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If you could tell Nexon one thing...
SaptaZapta Wrote:Reminder: ONE suggestion per post, and keep it short.

I tried shortening it as much as I could.
Captain Wax Wrote:Remove durability (why does this exist again?)

Or at the very least add something that'll let you increase the durability of certain items (like the scroll for spikes on shoes, do a scroll for durability increase 10% -- doubles the durability on the item, does not work on wrenches/pickaxes/rakes/shovels).
MyTwoCents Wrote:Why can I mute every chat except smegas. If I must I'll pay for it. I wanted this since some "wonderful" guild/alliance decided to sing their ABC's. Wouldn't have been so bad if they got it all right.

So system option or nx item that mutes smegas please.

>Nexon releases a Smega blocker nx item.
>Nexon soon releases a Smega blocker bypasser nx item.
Make more events that keep people occupied with entertainment.
Disable the part where it show the ign of the person who went in ( boss run, ht, empress, and others) and disable /find option too ( a way to enable/disable if you want, credit to someone who posted earlier) with both of those it somewhat prevent ppl from getting dc hacked, when bossing.
Have more monsters have attacks like awsan. % based damage that cuts through invisibility . But allow defense and defensive skills to have an effect on them.

I think this will add that challenge of us want back in the game without it being fake difficultly i.e. Preventing u from doing damage for X seconds.
Make the crafting system more worth your time to use. Make getting potential on the items easier, make the requirements flexible, add some good items into that pool instead of them always dropping from new bosses.

Raise the max levels, and add some freaking awesome stuff. Maybe stuff with character effects, or just something interesting. It's a great system and you're doing nothing with it.
Bring back Permanent Cash Item Events, or have another option allowing for roughly 182 Days (Half a Year.) or 1 Year. I'm certain your making enough money as is.
It's a stretch, I know, since it gives people liberty to just buy those things almost yearly, which kinda drives their profits down, however, those can be set up like events as well. Doesn't have to be always yearly...sorta like Permas...they've gone completely off-grid for some time now.

Also, since we're on the subject of buying things with mesos...Can we buy innocent scrolls for mesos? Why must it be worth 5.9k nx just to revert a weapon to it's original state...And I mean to when it's COMPLETELY CLEAN. Even Enchants are gone. Potential? Debatable. Epic And Higher are kept, Rare is not. It will turn back to hidden.

And honestly, can you have some sort of way to travel back in time to Old NLC? the tower proved somewhat of a useful training ground to 80~100 characters. Even if there was a abundance of vaccers.
just reinforcing Aircalibur421, Dont have the rarer materials just a one time drop that never EVER happens. Instead make it like from the concept of a moon rock/star rock. Just have the item in question require a lot of semi common/ common items that are use to craft it. and make recipes drop more often

When they upgraded the professions system they added maybe 50 or so recipes, all of which are near impossiable to find and if u do find one its again near impossiable to make given the required materials.
Release more content players have to actually work for instead of pay for, like crusader codex, inner ability and personality trait system. Allow multiple medal effect. Make protection scroll and potential items more accessible through bossing, crafting, and hunting. Revamp potential system and adjust bossing difficulties.

Basically, reduce the gap between rich and poor and make teamwork and strategies necessary again.
Aircalibur421 Wrote:Make the crafting system more worth your time to use. Make getting potential on the items easier, make the requirements flexible, add some good items into that pool instead of them always dropping from new bosses.

Raise the max levels, and add some freaking awesome stuff. Maybe stuff with character effects, or just something interesting. It's a great system and you're doing nothing with it.

Double Reinforcement!

Make percent based potions craftable and include a greater variety of transformations.
Release more content or revamp old content that allows players to work for their damage instead of pay for their damage.

Examples of what we currently have:
- Inner ability, personality trait, noble mind, crusader codex

An example of they can add:
- Multiple medal effect

To balance out with the negative effects of this idea, they could do what people said about potential system and boss difficulty.
Kuraitou Wrote:Since Big Bang, the damage formulae for swords and BWs are the same...why are BWs still slower? Make two-handed blunt weapons useful by doing one or more of the following:
  • Give Paladins a passive skill like Demon Slayers that increases the speed of equipped BWs by one level.
  • Make them the speed of equal level two-handed swords.
  • Give Paladins an incentive to use them, i.e. replacing Shield Mastery with a more general Defense Mastery that adds a parry rate for 2H-BWs at the cost of reduced defense bonuses (or maybe just reduced +%DEF and increased +%MDEF). Also make changes to Divine Shield and Guardian that also add incentives for using 2H-BWs.

Nexon, if you do this i'll buy 1000k NX. I'm not even joking...
And for the love of god give Paladins a mace animation I cant stand STABBING sword animations when I use a two handed mace.
It's like... ugh.... hurts my eyes.
Revamp some of the unused content areas and set their new level into levels that dont have alot of things to do. Take Omega sector. change that into like a lvl 150~170 area. so higher lvls have more things to do.
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Stop with the pineappleing revamps. Why should I bother spending NX on my gear when you buff every class every 5 months to the point where I can comfortably kill everything with 60%'ed equipment that I loot? Why should I bother when everything in the game is exactly the same as last year with the exception of classes I can't make and bosses I could already kill but faster?
Fix the bosses so that they're worth doing.

Zakum dies to a light sneeze and doesn't drop anything. Horntail requires a 30 minute wait when it can be killed in 10 minutes for drops, and even then it's Pendant is so stupidly fucking rare that there isn't even a point. On the other end of the spectrum, Pink Bean drops literally nothing of value for all the bullshit it throws at you like fucking Damage Reflect. To kill Empress you need equipment that's already significantly better than the equipment she drops, and her unique equipment is stupidly cheap except for capes for whatever reason.
The most difficult bosses in the game can be defeated by either holding the attack key until they die or waiting for them to cast Damage Reflect or Seduce. In the case of the former, you can literally stop playing because you've either died and lost the fight or you can watch your character do nothing and miraculously survive, in which case you go back to step one. In the case of the former, it's impossible to see the boss cast fucking damage reflect because of the sea of numbers from stupid pomegranate like Dark Fog hitting everything in the map four times or Ultimate Strafe or Phantom Blow or Blast making a column of numbers that obstructs your view of everything else on the map.

Fix that pomegranate. Make Bosses move around or some pomegranate. Make it so I can turn off seeing my damage numbers if it turns out to be a fucking handicap.
Get rid of most of the the anti bot Mechanisms there are in the game, They clearly don't work. (Can't buff on a rope repetitively, 30 minute wait at HT, 12 person requirement for CHT)
valhala556 Wrote:Have more monsters have attacks like awsan. % based damage that cuts through invisibility . But allow defense and defensive skills to have an effect on them.

I think this will add that challenge of us want back in the game without it being fake difficultly i.e. Preventing u from doing damage for X seconds.

% based damage invalidates the point of HP because people with 100k HP and 100 HP take relatively the same amount of damage.


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