Dredragon Wrote:I think for now, bots are even worse than normal games. I've heard that matchmaking sometimes puts you against people way over your league, but I'ma dive into that sht anyway
At least in this game bots didn't step on me
One death from my stealth being blown, guessing it was an item or something
Second from having to afk because my mom was at the door with groceries. I assumed I could just chill in midlane while stealthed, but I guessed wrong.
![[Image: 44bb42baebe36f9b8d906bad3bf5ec9c.png]](http://gyazo.com/44bb42baebe36f9b8d906bad3bf5ec9c.png)
3 items and some spells can blow invisibility for a duration or permanently.
Dust of appearance gives true sight for 12 seconds. It also slows your movement speed if you're invisible, so if you're playing with Bounty Hunter or Nyx it can be better to not go invis while you have dust debuff.
Sentry wards give the team who placed them true sight in an area for 4 minutes.
Gem of true sight takes an item slot and as long as a hero is holding it their team will have true vision. If the hero who is carrying it dies the gem is dropped in the ground for anyone to pick. It cannot be destroyed so it's a must to pick it up.
Spells that I know work for sure to give true vision: bounty hunter's track, bloodseeker's thirst, Beastmaster's summoned hawk and Slardar's Amplify damage.
Spectre's spectral dagger will not break invisibility but will follow you despite being invisible and will also leave a trail behind you.
Sniper's assassinate can't be dodged by going invis. I'm not 100% sure if it gives true vision though.
Silences and Doom's doom also disable Riki's permanent invisibility.
I might be missing other "counters" to invisible heroes. But the ones I mentioned are the most likely to happen in a match. It certainly explains your death since Dazzle has dusts
EDIT: I forgot! One of the necro book summons also has true sight and Dazzle had one of those too.
The icon or whatever on top of Clinkz there means he has been dusted. Sentry wards also have that "icon" on top of them. Necrobook summon that gives true sight also has it, I think Beastmaster's hawk also has it. You have no way of knowing who is carrying gem unless you check your enemies inventory.
Spells are different. Track is a debuff that can be dispelled, Bloodseeker one is only when you're below certain hp threshold and Slardar's is also a debuff.
Also, bots are kinda pointless after 10-15 minutes, assuming you pick hard or unfair difficulties. The only great thing about them is that no one can cs like them, which makes laning phase challenging and something you can learn from. I play bots a lot, even more than regular matches, just to practice last hitting with every hero. It can also give a decent idea of the damage you can do (or receive from) to other heroes early game; which helps a lot knowing when to play passive and when to play aggresive.
I'm pretty sure you're playing on passive, easy or medium difficulty because those bots have no denies at all.
Co-op vs bots also has that little menu in case you want to keep practicing with bots but want something a bit more challenging.