2013-04-30, 06:56 PM
Well, party play became total pomegranate now.
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KMS 1.2.193 - Dawn Warrior Revamp and Colossus
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2013-04-30, 07:13 PM
Thorr Wrote:Since Girasol probably knows how upset we'd be if it was confirmed, I am sure that Nexon would not let him say nor even hint if it would be true. That's just good PR practice. We'd only possibly hear it if it was NOT true. Last thing Nexon would want is a premature player revolt and mass exodus. Well, it could be said that if Girasol ignores it, then we have our answer regardless. And think, for a moment. The nerf to bonus exp would undoubetedly devastate the sales of 2x cards, would it not? Regardless of when it happens, both sides will suffer and decline. Such decisions are akin to financial suicide.
2013-04-30, 07:18 PM
Zerard Wrote:Well, it could be said that if Girasol ignores it, then we have our answer regardless. And think, for a moment. The nerf to bonus exp would massively devastate the sales of 2x cards, would it not? Regardless of when it happens, both sides will suffer and decline. It kills pretty much everything that was good. It will kill all bonuses calculated off the base if you are unable to multiply the base. It's an insane amount of lost experience. Just the effect of this on partyplay zones is massive. Nobody will want HS Holy Symbol anywhere anymore because it will be a waste. (Sure, kill bishops even more, nexon..)
2013-04-30, 07:54 PM
Has anyone seen any stats of the perm badge that drops from the colossus area?
I'm interested in seeing if they can have the same stats as Spiegelmanns badges. Sometimes they come out with red names and like 10 ATT or something, as well as other stats. If the perm badge can get the same degree of stats, it would definitely be worth it for everyone to farm.
2013-04-30, 08:32 PM
Thorr Wrote:It kills pretty much everything that was good. It will kill all bonuses calculated off the base if you are unable to multiply the base. It's an insane amount of lost experience. Just the effect of this on partyplay zones is massive. Nobody will want HS Holy Symbol anywhere anymore because it will be a waste. (Sure, kill bishops even more, nexon..) Uh people will definitely still want hs. If I am forced to get crap exp, I would rather have that + an extra line of crap. Low exp gain < slightly higher exp gain
2013-04-30, 09:27 PM
CrazyForDex Wrote:Uh people will definitely still want hs. If I am forced to get crap exp, I would rather have that + an extra line of crap. Low exp gain < slightly higher exp gain Apparently MoldyBunny must be a bishop. But, to your point, remember this. If you fight a 1000 Exp monster with nothing but HS, you will get 1000 + 500. On 2x? 1000 + 1000 + 500 On 2x with a 2x card? 1000 + 1000 + 1000 + 500 Wanna see what happens if you are in a party of 4 equal level players fighting that same monster? You will get 400 + 200 + 160 party bonus side by side in LHC of a 1000 exp mob with 4 equal party members during 2x with HS in the party. Current: Base is comprised of 2 x 1000 x 1.5 = 3000 Base = 20% damage + 20% by level = 40% * 3000 = 1200 Party bonus = 40% initial + 3x 50% = 2280 Total = 3480 New: Base is comprised only of monster's raw base Base = 40% * 1000 = 400 2x bonus = 400 HS = bonus = 200 Party bonus = 760 Total = 1760 The effect of HS in the first scenario is 400 base exp + 760 party exp. That's a significant amount The effect of HS on the new scenario is 200 Exp. It suddenly is no longer worth having HS instead of another attacker since you need kill rate desperately to get any decent Exp. This is why I say it affects HS as greatly as it does. Sad thing is that the math above shows that LHC experience would literally be cut in half if this change comes to GMS.
2013-04-30, 09:34 PM
Eh, I grind so little that I'm not entirely sure how I feel about that change to the exp. It will make training my mules a bit more of a hassle now though, so that's definitely irritating...
![]() It might have been them trying to make non-Party Play training grounds into a more viable alternative. But then, there are definitely better ways of doing that if that's the case.
2013-04-30, 09:40 PM
Sorien Wrote:Eh, I grind so little that I'm not entirely sure how I feel about that change to the exp. It will make training my mules a bit more of a hassle now though, so that's definitely irritating... Meh, I say remove party zones and replace it with a new general party bonus of 25% per party member. (It has to be at least that make it worthwhile with the current exp ratio.)
2013-05-01, 03:32 AM
After I saw this change and had some time to think about it I guess I'll be settling for a level 100 Xenon and DB and now I'm eternally glad I got my Phantom to level 200 before April hit.
2013-05-01, 04:01 AM
Razmos Wrote:Has anyone seen any stats of the perm badge that drops from the colossus area? Hmm I don't have a SS right now, but I think they do give stats like Spiegelmann's badge. So far the best I got was 5 wa and they drop rather often from the boss.
2013-05-01, 05:41 AM
Sonic Wrote:Hmm I don't have a SS right now, but I think they do give stats like Spiegelmann's badge. So far the best I got was 5 wa and they drop rather often from the boss.Wow, good to know! thank you
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