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10th anniversary microsite now live
#21
DavyJonesx Wrote:[Image: ql5NrOm.png?1]

Lmao

Anyway, looks pretty underwhelming.

I know, right?
Looks like Big Bang failed, and leveling in MapleStory is as hard as it's ever been.
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#22
SaptaZapta Wrote:I know, right?
Looks like Big Bang failed, and leveling in MapleStory is as hard as it's ever been.

Not really. It's just those numbers aren't reflective of play time. For example creating mule characters or accounts for extra storage space. Plus the endless slew of "curiosity signups". Basically people who download the game, create an account, find they don't much like the game and then just abandon. Not to mention that the bulk of accounts were created years and YEARS ago, when there was no level 250 or even level 200 and many of those accounts have become effectively abandoned.

If they factored in recent logins as well as play time, the figures would be MUCH different.

For serious players you need at ~least~ a dozen mules that are at ~least~ level 70 or level 120 in order to make use of link skills.

I've only been playing the game for about a year and a half and yet my main is presently at level 220, another mule is at 200, another four mules are between 130 and 160 another twelve are at level 120 and the remaining six are between level 30 and 70 (two of which are mule cannoners used for storage space).

Leveling is *WAY* easy, especially now with Star Planet and continual 2x weekend events, which has effectively made level 220 the new general "high level" for most serious players since you can get 4x experience (it used to be that 2x coupons were effectively nonexistent for characters over level 200).

Get above level 210, THEN you can complain about difficulties in leveling. Otherwise you can easily get to level 100 in a day without any real serious effort and you can go from 100 to 200 in a month with only a couple hours of play time a day.
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#23
Krysti Wrote:Not really. It's just those numbers aren't reflective of play time. For example creating mule characters or accounts for extra storage space. Plus the endless slew of "curiosity signups". Basically people who download the game, create an account, find they don't much like the game and then just abandon. Not to mention that the bulk of accounts were created years and YEARS ago, when there was no level 250 or even level 200 and many of those accounts have become effectively abandoned.

If they factored in recent logins as well as play time, the figures would be MUCH different.

For serious players you need at ~least~ a dozen mules that are at ~least~ level 70 or level 120 in order to make use of link skills.

I've only been playing the game for about a year and a half and yet my main is presently at level 220, another mule is at 200, another four mules are between 130 and 160 another twelve are at level 120 and the remaining six are between level 30 and 70 (two of which are mule cannoners used for storage space).

Leveling is *WAY* easy, especially now with Star Planet and continual 2x weekend events, which has effectively made level 220 the new general "high level" for most serious players since you can get 4x experience (it used to be that 2x coupons were effectively nonexistent for characters over level 200).

Get above level 210, THEN you can complain about difficulties in leveling. Otherwise you can easily get to level 100 in a day without any real serious effort and you can go from 100 to 200 in a month with only a couple hours of play time a day.

 Spoiler

I wonder how many of those are bots xD
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#24
mfw people still think leveling is "difficult" / "hard". Leveling has never been difficult. It's nothing more than a chore / grind.
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#25
wow all crafting professions are in the top 5 Shine
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#26
Dark Link Wrote:mfw people still think leveling is "difficult" / "hard". Leveling has never been difficult. It's nothing more than a chore / grind.

idk. It was difficult when I could actually die in 2 hits while training and didn't have autopot. I'd go for 2 or 3 hours then stupidly die and erase any progress I had made.
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#27
VerrKol Wrote:idk. It was difficult when I could actually die in 2 hits while training and didn't have autopot. I'd go for 2 or 3 hours then stupidly die and erase any progress I had made.

This is most often a result of not utilizing a character's particular buffs I think. Aran is probably the worst of the worst, if you don't use their one buff that steals back HP with every hit you have effectively zero survivability. It also depends on your level though and whether you're trying to grind on mobs that are too strong for you. There's a common misconception I've found with a lot of Maplestory players where they think "bigger is better" or rather "higher level is better", but leveling is actually often FASTER on lower level mobs that can be wiped out quicker.

