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HeroxAndrew Wrote:http://fmsforums.com/forums/showthread.p...::hothead:
and wtp LOL 10 atk wg for 1bil... wouldnt that mean nubs can get money easier?
I forget the reason why, but the JMS economy is really bad. Scrolls cost ridiculous amounts [good ones are all 100m+ easy] and it's not that hard to get max mesos.
Don't know the reasons, just that's what it is.
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ShiKage Wrote:I knew your point, I was just stating that JMS doesn't have apples in the same sense that KMS doesn't. However, I did prove the point of the fact that you do not lose attack when Energy Charge is activated with 25 attack event potions that JMS had.
So does that mean it's kinda like winner take all, in a sense?
Like, if your energy charge has the greater attack, you'd go with it, but if the pot does, you'd go with the pot?
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NoWaizMatt Wrote:So does that mean it's kinda like winner take all, in a sense?
Like, if your energy charge has the greater attack, you'd go with it, but if the pot does, you'd go with the pot?
energy charge is "pot smart". so yes
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Kaasoljoyyx Wrote:I forget the reason why, but the JMS economy is really bad. Scrolls cost ridiculous amounts [good ones are all 100m+ easy] and it's not that hard to get max mesos.
Don't know the reasons, just that's what it is.
Some guys packet hacked the bronze meru bag (cash shop) and sent packets to make the bag give 70m+ meru instead of the usual 600k every time they opened one.
The bronze bags cost a measly 100 points (roughly $1.20?) and since they could basically do that to any bag, the bronze would be the best candidate. (Silver being 170 and Gold being 240)
The end result was them constantly having hundreds upon hundreds of characters spread throughout the servers with max money and thus proceeding to wreak havoc.
The packet exploit was eventually fixed, but the hacked money had already taken its toll on the market.
And that's the story of how jMS got royally screwed.
They even had events to (I assume) try and combat the overflowing wealth, such as an event where you could "purchase" a seed from the Maple Admin NPC that explodes into numerous items for 200m.
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Ok having hit 3rd job, I'm having a hard time deciding what to do. Stun Mastery doesn't seem that good atm because I kill the mobs before they even get the chance to be stunned. It would take longer for me to kill them if I used my skills in such a way that I could stun them just so I can do crit. I have noticed others have gone with the max out Transformation and Shockwave first build. What would be the best way for me to go about it?
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Stun mastery is actually helpin me quite a bit since I've been trainin at wolf spiders. They have alot more HP than something like voodoo/hoodoo so that extra crit damage helps quite a bit.
My build for 3rd job build is
1 transform 1 shockwave
max stun mastery
max energy charge
1 transform 2 shockwave per lvl til maxed
I might max out energy blast before transform/shockwave. I haven't decided yet. Honestly I don't like 3rd job transform since you're so limited in attacks.
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Hi guys, just wanting to ask, does energy orb replace energy buster at 4th job? If so, can we just leave out energy buster from our build?
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Update : I changed the names of the skills to what they are in GMS.
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proa18 Wrote:Hi guys, just wanting to ask, does energy orb replace energy buster at 4th job? If so, can we just leave out energy buster from our build?
Yes it will. However, it won't really replace energy buster until the skill is around lvl... 13 when it can hit 4 enemies. And you won't be putting points into energy buster until you're 15x-16x. It's an awfully long time to go without an energy using, non-transform skill.
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Two things.
1) People are saying it's beneficial to get 1 screw punch and 1 backspin blow before you get HPimp as you only lose 2x HP total and your training ability drastically goes up. What do you think about it?
2) Does the acc boost from energy charge stack with bless/sniper pills?
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Takebacker Wrote:Two things.
1) People are saying it's beneficial to get 1 screw punch and 1 backspin blow before you get HPimp as you only lose 2x HP total and your training ability drastically goes up. What do you think about it?
2) Does the acc boost from energy charge stack with bless/sniper pills?
I think it's stupid to screw around with your HP. Sure it's a small amount, but you'll still need as much as possible later on. Say you have 3990 HP at level 8x. You decide to go to Papulatus and you get hit by a Low Dark Star which does 4k damage to you. You're dead because you decide to screw around with your HP.
No, it doesn't stack with pills or bless.
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just asking... does energy buster stun mobs?
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proa18 Wrote:just asking... does energy buster stun mobs?
Nope, no stun, it's more like flash fist. Range is a little better, damage and number of enemies is too.
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Tell me, ShiKage, why I'll regret butchering this build into this:
Shockwave to 21.
Transform to 20.
Finish up Shockwave.
Max Energy Charge.
In that order, starting from 70.
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Greg Wrote:Tell me, ShiKage, why I'll regret butchering this build into this:
Shockwave to 21.
Transform to 20.
Finish up Shockwave.
Max Energy Charge.
In that order, starting from 70.
Well, I'm 109, and I already regret doing transform/shockwave after energy charge, instead of energy blast. Energy charge can be charged relatively quickly if done right, stun mastery is very helpful for extra damage, and you simply won't be transformed nearly enough to make it worth that build. Max transform is still transformed only 25% of the time. The 25% of the time that you are transformed is ok (not too amazing sadly), but the 75% when you're a 2nd job brawler in 3rd job areas until 90ish (when you'd have 10 points of something else, not much still) really hurts.
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So, its a better idea to not get shockwave to 21 by 9x?
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I regretted getting any transform/shockwave at all early one. The points are much better used in energy charge/energy blast. 3rd job transform SUCKS BAWLS.
Does anyone have a video of someone using energy drain? I'm trying to make a comparison of energy drain vs energy blast. How long is the cooldown between attacks? I guess I should put a point into it and try it out or something. That 20% of damage to hp is enough to fully heal you easily.
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why did you put maple warrior/hero to 10/20 instead of 9/19?
is it different in jms?
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Ehhh? 9/19? What are you talking about? Without the mastery book, the skill goes up to level 10. With it, it goes up to 20. Unless they nerfed it in GMS, it should be the same way.
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ShiKage Wrote:Ehhh? 9/19? What are you talking about? Without the mastery book, the skill goes up to level 10. With it, it goes up to 20. Unless they nerfed it in GMS, it should be the same way.
He means that from 9 to 10, it only increases duration not % effect. Same with 19-20, so there's no real point in putting those points in MW when you can put it in some other skill.
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