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MLC wants to implement 'pay to enter' extra exp dungeons.
#41
I will say I personally tried to get into the MLC with the only "qualification" they asked was to know your class. I have two classes I've mained heavily since they came out being Kanna and Evan. By the time I got into it only Kanna was avaliable so I tried. I may not be outspoken on forums (which is what seems to get attention) but I have ideas for the game/the classes I play that could and would make them at least more appealing. Instead of making Kanna kishin mules and making Evans more appealing to newer players.

Moving on past that..there's so many ideas with areas I have that would make them better/alternative training spots. Alone I have about four NEW areas that could be added into the game that would make sense in their area. I know content from other versions that would work WELL in GMS. [MENTION=5555]Zelkova[/MENTION] is there anyway I could send you or someone the list of ideas I had with reasons and explinations for why? Maybe try and make it look all pretty and divided and what not? I wanted to be apart of the MLC for that reason to make the game I love better. But alas it wasn't meant to be ._.

Glad to hear that this didn't pass though. Even though if thought out it could be done right..
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#42
SwordStaker Wrote:I will say I personally tried to get into the MLC with the only "qualification" they asked was to know your class. I have two classes I've mained heavily since they came out being Kanna and Evan. By the time I got into it only Kanna was avaliable so I tried. I may not be outspoken on forums (which is what seems to get attention) but I have ideas for the game/the classes I play that could and would make them at least more appealing. Instead of making Kanna kishin mules and making Evans more appealing to newer players.

Moving on past that..there's so many ideas with areas I have that would make them better/alternative training spots. Alone I have about four NEW areas that could be added into the game that would make sense in their area. I know content from other versions that would work WELL in GMS. Zelkova is there anyway I could send you or someone the list of ideas I had with reasons and explinations for why? Maybe try and make it look all pretty and divided and what not? I wanted to be apart of the MLC for that reason to make the game I love better. But alas it wasn't meant to be ._.

Glad to hear that this didn't pass though. Even though if thought out it could be done right..

You can PM me here if you would like.
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#43
Zelkova Wrote:You can PM me here if you would like.

Could I PM you an idea I had as well? It was to change some content, particularly Masteria.
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#44
PirateIzzy Wrote:Could I PM you an idea I had as well? It was to change some content, particularly Masteria.

Of course!
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#45
Greetings friend, I see that you are a member of MLC and I wanted to give you a few suggestions in hope that they will be shared. I have read through various threads that discuss the most recent idea or debate concerning training areas. Although this idea has been disqualified I share the opinion of other members of this forum, I will list them out bellow.
1. Raise the exp gained from other future ereeve maps in a way that they will be just as sufficient as SDH if not more, also increase the spawn rate of these maps to match second drill.
2. Instead of having kinship rings for exp bonus why not make it a universal party idea, this way we will encourage party training but no to the point of how it was before with the 50% exp problem.
3. Add mobs to the entrance to stronghold map, this map could become a good training spot if mobs were added here. although there is no resting spot it would be great for those people who want to train without going afk.
4. Make SDH2? I don't know if its possible but add a portal some where near SDH entrance and make it a SDH clone, that way we avoid a mini dungeon but still have double the maps? I'm sure its possible.
5. Bring back MAZEPQ as a high level party quest with a limit of 10-20 per day? This would be great for the majority of the community and it would give us a second option on where to go for optimal exp. It doesn't necessarily have to be maze pq but just a pq in general that yields the same amount if not more of exp as SDH. Basically the exp to time ratio in the pq should be the same as the exp to time ratio in sdh. This would honestly make the game more fun and provide a refreshment to the solo grind, as well as allow us to meet new people and make it more friendly. Of course people will say " Oh people will just go with their mules", but who really has 6 different computers in their household... Add a function to the pq where it is almost 100% necessary for all members to participate such as having one of those numbered platforms like kerning pq or ludi pq.
6. Fix the boss playlist , make it obligatory for it to be a party of 2-3 people to enter the boss area, and instance the useful drops, honestly the only reason people boss by themselves is because they are afraid someone will steal their cubes or something else and they want full exp, why not reward the exp at the end of the run and have it be full exp for every single party member.

Honestly anyone who plays this game like I do has the these same ideas in their heads if not better, we just need to voice out our opinions and hopefully things workout for the best, lets not hate on these people, in the end they are just like us they love the game and want to see it get better, no one here wants to throw their money at Nexon and Nexon should understand that they already have enough money making systems in the game , now give back to us as a community, please.
Zelkova Wrote:You can PM me here if you would like.
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