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[Draft] Daemarius' Infighter Guide
#1
Tell Frylock and Meatwad the cat's out of the bag, Dae is back

[SIZE="4"] UPDATES! [/SIZE]
Last Updated: Nov 17th, 00:13 EST

New Skill Builds!
  • Added a new section on Damage!
  • Moved Storyline

[SIZE="4"] Greetings! [/SIZE]
As some of you have heard, we've received a good chunk of Pirate data in our latest patch

In light of this new information I have decided to put my knowledge of the Pirate skills to good use, and have prepared what I think, is a decent skill build for the Infighter. Not only that, but Im adding in a little story line too, as I feel a post with just a stat build is extremely boring.

EDIT - Moved the storyline here

[SIZE="4"] HUGE NOTICE! [/SIZE]
I give FULL credit for the Pirate Skills information to Fiel of SP.net, and all those who helped him. You can see the data for yourselves at the following links:

Pirate Skills
4th Job Pirate Skills

[Image: EB.png][SIZE="4"]Infighter Videos[/SIZE]
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[Image: QM.png][SIZE="4"] Building Your Pirate [/SIZE]
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[Image: SK.png][SIZE="4"]Your Basic Pirate[/SIZE]
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[Image: DU.png][SIZE="4"]The Way of The Infighter[/SIZE]
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[Image: EC.png][SIZE="4"]The Buccaneer's Path[/SIZE]
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[Image: ST.png][SIZE="4"]The Viper's Prestige[/SIZE]
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[SIZE="4"]Recommended Training Areas[/SIZE]
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[SIZE="4"]Dexless, Low Dex, and Regular Dex Brawlers; An In-Depth Look[/SIZE]
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[SIZE="4"]Credits[/SIZE]
Fiel - For Pirate skills info (and this forum)
Loose - Helped with training areas and skill build suggestions
IsaacGS - Helped with training areas and skill build suggestions
JoeTang - Great insight and help with 2nd job, as well as training areas
ShiKage - For testing out my builds in jMS and letting me know its more or less pretty accurate
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#2
I like the guide in general, but for 30-50, you can't live off of CPQ, other than that, I like it.
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#3
The Frylock/Meatwad thing was for the event only xD But if you want to leave it there, that's your choice.

Suggestion: you should probably point out peculiars about the skills that aren't otherwise obvious. I did this for my LOLPALLY guide and gave way more than just the numbers for each skill level, such as the hidden cool-down timer for Rush.

Looking good so far. Keep it up!
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#4
The info on super kairin is wrong. You don't have to beat her, you only need to survive 10 minutesCool
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#5
JakeAndBake Wrote:The info on super kairin is wrong. You don't have to beat her, you only need to survive 10 minutesCool

No, not ten, two.
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#6
ShiKage Wrote:No, not ten, two.

Only two minutes? Isn't that pretty easy?
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#7
Yeah, it is. That's why I was kind of bummed out when I fought Kairin for Super Transform. Sad
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#8
I have a question, what makes MP Recovery so much better than Oak Barrel? Sure it'll save mesos but what does it do, exactly?

Other than that, this is a very good guide. I was thinking about doing FoG at 51, and this kinda pointed me in the right direction. Big Grin
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#9
When did this....?

How did....?

WHERE DID THIS COME FROM!?!?!

lol.... guess its back

Berzerk Wrote:I have a question, what makes MP Recovery so much better than Oak Barrel? Sure it'll save mesos but what does it do, exactly?

Other than that, this is a very good guide. I was thinking about doing FoG at 51, and this kinda pointed me in the right direction. Big Grin
Well the fact that Oak Barrel is more or less a nerfed version of Dark Sight, it just makes me think "well why bother"

But as always and as Ive said before: Its your Pirate, build it to your playstyle. If you dont mind not saving mesos and would rather have Oak Barrel, go for it. It isnt one of those things that will make or break your Brawler (unlike skipping Straight for Dash or something)
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#10
0mgP1r4tes Wrote:When did this....?

How did....?

WHERE DID THIS COME FROM!?!?!

lol.... guess its back


Well the fact that Oak Barrel is more or less a nerfed version of Dark Sight, it just makes me think "well why bother"

But as always and as Ive said before: Its your Pirate, build it to your playstyle. If you dont mind not saving mesos and would rather have Oak Barrel, go for it. It isnt one of those things that will make or break your Brawler (unlike skipping Straight for Dash or something)
I bumped it suggesting you add more to 30-50 training areas because you can't live off of cPQ. xd
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#11
You should add that to the unfunded maxing Quick Motion right after somersault kick helps alot with accuracy early on(pot money is a lot easier to come by means you can go to stronger monster with less dex equips and more str/atk stuff.

You should also add that doing every quest on maple island is very fast exp and can get you off faster.
I have a suggestion for the level 20 area of leveling.
20-23/25
Wooden mask/Rock mask were amazing exp for me(Brawler), and if you have someone to take the bottom/top of the map its even faster because you wont have to move around so much.
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#12
Elmo Wrote:You should add that to the unfunded maxing Quick Motion right after somersault kick helps alot with accuracy early on(pot money is a lot easier to come by means you can go to stronger monster with less dex equips and more str/atk stuff.

You should also add that doing every quest on maple island is very fast exp and can get you off faster.
I have a suggestion for the level 20 area of leveling.
20-23/25
Wooden mask/Rock mask were amazing exp for me(Brawler), and if you have someone to take the bottom/top of the map its even faster because you wont have to move around so much.

with 20 dex your fine for a good amount of time. Quick motion is the last thing you need and really I would rather get 1 double fire for lulz then get dash. It may be in JMS but dash has a nasty delay when activating which can disrupt skill conjunction and cordination (whatever the hell you want to call it). So the most popular opinion I hear about infighters is that AVOID DASH period, especially with a useless dash that only drains MP, but thats my 2 cents.
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#13
Arroz Wrote:with 20 dex your fine for a good amount of time. Quick motion is the last thing you need and really I would rather get 1 double fire for lulz then get dash. It may be in JMS but dash has a nasty delay when activating which can disrupt skill conjunction and cordination (whatever the hell you want to call it). So the most popular opinion I hear about infighters is that AVOID DASH period, especially with a useless dash that only drains MP, but thats my 2 cents.
Dash in GMS has no delay, and if anything you can always jump cast it
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#14
i havent started to build my infighter yet , but i do plain on making 1 after my GS is boring . my build for my infighter would be SSK then fist then 10 dash then 11 bullet time .. thats just me . now you may be asking why 11 bullet time and 10 desh? well i am one of the few who aren't stupid enough to double tap the arrow keys while going place to place/ or training .... in fact on my GS i have to set a key to start dash ...
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#15
Whatever the storyline is, the thread it was in no longer exists.
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#16
randompeep Wrote:Whatever the storyline is, the thread it was in no longer exists.

It was an epic story I made about a Mapler becoming a Pirate.
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