Peria Chronicles is a Korean sandbox thing with player-created quests
#1
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MMOcrier Wrote:Filed under: Betas, Fantasy, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox
[Image: p4.jpg]
Nexon is experimenting with a new Korean sandbox called Peria Chronicles. Steparu has a preview and a translated article with some particulars, among them an interesting user-generated content system that Nexon says alleviates the "need to farm and grind monsters alone to progress."

"If someone create[s] a quest, like 'save the princess,' we will patch it in the game," Nexon explains. "A random adventurer can then accept that user-created quest and earn gold from it. If they fail to complete the quest, the person that created the quest will earn gold from the user that purchased the quest."

The company has also thought of possible griefing scenarios. "Destroying user-created content is not easy compared to creating it. For example, if a player created a bridge, the players working in that area must vote for it to be taken down." If you're curious about combat gameplay, we've embedded a clip after the cut.Continue reading Peria Chronicles is a Korean sandbox thing with player-created quests
[Image: feedlogo.gif]Peria Chronicles is a Korean sandbox thing with player-created quests originally appeared on Massively on Fri, 15 Nov 2013 19:30:00 EST. Please see our terms for use of feeds.

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#2
Interesting concept there.
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#3
Whats with summons/pets MMOs now? I see them everywhere!!

That being said I wonder how sandboxy the game is, also I get they want to use this animeish artstyle but the graphics look kinda outdated(although the physic engine looks nice).
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#4
I'm so excited for this game :3
The project NT trailer got me so hyped : D
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#5
Looks very interesting, and with a lot of potential. User-created quests that reguary get patched into the game? Count me in, that sound great.
And the battle system seems nice. It's like you have a standart summoning attack that can combo and basicly shoots projectiles that are basic attacks, or large-scale-summons, like that large fire-ball at the end of the video, that act like a finisher and, probably, are super-rare. I wonder how you get these.
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#6
[video=youtube;J_vRbLz5bIs]http://www.youtube.com/watch?v=J_vRbLz5bIs[/video]
A trailer, uploaded by [MENTION=75]Spadow[/MENTION];
It seems really nice and I'm exited to try it. If it ever comes to Europe, that is.
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#7
This tickles my fancy, quite thoroughly.
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#8
Luxeraph Wrote:Whats with summons/pets MMOs now? I see them everywhere!!

That being said I wonder how sandboxy the game is, also I get they want to use this animeish artstyle but the graphics look kinda outdated(although the physic engine looks nice).

A Summon/Pet MMO has high potential for interesting mechanics and very large ability combinations. So long as it's polished and done properly, the possibilities are quite literally endless, and it's far easier to build into the game's balance when the core of the game is built around such a concept. It's far more likely to please more audiences as well because of the sheer number of combinations. Pretty easy to fit everyone's playstyles.

I personally didn't see anything wrong with the graphics outside of every female character having extremely short skirts and/or revealing tops. I wish that trend would die already but it never will.

Quote:The company has also thought of possible griefing scenarios. "Destroying user-created content is not easy compared to creating it. For example, if a player created a bridge, the players working in that area must vote for it to be taken down."

Still sounds like it's susceptible to griefing. People intentionally placing things in the way of regular players and then having enough people to win votes so it doesn't get destroyed. Reminds me of Waifu's horrid ecosystem concept.
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