v.123 - Tempest: Into the Storm Update Notes
#21
Dark Link Wrote:I can understand the 70 -> 60 changes, but the 120 -> 100 make absolutely no freaking sense. Nothing changes! lol

+attack and such do change though.
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#22
I CAN FINALLY GET TO LEVEL 70 HONOR NOW. Finally.

Crossing my fingers that it's still unlimited entry.
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#23
Notify Wrote:The required EXP to level up from lv. 60-75 and 100-125 have been adjusted.

I thought there was no change in the EXP scale?
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#24
ShinkuDragon Wrote:+attack and such do change though.

Quote:Some of the Potential stats

I can understand changing base stats and whatnot, but how do potential stats change when going from 120 to 100? They're still in the same "Tier" class.
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#25
Is lvl70 3rd tier in KMS?
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#26
Dark Link Wrote:.

your point? no seriously, unless you mean some other potential.
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#27
...where's the Phantom nerf? :f6:
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#28
VerrKol Wrote:Wow, they actually remembered to cover their asses since I have no doubt that GMS exclusive items will not have substat requirements eliminated.

LOVE those Azwan changes/events! Time to get those last 20 levels for 3rd line!

Word on the street is that the patch notes came so late this time because Nexon wanted to make absolutely sure that there weren't any mistakes in them for once.
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#29
xgunedx Wrote:I thought there was no change in the EXP scale?

No significant change.
The EXP curve has plateaus, where the exp needed for next level doesn't change for five levels after a job advance.
I assume they moved those plateaus to the new job advance levels.


Also, nice that we have Update Notes at last, but... where is the patch file?
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#30
Aflac Wrote:...where's the Phantom nerf? :f6:

It comes with Lumi.
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#31
FabledGumbo Wrote:Word on the street is that the patch notes came so late this time because Nexon wanted to make absolutely sure that there weren't any mistakes in them for once.

Scary that the player base knows/understands the game so much better than Nexon's employees... At least I didn't notice any obvious mistakes yet
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#32
SaptaZapta Wrote:No significant change.
The EXP curve has plateaus, where the exp needed for next level doesn't change for five levels after a job advance.
I assume they moved those plateaus to the new job advance levels.


Also, nice that we have Update Notes at last, but... where is the patch file?

More than likely they're waiting until the end of the patch this time in case there's any game-breaking bugs

/optimisim
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#33
Arrol Wrote:It comes with Lumi.

It was supposed to come out during the Prelude. But hey, if it doesn't enjoy being un-nerfed for another week!
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#34
ShinkuDragon Wrote:your point? no seriously, unless you mean some other potential.

What potential changes when going from 120 -> 100? I'm not aware of any other than "apparently" Boss %.
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#35
Dark Link Wrote:What potential changes when going from 120 -> 100? I'm not aware of any other than "apparently" Boss %.

the low tier ones that nobody cares about, remember that demon slayer shield came with 6 attack and 6 str or something of the sort? those should be reduced down after this patch if i got it right.
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#36
Well there's my answer about the skill point changes. Also wow, those Azwan changes look amazing.
LF> Event Notes still though.
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#37
I hope dual staves (soul shooters would be very nice) are put in the data. I want to sell me some wickedly overpriced 140 dual staves! $$$$$
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#38
Good time to start Azwan for the first time!

Marksman Bryan Wrote:I hope dual staves (soul shooters would be very nice) are put in the data. I want to sell me some wickedly overpriced 140 dual staves! $$$$$

Bryan, would you like to help a poor noob get some cards? Sad
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#39
Marksman Bryan Wrote:I hope dual staves (soul shooters would be very nice) are put in the data. I want to sell me some wickedly overpriced 140 dual staves! $$$$$

Or if your cheap, Necro-Dual Staves from Hilla~
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#40
ShinkuDragon Wrote:the low tier ones that nobody cares about, remember that demon slayer shield came with 6 attack and 6 str or something of the sort? those should be reduced down after this patch if i got it right.

They changed all +stat potentials such that they would be the same from 91~200 at some point, it might have been this patch, actually. Avoid, accuracy, defense, HP, and the like still differ between 91~100, 101~110, and 111~120, though
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