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Reboot accuracy formula
#1
Looks like it's different from the normal servers.

From my observations:
Fighting monsters up to 9 levels above your own, it looks like you don't miss at all. Starting at 10 levels above your own, the MISS rate goes up very fast. I estimate about 10% per level. At 20 levels above you MISS all the time.

I don't remember seeing this formula anywhere.
Can anyone confirm or refute?
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#2
SaptaZapta Wrote:Looks like it's different from the normal servers.

From my observations:
Fighting monsters up to 9 levels above your own, it looks like you don't miss at all. Starting at 10 levels above your own, the MISS rate goes up very fast. I estimate about 10% per level. At 20 levels above you MISS all the time.

I don't remember seeing this formula anywhere.
Can anyone confirm or refute?

I have observed this as well. They've basically made it less punishing to kill higher-levelled mobs (which is the right move) while keeping a penalty for anything significantly higher. I was surprised my BM was wiping out Homunculus at lvl ~85-87 without any misses.

The new formula would now be:

hitrate% = Floor(100 - {Floor([Moblvl]; [Charlvl-10]) - [Charlvl] - 10}*10; 0)

Where the floor function simply defines the mob level to be no lower than your character's level minus 10 (so that hit rate will always be 100% if the mob is below your level), and the hitrate floor function will keep it to 0 (and not some crazy negative number).

I would believe the drop rate effect would be similar.

Hadriel
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#3
@hadriel,
where do you find these formulas?
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#4
I write them based on empirical observation.

Hadriel
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#5
SaptaZapta Wrote:Looks like it's different from the normal servers.

From my observations:
Fighting monsters up to 9 levels above your own, it looks like you don't miss at all. Starting at 10 levels above your own, the MISS rate goes up very fast. I estimate about 10%u0025 per level. At 20 levels above you MISS all the time.

I don't remember seeing this formula anywhere.
Can anyone confirm or refute?
Seems that the first 10 levels uses the JUMP formula, but the other 10 uses the original Big Bang formula.
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