above: I have a couple of friends that never spent a dime on the game, and they benefit greatly from the new stuff. They can kill the bosses, but not without effort.
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#20
This seems pretty interesting. I'm kinda glad for this, seeing as I'm getting tired of seeing 5+ "ign has reached level 200" notices in one day. So this would be a nice way to bring back the ability to actually enjoy your char rather than "rush to max level in 1~2 days"
and also to make level actually mean something again rather than just pure damage

I'm a little upset by the fact that this is happening on top of the new level 250 cap, but it also means that I get to play and enjoy my Evan for a while longer <3 (and also my Angelic Buster and Phantom)
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