Justin Wrote:They were worth those prices to begin with, people just tended to avoid doing more and more transactions to prevent possible scamming.
Who is to say these items were worth that much to begin with?
Heres how I see it.
A guy has item X. They're selling it currently for 2 bil.
>Cap is raised
Since there is a new threshold what is to prevent him from setting themarket standard at 4b for this item now? 6b? 10b?
Others see this change in price and they follow suit. Now item X has a going rate of 6b or 10b or whatever the case may be. People just accept it as "well thats the price now" and move along.
The problem is that most every item that was worth a damn all skyrocketed. If someone went and idk cubed a Fafnir weapon to Unique, going rate pre-cap raise was say 2b. Now people value that unique faf at 6b. Why? Greed, "Because I can lol", or "Because guy X is selling his at that price. I'm going to do the same".
I know it's going to be the unpopular opinion here and I'll be pineappled but I don't really care. I think that Nexon should try to implement a secondary, more controlled currency. Add a daily loot limit scaled off % and level. (ex: Level 10's can only loot up to 1m meso a day. Level 100's can loot up to 5m daily). If someone was leveling from 10->100 in a day, each meso is weighted by % as you level. If you looted 100k meso at level 10, thats 10% of your daily limit. Even if you hit 100 without looting any more meso, you could only loot 4.5m (which is 90% of 5m)
I'm not an economist of any type but maybe something like making mobs/npcs/etc all drop/require Pesos (yeah i know). Have an event where you could transfer Mesos -> Pesos at a 100 -> 1 ratio with a cap of 100k per account.
This wouldn't fix the problem entirely but it sure would help bring the average wealth down to a more equal level. And yeah, everyone is going to peach.