Posting Freak
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Avoidant Wrote:Getting powerknockback and using it to its full potential was the most fun I think I had in the entire game.
I completely agree with this. I miss PKB.  It was great using a combination of PKB/Puppet/Strafe/stuns as a way of training. I also miss the FA/no FA debate, back when it had its pros and cons. I was planning on making an FA Hunter back in the day because I wanted to see what it was like. I even liked the extra little pose, even if it did cause problems by treating FA as a separate, involuntary attack.
As convenient as the new skills are in terms of ease of play (and DPS-whoring), I do miss all that strategy needed with training. It was a bit less monotonous.
It's probably why I found Dungeon Fighter Online to be so fun. :p
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The sidekick system got removed because people could leech you at ANY level, so you could level insanely fast, of course Nexon didn't like that so they removed sidekick AND they promised to bring it back after they've fixed it, that's the last we ever heard from it.
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Perry Wrote:The sidekick system got removed because people could leech you at ANY level, so you could level insanely fast, of course Nexon didn't like that so they removed sidekick AND they promised to bring it back after they've fixed it, that's the last we ever heard from it.
I still await the updated version. It was way too OP, but a good idea.
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It's been said by a few people already, but I missed the old pvp system.
I met 90% of the people I talked to and did boss runs with in maple whilst playing pvp.
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I miss Monster Carnival, it was like an indirect PVP. Maybe they should adapt it for higher levels somehow.
Also, long boss fights where people had a job to do besides hit the boss with high numbers.
I wish I was playing Maple when PVP was around.
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Picomon Wrote:I miss Monster Carnival, it was like an indirect PVP. Maybe they should adapt it for higher levels somehow.
Also, long boss fights where people had a job to do besides hit the boss with high numbers.
I wish I was playing Maple when PVP was around.
Isn't it still there? I recall you needed to click an envelope, though.
Personally CPQ was both a great and a terrible place to me; I always treated it as a training ground rather than a place to compete, since people would sabotage actual games. I did meet some pretty awesome people there, so there's that.
I miss really long PQs in general. I know there needs to be a decent exp reward at the end to make it viable, but if they added harder versions just for fun (maybe a really big chunk of exp for a set number of runs then no exp afterwards) or the older ones, I'd probably come back beyond events for the PQs. I remember sitting at 50 on my cleric because I didn't want to leave LPQ, haha. I liked teaching people how to handle stage 8.
Right now the only worthwhile PQ to me is GPQ, but we never have enough people to run, which is a shame.
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The things I miss the most are when I get to choose my own permanent NX and like some people said the old PvP system.
Posting Freak
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Kyrastri Wrote:I miss really long PQs in general. I know there needs to be a decent exp reward at the end to make it viable, but if they added harder versions just for fun (maybe a really big chunk of exp for a set number of runs then no exp afterwards) or the older ones, I'd probably come back beyond events for the PQs. I remember sitting at 50 on my cleric because I didn't want to leave LPQ, haha. I liked teaching people how to handle stage 8.
Right now the only worthwhile PQ to me is GPQ, but we never have enough people to run, which is a shame.
Yes! Long PQs were a bit tedious, but it actually made people commit to the party, and usually made it so everyone would want to keep doing PQs.
All of these streamlined PQs nowadays are incredibly boring, not to mention that the rewards are almost never worth it.
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Most definitely CPQ because that's how I met a lot of cool people and also how I got people together to make my guild
Unlike most people here, I can't really say I miss the long PQ's that much because it took a while for me to get the hang of them and I always got kicked out by impatient people in the parties that were unwilling to show me how to do them right, however, I wouldn't mind them being brought back for a fresh new challenge, or even have each PQ set difficulty levels where you can set to easy for the newbies, medium for those that are getting the hang of it, and hard for people that want that challenge.
Another thing I personally miss was having to get together a full party of six to make a guild. I undersand why they made it simpler to the point where anyone can make one, but at the same time I feel as though getting together a party of six and have them all meet at the guild place was the first test of guild leadership--if that made sense.
Posting Freak
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CakesXD Wrote:Yes! Long PQs were a bit tedious, but it actually made people commit to the party, and usually made it so everyone would want to keep doing PQs.
Until someone disconnected in the last stage, or took tickets away, or quit the party, or afk'd for taking a shower.
Granted, the old PQs would be easily done nowadays, given the strength and mobility that players have. Take old Ludi PQ and stick in there a couple Mercedes or Nova characters, done in a breeze!
Maybe old PQs should come back, but please keep the automatic ticket counting system, and platform animals.
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CakesXD Wrote:Yes! Long PQs were a bit tedious, but it actually made people commit to the party, and usually made it so everyone would want to keep doing PQs.