If you channel flip for example on scorpions and find a batch that's respawning like crazy (usually due to a Kanna being there at some point) then you can easily grind from level 70 to level 100 in just 3 to 4 hours with most characters.

That ~does~ presume of course that you have at least some measure of knowledge as far as using spell traces and maxing out stars. You don't need the best equips in the world, but at a minimum you should try and get at least 3% of your main stat in potentials on each one, then use 70% spell traces and max out the stars and you'll be nigh unstoppable (provided you aren't killing mobs way out of your level range).

Making use of character cards is important too, like I think my Dawn Warrior's character card has some kinda crazy 6% defense thing. At one point I turned it off thinking it wasn't that important... turns out it really ~was~ that important and I had to turn it right back on.
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#28
Krysti Wrote:This is most often a result of not utilizing a character's particular buffs I think. Aran is probably the worst of the worst, if you don't use their one buff that steals back HP with every hit you have effectively zero survivability. It also depends on your level though and whether you're trying to grind on mobs that are too strong for you. There's a common misconception I've found with a lot of Maplestory players where they think "bigger is better" or rather "higher level is better", but leveling is actually often FASTER on lower level mobs that can be wiped out quicker.

If you channel flip for example on scorpions and find a batch that's respawning like crazy (usually due to a Kanna being there at some point) then you can easily grind from level 70 to level 100 in just 3 to 4 hours with most characters.

That ~does~ presume of course that you have at least some measure of knowledge as far as using spell traces and maxing out stars. You don't need the best equips in the world, but at a minimum you should try and get at least 3% of your main stat in potentials on each one, then use 70% spell traces and max out the stars and you'll be nigh unstoppable (provided you aren't killing mobs way out of your level range).

Making use of character cards is important too, like I think my Dawn Warrior's character card has some kinda crazy 6% defense thing. At one point I turned it off thinking it wasn't that important... turns out it really ~was~ that important and I had to turn it right back on.

He's referring to a time when link skills didn't exist and defense/magic defense didn't do much of anything. Ranged classes really did die in 2 or 3 hits wherever they trained unless they had hyper body from a Dragon Knight. There wasn't really much they could do about it outside of HP washing. We also gained exp at a rate of like 3 to 5% an hour.
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#29
I quit during those times. The level rate was so ridiculous
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#30
Justin Wrote:He's referring to a time when link skills didn't exist and defense/magic defense didn't do much of anything. Ranged classes really did die in 2 or 3 hits wherever they trained unless they had hyper body from a Dragon Knight. There wasn't really much they could do about it outside of HP washing. We also gained exp at a rate of like 3 to 5% an hour.

i miss these times, back when i shot DRAGONS and it was AWESOME and everyone wanted to PARTY.
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#31
ShinkuDragon Wrote:i miss these times, back when i shot DRAGONS and it was AWESOME and everyone wanted to PARTY.

I didn't care for how slow leveling was, but I absolutely miss the social aspect of it all, and how much more... natural and accepted partying was. And I mean partying as a group effort, not the bullshit leeching that LHC poisoned the game with.
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#32
Old Maple was only good for the community, the bosses were brick walls that were fought passively and leveling was super slow. A lot of the new bosses are cool though, and it's been starting to get less P2W, so I'm actually recommending it to people now! We live in crazy times! Glitter
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#33
Justin Wrote:I didn't care for how slow leveling was, but I absolutely miss the social aspect of it all, and how much more... natural and accepted partying was. And I mean partying as a group effort, not the bullshit leeching that LHC poisoned the game with.

LHC didn't poison it, it just made the problem painfully apparent, it was long before LHC that people stopped partying simply because it was better to solo. LHC just said "you get better exp soloing in a party here"

leveling back then was so slow that there didn't seem to be any real hurry behind it, probably helped the social aspect along with the fact that the main hubs were quite small
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#34
I am more amazed that this game is still alive after 10 years of service. It is amazing due to how horrible Nexon handles their games in general.
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#35
Before big bang i enjoyed knowing my character was getting stronger, it ment something to me to get savage blow, train myself up, and finally see a line of 300's pop up, it made all that training worth it to reach that point, and i could go back to old training areas and see how powerful i have become compared to monsters that were once a dangerous.
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