Harrisonized
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Fiel Wrote: Battleship
Description: Board a pirate ship. Whenever you are damaged, the durability is decreased, and if it reaches 0, you cannot board it again for a certain time.
Skill Limitations: Throwing Bomb, Gun Booster, Fire Burner, Cooling Effect, Gaviota, Octopus, Maple Hero, Hero's Will
Max Level: 30
| 1 | MP - 22 | +10 Magic Defense | +10 Weapon Defense | 90 second cooldown [noparse][/noparse] | | 2 | MP - 24 | +20 Magic Defense | +20 Weapon Defense | 120 second cooldown [noparse][/noparse] | | 3 | MP - 26 | +30 Magic Defense | +30 Weapon Defense | 150 second cooldown [noparse][/noparse] | | 4 | MP - 28 | +40 Magic Defense | +40 Weapon Defense | 180 second cooldown [noparse][/noparse] | | 5 | MP - 30 | +50 Magic Defense | +50 Weapon Defense | 210 second cooldown [noparse][/noparse] | | 6 | MP - 32 | +60 Magic Defense | +60 Weapon Defense | 240 second cooldown [noparse][/noparse] | | 7 | MP - 34 | +70 Magic Defense | +70 Weapon Defense | 270 second cooldown [noparse][/noparse] | | 8 | MP - 36 | +80 Magic Defense | +80 Weapon Defense | 300 second cooldown [noparse][/noparse] | | 9 | MP - 38 | +90 Magic Defense | +90 Weapon Defense | 330 second cooldown [noparse][/noparse] | | 10 | MP - 40 | +100 Magic Defense | +100 Weapon Defense | 360 second cooldown [noparse][/noparse] |
Bribery Wrote:Formula for Battleship Endurance: [(Skill Level * 4000)] + [(Character Level - 120) * 2000]
Endurance at Level 124 (earliest possible level to max Battleship), 150 and 200.
Level 124:
01 - 12000
02 - 16000
03 - 20000
04 - 24000
05 - 28000
06 - 32000
07 - 36000
08 - 40000
09 - 44000
10 - 48000
Level 150:
01 - 64000
02 - 68000
03 - 72000
04 - 76000
05 - 80000
06 - 84000
07 - 88000
08 - 92000
09 - 96000
10 - 100000
Level 200:
01 - 164000
02 - 168000
03 - 172000
04 - 176000
05 - 180000
06 - 184000
07 - 188000
08 - 192000
09 - 196000
10 - 200000
Conclusions:- If the information blitzkrieg posted is correct then level 10 Battleship isn't worth it past level 124.
- At level 124, level 1 and level 10 are proportional in endurance:cooldown ratio.
- Every level beyond level 124, level 1 Battleship is the best in terms of endurance:cooldown ratio. In fact, at level 200, level 1 Battleship is over 3 times better than level 10 in terms of endurance:cooldown ratio.
Someone please explain to me why the cooldown is even related to the durability. If you can take significantly more hits on a higher leveled battleship (the def added is brought into play as well), then wouldn't your ship last longer even though the cooldown is longer?
Also, if you aren't forcefully dismounted from your battleship before your cooldown ends, then doesn't that mean you can literally stay on your ship... forever?
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eh i'd find someone whose used it a bunch to know for sure. Eventually in the long run it is better because after it takes a beating you can wait just a small amount and have it up and running again. Which means you can be really careless with it. I guess if you suck at playing a slinger that might be an option lol
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2008-12-03, 02:47 AM
(This post was last modified: 2008-12-03, 11:56 AM by Lerk.)
Harrisonized Wrote:Someone please explain to me why the cooldown is even related to the durability. If you can take significantly more hits on a higher leveled battleship (the def added is brought into play as well), then wouldn't your ship last longer even though the cooldown is longer?
Also, if you aren't forcefully dismounted from your battleship before your cooldown ends, then doesn't that mean you can literally stay on your ship... forever?
It's a factor of HP versus cooldown, in this case say, level 150, you get ~50% more HP but the cooldown is four times as long - not a good use of time.
The source of your misconception, though, may be your thinking that the cooldown starts when you get on the ship - it actually begins when the ship breaks. It's not hard to tell, since a 154 Captain from one of the videos in the gunslinger guide repeatedly goes on and off their battleship in a fairly short period of time:
[YOUTUBE]oS6eG9JIRpI[/YOUTUBE]
Since cooldown doesn't affect the skill when it's used, then it's only logical to conclude that it affects the skill when its durability runs out - hence the HP/cooldown comparison.
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2008-12-03, 02:48 AM
(This post was last modified: 2008-12-03, 02:52 AM by Tikey.)
Harrisonized Wrote:Someone please explain to me why the cooldown is even related to the durability. If you can take significantly more hits on a higher leveled battleship (the def added is brought into play as well), then wouldn't your ship last longer even though the cooldown is longer?
Compare, at level 200, 164000 durability to 90 seconds for level 1, and 200000 durability to 360 seconds and level 10. Bringing up level 1 to 360 seconds (656000 durability) has more potential durability than at level 20. The longer you have to stay off the ship, the lesser your potential durability is.
Also, if you aren't forcefully dismounted from your battleship before your cooldown ends, then doesn't that mean you can literally stay on your ship... forever?
No, your durability only resets when it hits 0, and your cooldown starts when your durability hits 0. You can't dock during this cooldown period.
Comments in bold.
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i got a question, if i board on ship, zk use 1hp 1mp skill on me, will my ship's hp becomes 1? or just char's hp becomes 1?
