Patch Available - KMST 1.2.456
F/P mages looking mad cute, having the highest %/s across the board on top of amazing attack range with mist explosion. Just low as balls hits per second, which shouldn't matter as long as 50m isn't actually attainable.
Next thing you know, Nexon is going to remove the level cap.
something is wrong with this patch.

unless there is massive buff to all class???

as for the boss massive hp, could be due to revival of black mage.

So patch maybe called revival. hahaa
ResistGreen Wrote:Next thing you know, Nexon is going to remove the level cap.

that would be pretty cool actually.

and a nice way to raise your HP and/or MP to the obscene amounts available.
ShinkuDragon Wrote:my mistake, too used to "most hits=most DPS", since you do all the class calculations, the class that does the most damage, how much damage would it do with 2M range? i'd rather not count AB or kaiser, but eeh, whatever you want.

and that's 8.7M per crit at maximum range, even the most dupedfunded mercs can't reach max range as it stands now (or at least, haven't seen any do)

I think the absolute strongest class is the F/P. I'm getting 139m/s if they have a range of 2m and the damage cap is 50m, which contrasts with the possible 768m/s if every hit damage capped, and the 473m approximation when you apply the %/s to damage (likely due to DoT weighing, though there could be other errors).


Anyways. I don't understand why people expect to reach the damage cap in the first place. Did you know there's a cap to the height you can reach in a map? Does that mean you're supposed to be able to reach that height?
Does the current damage range screen, does it keep increasing in the background? Or is it a literal cap of 999,999?


Also, I have heard rumors of a multiplier change any one got any confirmation..?
JoeTang Wrote:I think the absolute strongest class is the F/P. I'm getting 139m/s if they have a range of 2m and the damage cap is 50m, which contrasts with the possible 768m/s if every hit damage capped, and the 473m approximation when you apply the %/s to damage (likely due to DoT weighing, though there could be other errors).

Do you know what range would be needed to hit the 50m cap with Mist Eruption when 5 DoTs are stacked?
Mario Wrote:Just woke up and skimmed through this thread. It seems like most of you are mad about the boss changes. What you guys don't get is that this is basically forcing people to party up and do bosses now. After this update there's probably going to be no solos for any bosses except normal zak and HT.

I'm just now stepping into this whole update. So if anything I say is contradicted by something, feel free to disregard this post.

That's nice. too bad that as a funded player I now have no pineappleing reason to go boss in the first place now. Experience is crap. All items outside of Magnus are going to become borderline worthless(Hell, Empress isn't even worth fighting in pineappleING RENEGADES unless you can kill the peach herself instead of just v2. We've had major deflation since we can v2 legitly now). The cubes benefit me in no way since every item I own is either Unique or Legendary.


I have no problem with bosses being buffed to hell. I would have actually preferred it.I strongly support making parties the way to go.(I personally loved the days where it took 2 hours for my strongest team in Demethos to horntail) but I barely have a reason to solo bosses anymore with the current status of the economy, let alone having to bring a full two parties of players that would hardly benefit.

Just hoping this is part of a big update. Big Bang wasn't exactly fantastic at first either.
I want to see ALL mobs improved... and the area Bosses... become BOSSES (seeing Mano doing 800 damage or Lyka doing 10k damage)
JoeTang Wrote:I think the absolute strongest class is the F/P. I'm getting 139m/s if they have a range of 2m and the damage cap is 50m, which contrasts with the possible 768m/s if every hit damage capped, and the 473m approximation when you apply the %/s to damage (likely due to DoT weighing, though there could be other errors).


Anyways. I don't understand why people expect to reach the damage cap in the first place. Did you know there's a cap to the height you can reach in a map? Does that mean you're supposed to be able to reach that height?

i don't expect people to, that's exactly why i asked. especially a mage that has a 1x weapon multiplier. thanks for the numbers.
Green4Ever Wrote:Do you know what range would be needed to hit the 50m cap with Mist Eruption when 5 DoTs are stacked?

No Infinity, no Boss Damage/Total damage, no crit, 2.1m I think?
Come back for a week or two and I'm already considering quitting again.
Well talk about useless revamp. Looks like the only way to gain EXP is to train at Strongholds which is annoying. What's the point of bossing if you can't even get good EXP from them?

That is just as dumb as releasing a butchered version of World Tour areas with medals and jack.
FlameChocobo Wrote:Well talk about useless revamp. Looks like the only way to gain EXP is to train at Strongholds which is annoying. What's the point of bossing if you can't even get good EXP from them?

That is just as dumb as releasing a butchered version of World Tour areas with medals and jack.

Bodyguards still exist if you want to have s'hitty exp gain for your spent time.

And what's the point? Money? Duh?
JoeTang Wrote:No Infinity, no Boss Damage/Total damage, no crit, 2.1m I think?

Really, that high? I was thinking it would be much lower. :f6:
FlameChocobo Wrote:Well talk about useless revamp. Looks like the only way to gain EXP is to train at Strongholds which is annoying. What's the point of bossing if you can't even get good EXP from them?

That is just as dumb as releasing a butchered version of World Tour areas with medals and jack.

"New to the cash shop- 4x and 6x exp cupons(use only in mini dungeons)" lol, i wouldn't be surprise
JoeTang Wrote:I think the absolute strongest class is the F/P. I'm getting 139m/s if they have a range of 2m and the damage cap is 50m, which contrasts with the possible 768m/s if every hit damage capped, and the 473m approximation when you apply the %/s to damage (likely due to DoT weighing, though there could be other errors).


Anyways. I don't understand why people expect to reach the damage cap in the first place. Did you know there's a cap to the height you can reach in a map? Does that mean you're supposed to be able to reach that height?

I've hit the god dam ceiling in maps multiple times on my ds and it pisses me off
I think it's probably best to look at this update the same way that the Tespia version of the KMS Big Bang went. If you recall, they did several things separately that should have been done together. For instance, they put in the new Exp curve in one update and then put the new Monster revamp in a later update. I know that I was put-off by Big Bang because of that. But once it was all there, it made sense and I liked it. I have to say that this is just one part of a larger update. We may be seeing a multiplier change or a hugely powerful 5th job coming in. They are probably just not putting it all in Tespia at once. I'm just going to sit back and not get overly worried.
Thorr Wrote:I think it's probably best to look at this update the same way that the Tespia version of the KMS Big Bang went. If you recall, they did several things separately that should have been done together. For instance, they put in the new Exp curve in one update and then put the new Monster revamp in a later update. I know that I was put-off by Big Bang because of that. But once it was all there, it made sense and I liked it. I have to say that this is just one part of a larger update. We may be seeing a multiplier change or a hugely powerful 5th job coming in. They are probably just not putting it all in Tespia at once. I'm just going to sit back and not get overly worried.

what you say is true.

let wait.

I am sure kms players have some power in feedback on this.
kehpaladin Wrote:I am sure kms players have some power in feedback on this.

KMSers are just happy there are new classes coming out.


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