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Ck-PQ Glitch stage 5 glitch
#21
It isn't even a Thief stage like that, more like a Hermit/Night Lord stage.
Nexon should make it possible for Chief Bandits/Shadowers as well. What if there's no Hermits or Night Lords in the PQ and only Chief Bandits or Shadowers?

Don't even feel like trying this PQ with all these glitches and stuff.
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#22
Firehuntah Wrote:It isn't even a Thief stage like that, more like a Hermit/Night Lord stage.
Nexon should make it possible for Chief Bandits/Shadowers as well. What if there's no Hermits or Night Lords in the PQ and only Chief Bandits or Shadowers?

Don't even feel like trying this PQ with all these glitches and stuff.

A monster spawning on the proper platforms would even it out... Seems like an easy fix. Even if it's one of those red stirges.
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#23
Devil Wrote:Stage 5 Thief room is bugged as well... -.-

Only Flash Jump can make it there, Shadowers can't reach it, it's a maple design FAIL... I hope Nexon will fix the map, but I hardly doubt it...

The NPC talks about "Places where only thieves can go with [SIZE="4"]HASTE[/SIZE]", well I tried EVERYTHING, but it's just NOT possible to get there with HASTE... And no you can't get there with the left platforms because that jump is even LARGER... And yes I also have 123 jump, so it's max... Shadowers just can't make that jump now... -.-

So, Nexon, fix stage 5 thief map...Not every thief has flash jump... really Nexon, you should TEST your frickin game with all classes before you release it...

Fix this for haste... TY:
[Image: maple1387.jpg]

Seems like a gap any Haster could pass.
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#24
You definitely can't jump up there with haste. They need to add assaulter-friendly invincible monsters up there .
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#25
You cant get up on the other side of the map?

I have to laugh at their level of testing prowess.
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#26
i dont think thief would be a problem since you bring Night Lords to kill the boss anyways
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#27
Shadowers are nice at the bosses anyway so I don't really care. Hermits and NL's are a dime a dozen also, so its not like its hard to get one.
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#28
Shippo the Fox Wrote:Devil, ever stop to think that was meant to be like that for the thief stage?
Yeah I thought about that, but i dismissed it right away, because they might be Night Lord fanboys at Nexon, but really... whatever we might say about them... they're not THAT retarted... right? :S

Also, again, the Thief NPC Statue TALKED about HASTE, so you're SUPPOSED to solve it with HASTE ONLY... So yeah, it -IS- a design fail.

But as usual, Nexon America GM's only test with Night Lord class and failed to realize that CB's and Shadowers are also a THIEF class and "forgot" to test it...

Really, -IF- they chose a Shadower to test this (Even for 1 frickin time, once, uno, one time... just once... please...?), they would NEVER have been able to finish the CwK PQ... EVER... yet they released it like this... so they clearly were too UNPROFESSIONAL to test it...

As usual it's a Nexon America related GM -QUALITY- fail... they don't understand their own game, they never will... And yet, they still ask themselves why people go to pservers... :')

And really, watch this BUG -NOT- get fixed... NXProse is only aware of the stage2 bug, not this one... So yeah, they will "fix" stage2, without a stage5 map redesign... "because there are always NL's around, just ignore Shadowers, they don't excist, we don't care".

It's just sad... but so typical Nexon America... :X

P.S. DamyouAL: Can you update your start post that thief room is bugged too? Maybe Nexon Employees will ever read that post and become aware of that bug...
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#29
Devil Wrote:Really, -IF- they chose a Shadower to test this (Even for 1 frickin time, once, uno, one time... just once... please...?), they would NEVER have been able to finish the CwK PQ... EVER... yet they released it like this... so they clearly were too UNPROFESSIONAL to test it..

Out of curiosity, how many times have you done CKPQ and not brought a Hermit or NL?

The warrior room is also kinda difficult if you only have Paladin (Crimson Guardians inside are resistant to everything + holy immune) but I'm not worrying, there'll always be a DK to do it o_O
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#30
Devil Wrote:RANT

Well, look at this! Don't worry, you are VERY useful in there already.

It's not that big of a problem, but then again, there has to be some challenge in the room. As I said, red stirges on strategic places can make it possible for chief bandits to get there, so you don't have to just sit there and do nothing.

But yeah, having to sit at that stage can be boring, since it's the only class that can't complete his part, apparently.
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#31
[SIZE="2"]Did you tried to pass by top and just jump-falling? it seems possible...[/SIZE]
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#32
The gap on the left looks jumpable...

Yeah, they did a really poor job on the class stages. The Pirate one was easy as hell, all I had to do was drop down, kill one Goby house, and hit the box under it.
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#33
Dusk Wrote:The gap on the left looks jumpable...

Yeah, they did a really poor job on the class stages. The Pirate one was easy as hell, all I had to do was drop down, kill one Goby house, and hit the box under it.

Presumably they made the pirate one pathetic because there aren't many high level pirates yet.
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#34
Stereo Wrote:Out of curiosity, how many times have you done CKPQ and not brought a Hermit or NL?

The warrior room is also kinda difficult if you only have Paladin (Crimson Guardians inside are resistant to everything + holy immune) but I'm not worrying, there'll always be a DK to do it o_O
True true, however, how would you feel if there was some kind of barrier in the room that just plain disallowed Paladins and DK's to go further and only allowed Hero's to pass?

You can still use Blast without any element charge right? How much damage does 1 Blast do without charge? I bet it's about 30k per hit? It's not much.... but still... at least you can hit something... Smile

Dusk Wrote:The gap on the left looks jumpable...

[...]
Nope I tried for about 10 minutes, it's just -way- too far... it's completely not possible, even when I could ride my silver mane (which you can't...I tried...), it wouldn't be possible to reach it.
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#35
Devil Wrote:You can still use Blast without any element charge right? How much damage does 1 Blast do without charge? I bet it's about 30k per hit? It's not much.... but still... at least you can hit something... Smile
By 140 it will average 18k per hit without a charge, assuming I can pass the 30 book by then. Level 1 (which I don't have, due to being a waste of SP) is weaker than Powerstrike, which in turn is weaker than using ACB with Lightning on a resistant target.

Similar level Hero can do 38k average (again, with 30 books passed) and hit 3 times as many at once.


I can do it if noone else is in the map, but like I said, when wouldn't there be a DK or Hero? With 2 warriors required it's very unlikely to be 2 Paladins unless you're trying to form the worst possible party.
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#36
I suppose it's because Nexon tested the contents as GMs class, as conveniently, they have Flash Jump.

Just a sneak peek, can anyone tell me what I'm up against in warrior room? A bunch of Crimson Guardians? about how many would be a good estimate? Smile
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#37
You can see from the screenshots Nexon posted that they tested them as normal classes. Albeit level 200 and possibly not correct stats.
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#38
Kalovale Wrote:I suppose it's because Nexon tested the contents as GMs class, as conveniently, they have Flash Jump.

Just a sneak peek, can anyone tell me what I'm up against in warrior room? A bunch of Crimson Guardians? about how many would be a good estimate? Smile

3-4 per level for 6 or 7 levels (look at the minimap, they're pretty well spaced out), I didn't really see them all cause the Hero I was with 2hko'd them...
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