GMS v118 - Potential update, Fantastic Themepark
Cere Wrote:o_O

So... if you want a link skill, just spend NX? Wow.

I think it was restricted to Explorers only.. i think.

It's not like global didn't sell instant level 30 characters back in the day anyway.
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Nanorisk Wrote:[Image: 9201238.png]



Oh. Dear. God.
There's just....too much.

Oh God Mario Party meets MapleStory.
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Sewil Wrote:Anyone know why they switched encryption? None of my repackers seem to work.

Select BMS.
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What... is this? :f6:
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Anyone having an issue with Ultimate Explorer creation or was there something before the Champion Update?
My Mihile can only make females UEs.

Well at least people can make a female UE with Mihile.
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So is there a better way to get extra potential on your already made stuff? This 5%/10% and 100% fail BS is definitely not going onto any of my 50+mil weaponry.
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Worthyness Wrote:So is there a better way to get extra potential on your already made stuff? This 5%/10% and 100% fail BS is definitely not going onto any of my 50+mil weaponry.

Some of the bigger bosses have a chance to drop 10% ones that have no chance to explode.
There's also the Cash Shop packages that should be coming in the near future.
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Worthyness Wrote:So is there a better way to get extra potential on your already made stuff? This 5%/10% and 100% fail BS is definitely not going onto any of my 50+mil weaponry.

v118 Update Notes Wrote:Bonus Potential can be added with Slot Carvers. Basic and Intermediate Potential Slot Carvers drop from normal monsters, while Advanced drop from bosses. Superior Potential Slot Carvers can be found in the GachaponGachapierrot.
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Green4Ever Wrote:Some of the bigger bosses have a chance to drop 10% ones that have no chance to explode.
There's also the Cash Shop packages that should be coming in the near future.
Is there a list of which bosses? I'm not pro enough to have many in my Codex that could be considered ~big~, I don't think :'D
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Any idea about the limits of the CS Maple Berets? I'm assuming the fact that they are marked by the CS tag, that they can't be Chaos'd and that most likely Protection/Shield etc. scrolls don't work with them. There's also the question of if Androids equipped with them will still give you the stats.
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Cere Wrote:Is there a list of which bosses? I'm not pro enough to have many in my Codex that could be considered ~big~, I don't think :'D
Amount of Familiars has not changed since v102. We're probably not getting anymore bosses added to it unless there is a major update to add all the new mobs.
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AzureKite Wrote:Amount of Familiars has not changed since v102. We're probably not getting anymore bosses added to it unless there is a major update to add all the new mobs.

Familiars? I meant I wouldn't be able to check drop info for, say, Von Leon or Empress or PB, since I haven't ever killed them, so I was asking which bosses dropped the non-booming slot carvers.
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Cere Wrote:Familiars? I meant I wouldn't be able to check drop info for, say, Von Leon or Empress or PB, since I haven't ever killed them, so I was asking which bosses dropped the non-booming slot carvers.

All expedition bosses for sure, except Balrog, I would guess, and Hilla and Aky don't have cards, but I would assume they do as well.
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By "Rainbow Label Ring (1 day) - [8000 NX], Rainbow Quote Ring (1 day) - [9000 NX]", are they permanent rings for sale for 1 day?

And may I ask how they look like?
There seems to be 2 Rainbow Label and 2 Rainbow Quote rings in CS.
Are they the blue one with rainbow corners or the deep blue one with clouds?

I'd really like to know, thanks!! Smile
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Was the Lapis Sword also added to the Warrior DNPQ box, or is it unreleased for now?
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Does anyone have a picture of what Vivacious Wavy Hair looks like? Thank you in advance.

EDIT: Nvm it turns out it's actually Lively Wave for any of you who are wondering.
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Quote:Blaze:
New - Hardcore readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec, Enemy DEF ignored: #ignoreMobpdpR%)
New - hcTime (1) (1)
New - y (200) (200)
New - hcProp (5) (roundUp(level/6))

Hi, may I know the meaning of hcTime and hcProp?
How do I read this extraction? eg. number of hits, skill % etc etc.
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angst01 Wrote:Hi, may I know the meaning of hcTime and hcProp?

I believe the hc stuff is specifically for Battle Mode, someone can correct me if I'm wrong.

angst01 Wrote:How do I read this extraction? eg. number of hits, skill % etc etc.

This thread shows changes made from the last patch, so unless the skill is new (or in the case of the example below, moved) it will probably only show changes in dmg here.
Fiel Wrote:Brandish:
New Skill
New - Name (Brandish)
New - Description (Perform a double attack on enemies in front of you.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount)
New - Max level (20)
New - Delay (brandish1 - 840 ms, brandish2 - 840 ms)
New - Hitbox (150%)
New - Final attack (1H Sword, 1H Axe, 2H Sword, 2H Axe)
New - Info (type = 1, areaAttack = 1)
New - mpCon (16) (10+roundDown(level/3))
New - damage (210) (170+2*level)
New - mobCount (3) (3)
New - attackCount (2) (2)

New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)

^ Example of Brandish that was just moved to 2nd job advancement.
Notice everything from "Max level" to "attackCount".
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