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[1.2.18(1/2)] New PQ?
#21
Lvl 140 purple snail!!!@!@@@@@@@@


btw
isn't that the trees from the masteria's map?
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#22
The purple snail is not level 140, as I said before, it's level 10. All the stats for these monsters are on strategywiki already...

The trees are leafre trees. They have nothing to do with NLC, except they might have been reused there.

Nothing else really noteworthy, PQs are mostly server-side so we can't really figure out what's going on in it, just that it doesn't have any real monsters (those snails/pigs/etc. all only have 10 HP, the trees have a 10 damage cap.) and seems to be more based on quizzes and puzzles than fighting monsters. the level caps won't be implemented until it hits the official server, so I can't even be sure on that.
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#23
IsaacGS Wrote:The purple snail is not level 140, as I said before, it's level 10. All the stats for these monsters are on strategywiki already...
We know its not a lvl 140 purple snail, its from a joke that NxProse said.
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#24
Itachi54647 Wrote:We know its not a lvl 140 purple snail, its from a joke that NxProse said.
...

Yes, I'm aware of that. Cactuar asked prose about a 140 purple snail. I'm just saying, for the sake of all the people who are being mislead by "OMG 140 SNAIL" that's it not level 140, it's actually level 10.
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#25
DrRusty Wrote:Where the fk is my 120+ pq at !!!!!!!!!! Honestly....... It'd be so nice to take a break from training at a high lvl, do a pq, and still get decent exp.....

cpq from 40-> 50 and superhighlvlgodlyPQ from 120->150

Is that even possible? Seeing as my highest lvl character is only 104, I don't know the exact numbers, but doesn't the exp curve get even more insane each lvl 120+? The only way for it to still be worth doing for exp in 14x, if it was say 120-150, would be for the pq to give a lvl 120 like 30% each time. Unless they somehow changed it so that different lvl groups get different exp rewards
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#26
Birdie Wrote:Is that even possible? Seeing as my highest lvl character is only 104, I don't know the exact numbers, but doesn't the exp curve get even more insane each lvl 120+? The only way for it to still be worth doing for exp in 14x, if it was say 120-150, would be for the pq to give a lvl 120 like 30% each time. Unless they somehow changed it so that different lvl groups get different exp rewards

oh my god perfect idea. 120-130 gets a certain amount, 130-140, etc, But it is fixed so after about 5 levels into the range grinding becomes a better alternative. Forcing players not to depend on just pqs, but also letting them use pqs to have a break. Great!
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