Posting Freak
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I don't like the unbalance but realistically, it's new PvP so a lot of people will try it, some for titles, some just once. After the hype dies down, a lot of the super funded people most likely will stop doing PvP as there's nothing really in it for them (personally I'm doing it for the titles then never touching it again).
Also I'm not 100% sure but I heard if you just play PvP you charge the bar just as fast as anyone else regardless if you're getting kills or not. Something about being active will charge the bar. Possibly just getting kills/streaks gives you bigger chunks to the charge bar than trying to get kills. Can't be bothered to test it but it's what I've heard.
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pvp is so terrible for me that i don't even feel like writing a rant here, that bad.
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Vanderlust Wrote:I encountered a DrK who I couldn't kill without killing myself. His PG killed me while he was AFK after I Lightning Edge'd him.
A drk with PG?......Beholder/en's revenge?
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Dark Link Wrote:The lag was stupid as hell lol. I had trouble FJing on my DS and I NEVER had trouble doing that in old PvP. Same with Demon Impact. I didn't think it could get any worse!
I had trouble using my regular attack on an AFK guy. Regular attack! That's just ridiculous.
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The thing that bothers me the most is Dark Sight. I once got stuck in a game with 3 Shadowers that took turns Assassinating me and hiding in Dark Sight...that was a lot of fun.
PVP was a lot more fun when it first came out. Sure, it was also unbalanced but at least people didn't die in 1-2 hits. Plus it was less dependent on funding.
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iAmFear Wrote:Or... just try your best. You don't have to win, and you certainly don't have to be the best to gain Emblems in PvP.
Yes, but it's damn slow. you have to be active, otherwise the guage starts to drop after 3 minutes. I would be fine if we could afk and get emblems like that. Also, you get emblems faster if you get more kills iirc. When you can barely move, attack or last 10 seconds without dying... yeah. Maybe I should just try it on my evan instead, but PvP is definitely not for arans.
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Bribery Wrote:The thing that bothers me the most is Dark Sight. I once got stuck in a game with 3 Shadowers that took turns Assassinating me and hiding in Dark Sight...that was a lot of fun. 
PVP was a lot more fun when it first came out. Sure, it was also unbalanced but at least people didn't die in 1-2 hits. Plus it was less dependent on funding.
Yeah it's fun, on a rope rebuffing my stupid buffs that take over 5 seconds to cast(THANKS LAG) only to get one hit killed by assassinate.
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Icedemontrihorn Wrote:A drk with PG?......Beholder/en's revenge?
Yea, sorry I refer to nearly all skills that reflect damage as PG as a bad habit.
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Vanderlust Wrote:Yea, sorry I refer to nearly all skills that reflect damage as PG as a bad habit.
TYPICAL EGOTISTICAL HERO...
..seriously I'm a dark knight and I do the same thing hahahaha
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Reasons why I hate PvP #7493: People who shoot at you while you are buffing.
Try #2 in PvP was way worse than yesterday. A lot more losses than wins. This one Corsair kept one-shotting me, and he as well as many others (and I'm sure most people do this; I certainly don't) shoot at those who JUST respawned and are trying to buff. Talk about fighting dirty.
I just do it for 1 emblem a day and try to get a 65%+ win-lose rate at least once during my battles for the daily quest. >_> At least I'm getting 4 emblems a day that way with the current events.
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Vanderlust Wrote:From my point of view, nothing's really changed from the old PvP. Still too much lag, too difficult to balance to be taken seriously. Now that gear comes into play, skill is even less of a factor. PvP just doesn't seem to fit in a game like maple. The only skillset you can to differentiate yourself from another player besides gear is positioning/timing of skills, but that is completely destroyed by 1) the lag, 2) the presence of many, many skills that have a large range. There's no such thing as a feint in Maple PvP because you'll see it too late for it to do its purpose and there's not much mechanical skill in pressing your ultimate button.
As a result, PvP inevitably devolves into sets of simple, premeditated strategies depending on your class that leave little room for an individual to prove themselves superior over his/her opponents (excluding gear). A cannoneer's strategy is to camp with their summons. A merc's strategy is to run around until they have their burst damage again and/or tag someone with their overpowered summon. A corsair's/bucc's strategy is sit and die. A phantom's strategy might be to hide in DS and pick off people at the end of their skirmishes.