All of these streamlined PQs nowadays are incredibly boring, not to mention that the rewards are almost never worth it.
I thinked in some ideas for PQ here: http://www.southperry.net/showthread.php...r%20PQ%27s
I thinked we could choose if the today PQ's version or the old version.
EDIT 1:The game today is much easyer to get to lv 200 so, it would be useless thoose maps, thinking that you used a lot more time than today, having much maps for low lvs is good, but now peoples would level too fast, to really enjoy them(thinking that the mobs would need be near or level to be cool), not saying the useless maps that were just lagging the game and rarely being using, also there are much dungeouns so we have a lack of maps too, if we could have this felling again, maybe have big maps with hidden stretts for high leveled, like lv150 or even more, thinking that thoose levels stop going PQ's and look for maps to train than just PQ or going dungeouns.
Edit2: and also you can have another maps removing thoose that weren't really used, some really could go back(aunt tunnel, henesys map< and maybe some others) but that's just a few space i think  .
In the topic: I miss needing people to go the boss, then today peoples can solo all bosses, or just a few to kill the boss, what i thinked it was so cool, PB run with a lot of peoples trying to kill him, and couldn't do it, or HT that needed also, witch never came in Brazil Maple Story ;-;, for sure it would be cool, not like today that you need much eqps to kill pro bosses, back then needed more peoples to not Dc  or die, even pro peoples needed people and stuff. Not saying that tooked longer, maybe like 3 hours in a boss isn't good but at least 1 to a hard boss(empress;CPB;CRA?) would be good, thinking that you can done.
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Stuff like anego, where you would actually like, have a fear of dying if you screwed up (especially as like an un-hp washed night lord) and had to compete with the rest of the server. Those were my all time favorite features of the game hands down, and the fact that they were a viable leveling source made it even better. If something like this ever got reimplemented to GMS (though I don't see how it would work these days) I'd immediately start playing again
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Kyrastri Wrote:Isn't it still there? I recall you needed to click an envelope, though.
That would be CPQ 2.
What I miss most?
- Going to NLC at a low level (maybe like 10 or 15 I think?) and gaining 1-5 levels from just answering the Mayors quiz.
- Looking for sniping spots for my Bowman and Corsair
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CWKPQ, nuff said.
That was epic, organizing everything with 5x2 adventures, battling those though bosses. And the reward room was so nice.
Ah those memories...to bad it is bugged in EMS for the last 1-2 year(s) or so...
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Oh, I just realized.
I miss my friends. The game is slowly becoming unappealing to some and while others may stay, it doesn't have the feeling of interaction as before.
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I miss when attacks had a precise hitbox that made sense and matched their animation. The line between ranged classes and melee classes is almost nonexistent with everyone having an uber mobbing skill that hits 90% of the screen for 15 lines of damage a piece.
On that note, I miss when everything wasn't so massively cluttered now. Between towns each having their own copy of an irrelevant NPC wasting space (hi alien socket dude), the incredible clutter that covers your character (sengoku totems, etc), all the items you have plugging up your inventory because you don't want to lose them, but can't do anything with because they aren't tradeable, damage that masks the entire map .. and so much more. There's just too much everything, and it really takes away from what a pretty game this is.
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Proxied Wrote:Stuff like anego, where you would actually like, have a fear of dying if you screwed up (especially as like an un-hp washed night lord) and had to compete with the rest of the server. Those were my all time favorite features of the game hands down, and the fact that they were a viable leveling source made it even better. If something like this ever got reimplemented to GMS (though I don't see how it would work these days) I'd immediately start playing again
Man... bigfoot + anego was awesome. Bossing to level was one of my favorite time periods in the game. Damage actually helped you level because of the difference in like a 2 minute solo, and like a 10-15. Plus, watching the exp bar actually move after a kill was helpful.
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I miss the community being better
And when high level equips were easier to get. (lv. 100)
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This applies to Windia specifically rather than the game as a whole, as Windia is the only server I have enough "experience" with to justify this statement, but: I really miss the game not being "dead", per se. I'm not trying to say that people were "better" in 2005, but things did seem more tightly knit. Despite what seems like shrinking community (to me), people are still as distant and uninterested in each other as ever these days, spare the Henesys frequenters (who generally have their own little cliques). In my experience, nobody really cares about doing PQs anymore. And unless you're headed to a party play zone such as Stronghold, nobody that I've come in contact with really enjoys partying up all that much, either.
I mention PQs in just about every "old Maplestory" thread I come across. This is because I made the vast majority of my in-game friends through PQs, and most of my social interaction with others came in the form of PQs before Big Bang. Since then, it just doesn't seem like an attractive option to most. I really hate the "5 times a day" limit that many of them seem to have now.
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