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No Thunder Breaker Builds ?
#1
Just wondering cause we have WA/SM builds btu no TB/Striker ?
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#2
because pirates always get the shaft in MS,[SUB]almost[/SUB]no exceptions
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#3
Pirates suck.
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#4
Honestly... you really shouldnt need a guide for anything till 4th job. The lower level jobs are pretty simple , and the order usually doesnt matter too much, its more of maxing the right skills by the end. 4th job has more of a need because its more long term and takes quite a bit longer than the rest, so the order does matter more.
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#5
1st job: don't max Flash Fist
2nd job: choose between kick or wave (personally, I went with kick)
3rd job: don't max Thunder
4th job: 1 shark, 1 anchor, 1 Typhoon, 1 SI
- max Mastery
- max Thunder God
- max Electrify
- max Arc Charger
- max Typhoon
- max MH/anchor/shark
- max SI
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#6
http://www.ellinforest.com/forum/showthread.php?t=21488

Except now I'd push typhoon up to try and max it by 150.
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#7
If you're just going for 120 for the Link Skill, don't even bother putting a point into Annihilate, since it only hits one target and ideally, you'll be able to go 100-120 through Evolving World in 4 runs. (Stupid tutorial run now counting for the daily limit.)

And I'd definitely go with maxing Shark Sweep in 2nd Job, since it's what you'll link with Thunderbolt for mobbing.
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#8
A bit off-topic, but what's the best combo for 1 vs 1 and mobing? Should I use typhoon + thunder clap for mobbing implying I have the lvl 150 hyper? or should I use shark kick + thunder clap + typhoon (whenever I have 5 stacks or lightning)? and I have no idea what's the best combo for 1v1 I've been using sharck kick + thunder clap but I think that might change when I finish maxing anihilate. Any suggestion?
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#9
Annihilate is garbage tier. Pre-150 Shark Kick+Thunderclap is the main mobbing AND 1v1 (using Gale for the buff whenever possible). You need a high lvl of Annihilate for it to replace Shark Kick (like 14+ or something) in 1v1. Post-150 Gale+Thunderclap is the main mobbing AND 1v1.
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#10
Muppy Wrote:1st job: don't max Flash Fist
2nd job: choose between kick or wave (personally, I went with kick)
3rd job: don't max Thunder
4th job: 1 shark, 1 anchor, 1 Typhoon, 1 SI
- max Mastery
- max Thunder God
- max Electrify
- max Arc Charger
- max Typhoon
- max MH/anchor/shark
- max SI

Shark Kick is stupid fast and I use it in 4th job, leave Wave unmaxed since half the time it doesn't even fucking work.

I would move Arc Charger before electrify, +40% damage for free >>>>>>>>>>>> More HP any day of the week. You can get by with the minimum amount of HP, which I define as "the most monsters do to you plus one heart point".
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#11
tecul1 Wrote:Annihilate is garbage tier. Pre-150 Shark Kick+Thunderclap is the main mobbing AND 1v1 (using Gale for the buff whenever possible). You need a high lvl of Annihilate for it to replace Shark Kick (like 14+ or something) in 1v1. Post-150 Gale+Thunderclap is the main mobbing AND 1v1.
so I should be using thunder clap + gale even if I have to sacrifice the 5stack buff and 45% PDR?
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#12
McAwesomesauce Wrote:I would move Arc Charger before electrify, +40% damage for free >>>>>>>>>>>> More HP any day of the week. You can get by with the minimum amount of HP, which I define as "the most monsters do to you plus one heart point".

Yeah, that's totally valid as well since Electrify is only 10 points anyway.
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#13
Since I don't have a high lvl TB, this is just an assumption:

Gale and Annihilate don't stack Lightning Buffs, but the skills they're chained to do, so although the stacking is slower, it's still stacking.

If that's not the case, I would assume Shark Kick+Thunderclap until 5 stacks would be the way to go, but Gale eats up the stacks anyway, doesn't it?
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#14
tecul1 Wrote:Since I don't have a high lvl TB, this is just an assumption:

Gale and Annihilate don't stack Lightning Buffs, but the skills they're chained to do, so although the stacking is slower, it's still stacking.

If that's not the case, I would assume Shark Kick+Thunderclap until 5 stacks would be the way to go, but Gale eats up the stacks anyway, doesn't it?
yup, Gale eats up the stacks whenever you use it
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#15
Just to quote JT, then:
JoeTang Wrote:If you have ~40% Total Defense Ignore, Annihilate is useless for bossing unless they have over 100% Defense. Typhoon + Thunderclap is stronger. If you have little or no defense ignore, using Typhoon for only the buff and using Annihilate + Thunderclap for attacking is better for higher defense targets.

Maxed Thunderclap is always stronger than Shark Kick. The only reason you would use the two in combination is if you're below 150 and can't spam Typhoon. The only reason you would use Shark Kick instead of Thunderclap is if your Thunderclap is below 15ish
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#16
tecul1 Wrote:Just to quote JT, then:

thanks, I only have 22% PDR withouth the lightning buff, so I guess I'll be using anihilate and thunderclap.
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#17
Wouldn't Typhoon always giving you a damage buff, regardless of whether it's going to be better or worse, be a loss of damage? Or is the loss less compared to using other combinations?
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