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Depends on the amount of %boss hou have. Judging from that card I'm gonna assume you have quite a lot, so it wouldn't be that effective. I can't do the exact math but if you have lots of boss (I don't know the stats of your cane and other factors) something like 9-12% att would beat it already.
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[MENTION=10056]Carlosxc[/MENTION]; Then %att wins by a long shot.
Practically everyone I know went for 9-12%att instead of 18% boss lines so 9-12%TD most certainly doesn't beat it.
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Need a full check on how much %DMG and %Boss you have.
12%ATT is no different from getting that 35%Boss line while possessing ~290-292%B/DMG (means %Boss + %DMG). You are no where close to that limit...
If anything, your Bonus potential needs work.
Hadriel
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Phantoms already have 30% total damage from Aria buff and a 100% damage from DK's cross surge. You can get an extra 60% damage from final cut too, but its really a training type skill at best. In the end, just packing too much, don't need full math to notice you have too much already especially when you are aiming for 200%+ boss damage. Best to just straight out slap some % atk in between.
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Isn't Final Cut an entirely separate multiplier, so it wouldn't be considered %DMG? Needless to say, the conclusion (that %ATT for bonus potential is superior) would not change.
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Final cut is separate I know, for the 2 guys above me. I was just throwing it in for the sake of throwing it in. Even without it, its still too much right now, we all agree % atk is the way to go.