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1stEric Wrote:i got a question, if i board on ship, zk use 1hp 1mp skill on me, will my ship's hp becomes 1? or just char's hp becomes 1?
Just character's hp. I'm assuming the ship takes damage equal to the hp you lost though.
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then char's hp remain untouch?
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1stEric Wrote:then char's hp remain untouch?
Bribery Wrote:Just character's hp. I'm assuming the ship takes damage equal to the hp you lost though.
That.
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Harrisonized
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I don't get it though. Why should nexon come out with a skill that worsens with progression?
Tikey Wrote:Compare, at level 200, 164000 durability to 90 seconds for level 1, and 200000 durability to 360 seconds and level 10. Bringing up level 1 to 360 seconds (656000 durability) has more potential durability than at level 20. The longer you have to stay off the ship, the lesser your potential durability is. A level 10 ship has 10 times as much more def than a regular ship.
Also, the way the pirate is using it in her video, you wouldn't be dismounted very often anyways. O_o
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Harrisonized Wrote:I don't get it though. Why should nexon come out with a skill that worsens with progression? They might not think it's worse because of the bonus +100 Defense.
Harrisonized Wrote:A level 10 ship has 10 times as much more def than a regular ship. Unfortunately, Defense isn't that important in this game.
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Loose Wrote:They might not think it's worse because of the bonus +100 Defense.
Unfortunately, Defense isn't that important in this game. Well... it does last longer in the long run, if you're careful enough. And training with the Brawler counterpart will allow them to use Time Leap on the battleship. IDK. It just feels strange to me that Nexon would make the skill worse the higher the level increases. =/
I'm thinking that a boss party with three brawlers and one shadower and two gunslingers will allow all of them to not be hit at all in a boss run, which means the Gunslingers can stay on their mounts forever, but w/e.
But I digress...
Since I still don't know why Nexon put it in this way, does the durability decrease with time? Since it is compared to a mount, I can compare it to tiredness?
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Harrisonized Wrote:Well... it does last longer in the long run, if you're careful enough. And training with the Brawler counterpart will allow them to use Time Leap on the battleship. IDK. It just feels strange to me that Nexon would make the skill worse the higher the level increases. =/
I'm thinking that a boss party with three brawlers and one shadower and two gunslingers will allow all of them to not be hit at all in a boss run, which means the Gunslingers can stay on their mounts forever, but w/e.
But I digress...
Since I still don't know why Nexon put it in this way, does the durability decrease with time? Since it is compared to a mount, I can compare it to tiredness?
Since it is not a living entity, it cannot become "Tired".
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This isn't the first time Nexon has come up with a skill that is more useful at a lower level than maxed. But unlike Arrow Blow, where the source of the problem is a typo, this is just a design flaw. This confuses the hell out of me.
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Harrisonized Wrote:Also, the way the pirate is using it in her video, you wouldn't be dismounted very often anyways. O_o
...
Since I still don't know why Nexon put it in this way, does the durability decrease with time? Since it is compared to a mount, I can compare it to tiredness?
Perhaps, but you'll notice she uses Ice Splitter a lot to avoid being attacked on two sides at once, a tactic that doesn't work at bosses.
And as for the second question I've quoted, while it doesn't work entirely like that, take a look at the top-right corner when she turns on battleship - the darkened part of the buff which normally indicateds time spent is already almost full. Again, it's pretty much known by now that it's the battleship's HP, and you can see that even with the repeated mount/dismounts its HP doesn't go back up.
So, I suppose you could refer to durability like tiredness that only goes up when you get hit and down after the 'break'. (Though I'm not sure how re-logging would affect the skill)
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Dusk Wrote:This isn't the first time Nexon has come up with a skill that is more useful at a lower level than maxed. But unlike Arrow Blow, where the source of the problem is a typo, this is just a design flaw. This confuses the hell out of me. Such as?
Lerk Wrote:Perhaps, but you'll notice she uses Ice Splitter a lot to avoid being attacked on two sides at once, a tactic that doesn't work at bosses.
And as for the second question I've quoted, while it doesn't work entirely like that, take a look at the top-right corner when she turns on battleship - the darkened part of the buff which normally indicateds time spent is already almost full. Again, it's pretty much known by now that it's the battleship's HP, and you can see that even with the repeated mount/dismounts its HP doesn't go back up.
So, I suppose you could refer to durability like tiredness that only goes up when you get hit and down after the 'break'. (Though I'm not sure how re-logging would affect the skill) Yea, I know how it works now by watching the YouTube, but I was just saying that if the HP is affected by time too. (You know, like in aqua and nath, you also lose HP over time), then it'd make more sense, because then it'd technically be "better" in the higher levels. IDK, I just have difficulty seeing that Nexon would put a skill more useful at level 1 I guess.
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It's nexon. That should explain everything.
The only thing is, I wonder if people have actually gotten more than level 1 battleship and tested the formula. I always speculated that maybe there is a hidden term in the formula that turns to 0 at level 1 battleship
i.e. 2000*(level-120) + 4000*battleship level + 100000*(battleship level-1)
Little bit of an exaggeration with the number but the concept could be there. I don't know of anyone who has ever gotten more than level 1 and tested it by taking damage, recording it, and find an exact value by taking 1s or 50s [etc] from monsters.
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Harrisonized Wrote:Such as?
He said Arrow Blow.
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1stEric Wrote:ship can be heal? or hb?
No; no one would worry about the durability and cooldown of Battleship if it could be easily healed by a priest or bishop.
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Harrisonized Wrote:Such as? "But unlike Arrow Blow, where the..."
Also, you could argue Final Attack, and how Crusher 16 < Crusher 15.
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