KMST 1.2.452 - More Adventurer Hyper Skills
Captain Wax Wrote:I don't know if it is possible but I am questioning if it's worth it because it's delay isn't too bad
Delay (HY522bigFatBoy - 1080 ms)

Fun Fact: It's faster than Fusillade!

Fusillade is slow as balls, I would have taken a 20% delay reduction (1760 -> 1408) over an extra hit or more targets.
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emailbox Wrote:I can't believe the new Shadower self-buff has no cooldown. Oh my god this is amazing <3

Flip the Coin doesn't have a cooldown, but it should automatically reset every 30 seconds. i.e. the buff icon will appear to refresh each time it activates, but it will actually only be a 30 second duration starting from the very first activation, like every other stack based skill except Arcane Aim.

Bribery Wrote:Going by JoeTang's tables, Sairs are slightly stronger than BMs and Mercedes after the Hyper Skill update. In practice we're probably a little weaker since the All Aboard summons are really derpy and spend more time walking around than actually attacking. Anyways, the point is that we're really not that far off in damage.

A key advantage we have over Bow Masters, aside from better mobbing, is our high status resistance. With Jolly Roger and the new hyper skill, we have 45% base status resistance. That's more than all adventurers except Bishops and it's comparable to what the new OP classes have. High status resistance really comes in handy against a lot of bosses and leads to faster boss runs.

The Rapid Fire buffs are a little useless for those who cap with Rapid Fire. However, they come in handy against bosses with physical resistance (like PB and Empress) since it's a lot harder to cap against those. My only complaint is that they wasted Hyper Skills on Double-Barrel instead of buffing Brain Scrambler or one of our summons, but at least it's easier to choose which 5 skills to use. I hope that they buff Brain Scrambler and improve the All Aboard summons eventually, but otherwise Sairs are fine the way they are.




Does anyone know if it's possible to delay cancel Big Fat Boy with the Battleship mount?

The issue with Corsairs is just how little damage Captain's Dignity does compared to Rapid Fire. The discrepancy leads to a very misleading cap/s, since you need 3x your RF damage to cap with it. i.e. you need to be hitting 3m per RF to cap with Captain's Dignity.
Along with this, Assemble Crew constitutes over 5m/s in my tables, and about 1.4x the %/s. Octopus on the other hand is only about 1m/s and very little %/s.

RedRaven16 Wrote:Actualy I don't think big fat boy would be detrimental to dps at all it takes about 1 sec and does 10 hit while rf in 1 sec does what 8.33 hits? and by the time you can cap with majestic presence you'll be doing 4x as much per line of BFB

Big Fat Boy is extremely insignificant to %/s (less than 100%/s), but adds a potential ~4m/s to your overall max damage.
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Going off of what [MENTION=172]Bribery[/MENTION]; said, it is pretty surprising that Nexon didn't give BMs any status resistance in this update- it is one of the things we really need.

My only hope is that they make some changes before this patch reaches the live KMS server.
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I had wondered why they used the wrong variable for +Damage% for Flip the Coin, and I've discovered they are all incorrect.
The readout should be:
Activates on Critical Hits - MP Cost: #mpCon, Duration: #time sec, Per Stack - Damage: +#indieDamR%, Critical Rate: +#x%, Max Damage: +#indieMaxDamageOver - Maximum Stacks: #y
Activates on Critical Hits - MP Cost: 50, Duration: 30 sec, Per Stack - Damage: +4%, Critical Rate: +8%, Max Damage: +10000 - Maximum Stacks: 5

There also appears to be a "chance" to activate on Critical Hits, i.e. it's not guaranteed on every Critical Hit. If anyone has a Shadower in KMST, they should try Assassinate's final hit (100% critical) like 20 times to see how often it actually activates, as well as Edge Carnival to see if you can gain more than one stack per target. Every demonstration video shows you can even gain 5 stacks in one Meso Explosion (also confirming once again that ME crits, but just does not display pink)

The icon also does not appear to refresh when you gain new stacks, which is what should happen. Hopefully, this is a bug fix for other skills like Combo Attack, Trinity, etc. where their icons refresh when a new stack is gained despite the buff duration not changing.
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JoeTang Wrote:Flip the Coin doesn't have a cooldown, but it should automatically reset every 30 seconds. i.e. the buff icon will appear to refresh each time it activates, but it will actually only be a 30 second duration starting from the very first activation, like every other stack based skill except Arcane Aim.

Yeah, I figured this would be the case. It would be too strong if the timer reset with every proc. Even still, if it can be placed on an autobuff gem, I'd gladly replace Booster with it. Since you said it procs on ME as well, I don't think charging it to full stacks would take more than 2-3 attacks.
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emailbox Wrote:Even still, if it can be placed on an autobuff gem, I'd gladly replace Booster with it.

No it can't. It can only activate when your attack gets a critical.
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Wait, so it's a passive? I was under the impression it was an active skill you needed to press every 30 seconds. If it's passive that's actually better since one is using less time casting buffs.
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What the hell does it mean when the type is "Strength"?
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So... How does the Fatal venom skill for Night Lords work? Because if it doesn't stack with venom... And not only that, does it stack with itself? Or what happens with it? It's a bit confusing.
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