Patch Available - KMST 1.2.456
Dudewitbow Wrote:I as well see the trend on them pushing for party bossing as well. I mean, with the previous boss aggro(DR detection) system, along with all classess being buffed, bossess hp increasing AND KMS choosing to only display your damage on boss on your sceen to prevent lag, its almost clear as day that their intent is boss raids.

It doesn't matter if they suck d'ick at creating value and feasibility while making it so effective money making strategies don't decay over time. Cubes from bosses being tradeable would do that, but not with their current amount of suck.
It really depends on how easy it is to get this power.

A lot of this patch did promotes people working together but at the same time alienates players from ever attempting bosses.

Unless Akarium suddenly dropped Primals and Dominators or Von Leon dropped lvl160 gear or something or each boss drops like 10+ Super Cubes, there is absolutely no point in attempting any boss with an organized party unless your name is Magnus. At this point, it's futile to attempt without an organized party because of how ridiculous they made these bosses while at the same time futile to attempt with an organized party because of how pomegranatety the rewards are (including the exp).

I'm sort of expecting that people hitting 999,999 right now will now hit close to 50mil now... but they didn't change any formulas... <_<

In other news... Don't pineappleing Invest in lvl140 Gear. Loveless + tradeable gear ALL THE WAY.
Sephie Wrote:It really depends on how easy it is to get this power.

A lot of this patch did promotes people working together but at the same time alienates players from ever attempting bosses.

Unless Akarium suddenly dropped Primals and Dominators or Von Leon dropped lvl160 gear or something or each boss drops like 10+ Super Cubes, there is absolutely no point in attempting any boss with an organized party unless your name is Magnus. At this point, it's futile to attempt without an organized party because of how ridiculous they made these bosses while at the same time futile to attempt with an organized party because of how pomegranatety the rewards are (including the exp).

I'm sort of expecting that people hitting 999,999 right now will now hit close to 50mil now... but they didn't change any formulas... <_<

In other news... Don't pineappleing Invest in lvl140 Gear. Loveless + tradeable gear ALL THE WAY.

pineapple loveless, VIP please!

and i already got my 140 that i don't plan on switching anyways, magnus equips look nice but no thanks imo.
I don't wanna know how much Limgoon's Angelic Bu®ster is going to do after this patch. *shivers*
Green4Ever Wrote:When they make major changes to bosses it is actually fun to go and try them out because it forces you to change the way you originally killed it.
Recently they changed several bosses so that you can't knock them back anymore and I've found those bosses fun because of it.

Those two are different though. The first is a good way to make the same boss more difficult because you didn't need to spend more NX to get back to the point where you were before (AFAIK, knockback was accomplished only by damage capping. Right?) The latter reeks of greed as it has a combination of making your equips useless after a time if you tend to switch, making you have to cube more and adding nothing much except for making the same boss getting 100x more HP and cutting down the time to take the boss down.

That's my thoughts on it anyway and as a person who's only starting to fund now I really do not enjoy seeing this.
ShinkuDragon Wrote:pineapple loveless, VIP please!

and i already got my 140 that i don't plan on switching anyways, magnus equips look nice but no thanks imo.

Loveless is lvl135 (<lvl140) AND it's better than an Empress weapon Big Grin.
Sephie Wrote:Don't pineappleing Invest

Fixed.
EvirtuaNexus Wrote:You guys wanted hard bosses, right?

Pay what you owe.

We wanted harder bosses yes, but we wanted NEW harder bosses.
I can see how these changes might bring those without NX to spend up in terms of damage with up-to-Epic-Cubes and handfuls of random +STAT and +(M.)ATT on all equipment, but at the same time it raises that ceiling and difficulty immensely. The question is, will the ~100 (M.)ATT and ~200 STAT boost to everyone even out the changes to bosses? Those are just random numbers picked out based on what I've seen on equips thus far.

It doesn't appear as if Random Options can be cubed away...what if mine is lame? Or I want %Boss apparently on my perhaps Top or Shoes? Also, does it seem as if Random Options would scale with level? If so, it might force people away from lower level equipment that might otherwise be more widely available for higher, possibly more rewarding items e.g. Earrings.