In order for PvP to work, before they even think about balance between classes, they would need to completely revamp skills, maps, the lag, everything, and I just don't see it happening. PvP in Maplestory is and always will be a joke.
That being said, that doesn't stop me from playing it for shits and giggles. I encountered a DrK who I couldn't kill without killing myself. His PG killed me while he was AFK after I Lightning Edge'd him.
PvP can be balanced and I know of many ways to make it as balanced as possible while using existing resources and not brand new content. I could make it that EVERY class has a fighting chance and additionally have a place in a team of 6 in TDMs.
The problem is the idiot higher ups at Nexon that go out of their way to make PvP the worst unbalanced pomegranate possible... Also, there's no doubt that they have a significant bias towards a few classes while they rarely pay attention to the rest.
If they just recycled/copypaste the old PvP without changing anything, it would be more balanced... but they just had to go out of their way to make it worse.
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Sephie Wrote:If they just recycled/copypaste the old PvP without changing anything, it would be more balanced... but they just had to go out of their way to make it worse.
I beg to differ; I have a much easier time winning in the new PvP than in the old. In fact, my performance in the old PvP was so pathetic, I just never bothered to actually do it.
In no way am I saying the new PvP is great; it's at least easier for me than the old one. But I'd definitely keep certain things that the old PvP had (Respawning safe spots, why the hell were those removed? 5 seconds is NOT enough time for me to get all of my buffs up), as well as change the way the balancing works because CLEARLY I should NOT be sent to a room where I get 1-2 hit KO'd by several classes just because I did okay in a room prior to it.
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MariaColette Wrote:Reasons why I hate PvP #7493: People who shoot at you while you are buffing..
I did that on accident yesterday. I used Demon Cry to hit some Mikhail and I didn't realize I was just BARELY in range of hitting the DB who was buffing. Needless to say the DB started raging on me.
Posting Freak
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You know in the old PVP I did well. As a bowmaster I did well and then legends came.
In the new PVP I do mediocre. I'm kinda torn on how things will turn out. Being camped on while i try to buff by some FUCKING peach papaya shadower that one hit kills with assassinate is some serious problems that need to be addressed... I'm not sure but I think my job has some of the longest to cast buffs in the entire game(SA,Boost,Conc,IS,MW,SE,PHX,EP) it turns me into a casualty.
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Dark Link Wrote:I did that on accident yesterday. I used Demon Cry to hit some Mikhail and I didn't realize I was just BARELY in range of hitting the DB who was buffing. Needless to say the DB started raging on me. It's very courteous of you to try to avoid doing that, haha.
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Cere Wrote:It's very courteous of you to try to avoid doing that, haha.
Oh I know, I never attack anyone who rezzed and was buffing. I just wasn't fully out of range of the DB lol.
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a;ldkfjasld someone on the first page put BaMs and Phantoms together in "god tier". Perhaps for other classes, but for mages, BaMs are 34905873045 times harder than Phantoms. That MP-killing skill is like cracking a turtle's shell and leaving it to writhe naked and bloody on a desert rock for every predator to feast. I died faster than in old PvP. Amazing.
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Sephie Wrote:PvP can be balanced and I know of many ways to make it as balanced as possible while using existing resources and not brand new content. I could make it that EVERY class has a fighting chance and additionally have a place in a team of 6 in TDMs.
The problem is the idiot higher ups at Nexon that go out of their way to make PvP the worst unbalanced pomegranate possible... Also, there's no doubt that they have a significant bias towards a few classes while they rarely pay attention to the rest.
If they just recycled/copypaste the old PvP without changing anything, it would be more balanced... but they just had to go out of their way to make it worse.
I didn't say it couldn't be balanced, I said it would be difficult. However, there's a bigger underlying problem than balance when it comes to PvP IMO, which is what I suggested the new content for.
Yes, the old PvP was slightly more balanced than the current PvP, but it was still very, very inadequate as a competitive aspect of this game. Balance should be secondary to the actual gameplay, which is terrible.
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Do you agree with what the users in the provided link says?
http://maplestory.nexon.net/Community/#%...26nxid%3D6
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Quote:Getting enough kills allows you to advance in difficulty where you can fight people of your same skill level
One hitting people doesn't require skill.
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