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Status resist in Azwan inner ability lines
#1
On shakar96's blog, he lists

Abnormal Status Resistance: +1%~+10%.

as one of the lines available for inner ability, where as the list on basil doesn't show this.

I'd really like to know whether it's available instead of blindly using circulators for a line that may not be available.
#2
Did [MENTION=1]Fiel[/MENTION]; extracted the potential Inner Abilities for GMS? You could look in there if he did
#3
nope, this is the only thing related to resistance there is:

Additional Damage on Targets with Abnormal Status
#4
ShinkuDragon Wrote:nope, this is the only thing related to resistance there is:

Additional Damage on Targets with Abnormal Status

is your source basil? i'm hesitant to take their information as 100% accurate as i often see mistakes in their database.
#5
There is no status resistance, this is straight from the data.

Here's all of them. There's no subdivision in the data based on Inner Ability rank, so I dunno about that. d() is the floor function (round down the values in the parenthesis), u() is the ceiling function (round up the values in the parenthesis). The level doesn't really matter in that you can't really level up the ability, I assume you're randomly assigned a level upon using a circulator in order to vary the effect of the bonus.


Inner AbilityVariable NameEquationMaximum LevelMaximum Effect
+STRstrFXx40STR +40
+DEXdexFXx40DEX +40
+INTintFXx40INT +40
+LUKlukFXx40LUK +40
+AccuracyaccX10*x40Accuracy +400
+AvoidevaX10*x40Avoid +400
+DEFpddX10*x40DEF +400
+MDEFmddX10*x40MDEF +400
+MaxHPmhpXx*1540HP +600
+MaxMPmmpXx*1540MP +600
+JumppsdJump2*u(x/3)30Jump +20
+SpeedpsdSpeed2*u(x/3)30Speed +20
+ATKpadX3*u(x/3)30ATK +30
+MATKmadX3*u(x/3)30MATK +30
Crit Ratecrx30Crit Rate +30%
+All StatsstrFX, dexFX, intFX, lukFXx40All Stats +40
BoosteractionSpeed-110-1 Weapon Speed
DEF to MDEFpdd2mddu(x/4)4010% DEF to MDEF
MDEF to DEFmdd2pddu(x/4)4010% MDEF to DEF
Accuracy to MPacc2mp5*u(x/4)4050% Accuracy to MP
Avoid to HPeva2hp5*u(x/4)4050% Avoid to HP
STR to DEXstr2dexu(x/4)4010% STR to DEX
DEX to STRdex2stru(x/4)4010% DEX to STR
INT to LUKint2luku(x/4)4010% INT to LUK
LUK to DEXluk2dexu(x/4)4010% LUK to DEX
Level to ATKlv2pad20-2*d(x/2)10+1 ATT for Every 10 Character Levels
Level to MATKlv2mad20-2*d(x/2)10+1 MATK for Every 10 Character Levels
% AccuracyaccRx2020% Accuracy
% AvoidevaRx2020% Avoid
% DEFpddRx2020% DEF
% MDEFmddRx2020% MDEF
% MaxHPmhpRx2020% MaxHP
% MaxMPmmpRx2020% MaxMP
% Accuracy (Hit) Ratearu(x/2)2010% Hit Rate
% Evasion Rateeru(x/2)2010% Evasion Rate
% Boss DamagebdRx2020% Boss Damage
% Non-Boss DamagenbdRu(x/4)4010% Non-Boss Damage
% Tower DamagetdR2*u(x/3)3020% Additional Damage on Aswan Towers
Instant Kill for Suppy Mode MonstersminionDeathPropu(x/4)4010% Chance to Instantly Kill Aswan Supply Mode Monsters
Increased Damage on Monsters Inflicted with Status EffectsabnormalDamRu(x/4)40+10% Damage to Monsters Inflicted with Status Effects
Accuracy to Damageacc2damx*2+u(x/2)2030% Accuracy to Damage
DEF to Damgepdd2damx*2+u(x/2)2030% DEF to Damage
MDEF to Damagemdd2damx*2+u(x/2)2030% MDEF to Damage
DEF to Damage Range (Magic)pdd2mdxu(x/3)3010% DEF to Damage Range (Magic)
MDEF to Damage Range (Physical)mdd2pdxu(x/3)3010% MDEF to Damage Range (Physical)
Ignore CooldownnoCoolPropx2020% Chance to Ignore Skill Cooldown
Increase Passive Skill LevelpassivePlus110+1 to All Passive Skills
Increase Skill TargetstargetPlus110Hit 1 Additional Target
Increase Buff DurationbufftimeRx+u(x/4)40+50% Buff Duration
Item Drop RatedropRu(x/2)40+20% Item Drop Rate
Meso Drop RatemesoRu(x/2)40+20% Meso Drop Rate
+STR and +DEXstrFX, dexFXx, u(x/2)40STR +40, DEX +20
+STR and +INTstrFX, intFXx, u(x/2)40STR +40, INT +20
+STR and +LUKstrFX, lukFXx, u(x/2)40STR +40, LUK +20
+DEX and +INTdexFX, intFXx, u(x/2)40DEX +40, INT +20
+DEX and +LUKdexFX, lukFXx, u(x/2)40DEX +40, LUK +20
+INT and +LUKintFX, lukFXx, u(x/2)40INT +40, LUK +20
+DEX and +STRdexFX, strFXx, u(x/2)40DEX +40, STR+20
+INT and +STRintFX, strFXx, u(x/2)40INT +40, STR+20
+LUK and +STRlukFX, strFXx, u(x/2)40LUK +40, STR+20
+INT and +DEXintFX, dexFXx, u(x/2)40INT +40, DEX +20
+LUK and +DEXlukFX, dexFXx, u(x/2)40LUK +40, DEX +20
+LUK and +INTlukFX, intFXx, u(x/2)40LUK +40, INT +20
#6
Azylus Wrote:is your source basil? i'm hesitant to take their information as 100% accurate as i often see mistakes in their database.

maplearchive. also, look at the post above mine
#7
iAmFear Wrote:There is no status resistance, this is straight from the data.

ShinkuDragon Wrote:maplearchive. also, look at the post above mine

Thanks, both of you.


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