Someone mentioned that Character Decks cannot be created such that a buff is used multiple times, I don't see that in Mario's translations. Tell me it isn't true. If so, that lames out my current setup, even with three decks now, without multiples, there is a limit to now much utility can be gained from lackluster cards.

New Honor seems OK, they always make people hunt 200 monsters for events, might as well get Honor for doing it.
After seeing those items my only hope is pre-existing equipment... Is it going to have a way of obtaining these extra stats? How much does it cost also...?
Curtiss Wrote:Those two are different though. The first is a good way to make the same boss more difficult because you didn't need to spend more NX to get back to the point where you were before (AFAIK, knockback was accomplished only by damage capping. Right?) The latter reeks of greed as it has a combination of making your equips useless after a time if you tend to switch, making you have to cube more and adding nothing much except for making the same boss getting 100x more HP and cutting down the time to take the boss down.

That's my thoughts on it anyway and as a person who's only starting to fund now I really do not enjoy seeing this.

Not necessarily. It'll just force people to start going in bigger parties, which is what I will be doing and what I see as more enjoyable.
Sephie Wrote:Loveless is lvl135 (<lvl140) AND it's better than an Empress weapon Big Grin.

we gotta make sure of that though, those SS's of weapons with like 30 levels more are... unnerving. but yea, if they kept their 135 requirement, they're indeed better
Green4Ever Wrote:Not necessarily. It'll just force people to start going in bigger parties, which is what I will be doing and what I see as more enjoyable.

We'll see the results once everything's finalized. I've got to say though that I wanted to see NEW bosses, geez, now all I'm thinking of is "Oh, better make sure I defeat one of each boss in a party/solo before this update*!"

*Addendum: Our servers abysmal drop rate virtually guarantees that very few people will even want to party in the light of this unless a miracle happens and the drop rate gets adjusted.
PeePeeAyeDeeKay Wrote:Hello there attack shields~

[Image: rub7rm.png]

15 attack Silver Aquila Shield
12 attack Gold Kalkan

- Found this over at Insoya.

EDIT: LOL.. the pineapple? +65 STR on the glove, that's easily 3% STR for a person with 2,000 STR.

I wonder if this applies to mech and evan equips.
Just to clarifiy, can Exporer 2ndary not get this new kind of pot? i would expect not cause they dont drop from mobs

This certinally changes up the 1h v 2h debate once more
Curtiss Wrote:*Addendum: Our servers abysmal drop rate virtually guarantees that very few people will even want to party in the light of this unless a miracle happens and the drop rate gets adjusted.

Our drop rates aren't that bad.
We have a few 2x drop buffs, 1.2x family buffs, 2x drop cards, 1.6x drop familiars (2x if you can find a Wolf Underling), and on top of that we get several 2x events a month.
2x drop buffs, 2x drop cards, and 2x server all stack to make 8x drop which pretty much guarantees you get almost every equip from Empress Instructors.
Drops should be rare anyway.
Recycling old equips and branding them as, "new"?
Making old equip drops non-specific?
A fucking, permanent binding system?
Making every boss, bar Magnus and maybe Chaos Pink Bean, obsolete because their drops are now not worth the time spent on killing?

Way to go Nexon Korea, making all those multi-hit changes throughout the years useless in one patch and further being shitheads with the whole SoK/PSoK system. Who the pineapple are the people that come up with these ideas?

Highly funded thieves also get shafted with a cap on avoid rate. Whee.

The whole cubes drop from bosses seemed like a great idea till I read that it drops from Chaos Zakum and higher which is when you need cubed equipment to clear in the first place...

What is this I don't even.
I feel so motivated to make my own game now. At least I wouldn't f`uck up this bad.
Yugidude Wrote:Just to clarifiy, can Exporer 2ndary not get this new kind of pot? i would expect not cause they dont drop from mobs

This certinally changes up the 1h v 2h debate once more

We'd have to wait to find out, or at least until there's a screenshot showing it. It's possible(and highly probable) for them to make "potential scrolls" to add these stats onto items. Nothing is set in stone yet so far.
PeePeeAyeDeeKay Wrote:We'd have to wait to find out, or at least until there's a screenshot showing it. It's possible(and highly probable) for them to add "potential scrolls" to add these stats onto items into the cash shop. Nothing is set in stone yet so far.

Fixed.


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