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Marauder, Energy first build
#21
DrRusty Wrote:Stun mastery gives 60% chance to stun for 60% damage, which If I remember right is higher than any other class.

Stun mastery is the only 3rd job move that's actually active all the time. So maxing it first only makes sense.

I recommend doing a build like this -
Max stun mastery
Energy charge lvl 12 (lvl it gives 13 atk)
Energy blast lvl 11 (lvl it hits 3 monsters)
Max Energy Charge
Max Energy Blast
Rest = doesn't really matter


Having maxed stun mastery and lvl 11 energy blast helps quite a bit. You can backspin to stun 3 monsters, then hit all 3 with a nice energy blast for a high chance of critical damage.

I recommend maxing energy charge before blast because what good is blast if you can hardly use it. Not to mention energy charge is just the sexiest skill EVER!! Having hella beefed up power gaurd damage, free cider dmg, friggin stance during 3rd job.......... I mean goddam this skill is all over the place.

Stun Mastery: 60% Chance +60% Damage; Average Damage Increase: 36%
Critical Throw: 50% Chance +100% Damage; Average Damage Increase: 50%
Critical Shot: 40% Chance + 100% damage; Average Damage increase: 40%
Critical Shot + Sharp Eyes: 55% Chance + 240% Damage; Average Damage Increase: 132%

Yeah, seems a lot higher than any other class.
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#22
You have to multiply by number of shots, Bowman Critical will generally be x4 (Strafe) or x1 (Rain/Eruption), Hermit Critical will be x3 (L7), or x1.5 (Avenger/etc.)

I don't remember if Marauders get any x5-x6 hit skills but if they did that's where it would be better.


Or y'know, the fact that they can have a higher base range so 36% is a bigger boost than 40%.
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#23
Stereo Wrote:You have to multiply by number of shots, Bowman Critical will generally be x4 (Strafe) or x1 (Rain/Eruption), Hermit Critical will be x3 (L7), or x1.5 (Avenger/etc.)

I don't remember if Marauders get any x5-x6 hit skills but if they did that's where it would be better.


Or y'know, the fact that they can have a higher base range so 36% is a bigger boost than 40%.

In third it would generally just be a max of 3/4 hits. I'd be 6 hits and 8 hits in 4th though. o.o

I'm pretty sure he was talking about % chance and not % added anyway.
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#24
The 6-8 hit skills both take 2~3 times as long to execute as attacks for most other classes, and they have a high base % damage, so Crit doesn't do too much for them.

@Stereo: Bucs have the same W. Att as NLs using Ilbis, and a 4.8 multiplier instead of 5.0. Their base range is about the same as a BM's.
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#25
Dusk Wrote:The 6-8 hit skills both take 2~3 times as long to execute as attacks for most other classes, and they have a high base % damage, so Crit doesn't do too much for them.

@Stereo: Bucs have the same W. Att as NLs using Ilbis, and a 4.8 multiplier instead of 5.0. Their base range is about the same as a BM's.

Can you really compare formulae like that? Especially since the TT formula is a bit...weird, at least for me. :X
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#26
Dusk Wrote:@Stereo: Bucs have the same W. Att as NLs using Ilbis, and a 4.8 multiplier instead of 5.0. Their base range is about the same as a BM's.

If so they beat BMs with apples I guess. Doesn't matter though I don't see why crits need comparing.
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#27
Stereo Wrote:If so they beat BMs with apples I guess. Doesn't matter though I don't see why crits need comparing.

Nah. I already did the math. If buccaneers can't out damage heroes and corsairs in their best form, there's no way in hell they're going to beat bowmasters.

Scratch that. They might out damage the average hero. >_>

They do. :/ They're not out damaging bowmasters though. D:<
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#28
Dusk Wrote:The 6-8 hit skills both take 2~3 times as long to execute as attacks for most other classes, and they have a high base % damage, so Crit doesn't do too much for them.

@Stereo: Bucs have the same W. Att as NLs using Ilbis, and a 4.8 multiplier instead of 5.0. Their base range is about the same as a BM's.

The last hit in Barrage (the 6 hit skill) has an awkward formula. SE raises my 16k crits to 44k+. The 5th hit is also higher than the first 4 as well, but not quite so much.
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#29
TLeviathan Wrote:The last hit in Barrage (the 6 hit skill) has an awkward formula. SE raises my 16k crits to 44k+. The 5th hit is also higher than the first 4 as well, but not quite so much.

Is it awkward if it's been figured out? :X

SE does have an extremely noticeable effect though. A 14x viper shouldn't be able to hit 99,999 with barrage on the last hit until he's appled/demon elixer'd (the picture i'm referring to is in KMS, so this is impossible), and even then he'd have to be hitting his absolute maximum.
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#30
Takebacker Wrote:Is it awkward if it's been figured out? :X

SE does have an extremely noticeable effect though. A 14x viper shouldn't be able to hit 99,999 with barrage on the last hit until he's appled/demon elixer'd (the picture i'm referring to is in KMS, so this is impossible), and even then he'd have to be hitting his absolute maximum.

It's awkward in the multiplier. It's (230+140)*4, with SE going in before. If I maxed barrage I'd be doing 99ks on the final crit with SE and no apple by 140. I assume It's 430% *4 for stunned enemies... doesn't seem like I could hit my 44ks without that.Though I should be hitting a bit higher than 44k, I never stayed long enough to test the max. I already know 16k isn't, as I do 15ks non-crit.
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#31
TLeviathan Wrote:It's awkward in the multiplier. It's (230+140)*4, with SE going in before. If I maxed barrage I'd be doing 99ks on the final crit with SE and no apple by 140. I assume It's 430% *4 for stunned enemies... doesn't seem like I could hit my 44ks without that.Though I should be hitting a bit higher than 44k, I never stayed long enough to test the max. I already know 16k isn't, as I do 15ks non-crit.

Oh really? That is weird. :X

You wouldn't be hitting it alone anyway though. :f6:
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#32
Well, I have a se mule, so I can basically at will. Either way, It's basically 60%, 60%, 60%, 60%, 2*60%, 4%60% in total, so basically crit counts 10 times not 6 because of where it's multiplied.
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#33
TLeviathan Wrote:Well, I have a se mule, so I can basically at will. Either way, It's basically 60%, 60%, 60%, 60%, 2*60%, 4%60% in total, so basically crit counts 10 times not 6 because of where it's multiplied.

Yet demo would still be 8 in total?
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#34
Takebacker Wrote:Yet demo would still be 8 in total?

I guess, the damage seems the same for each hit. Don't have it yet to test but I haven't seen any crazy numbers from se.
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#35
TLeviathan Wrote:I guess, the damage seems the same for each hit. Don't have it yet to test but I haven't seen any crazy numbers from se.

It probably isn't affected that much. I haven't ever seen a massive increase in a single hit from crits. Then again, i haven't seen that many snatching vipers and if they are, they'd use shockwave. o.o
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#36
I have updated this thang.
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#37
Takebacker Wrote:Oh really? That is weird. :X
It's not weird at all. Every critical works like that.
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#38
Russt Wrote:It's not weird at all. Every critical works like that.

I'm no bowman.

Eek
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#39
That looks interesting, but since I really like Backspin blow and stunning I will probably go stun first, then energy charge/blast.
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#40
Updated video at gobis with my z helm. I can finally use my normal equips lol.

Blast is definently the way to go. And this is why =D

high quality is available on youtube
[YOUTUBE]-Mb6uSmVMTs[/YOUTUBE]
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