2011-10-21, 05:45 PM
Excuse me but what Fiel does with his lady friends is not SP's business.
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Patch Available - KMST 1.2.406
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2011-10-21, 05:47 PM
Rick Wrote:Excuse me but what Fiel does with his lady friends is not SP's business. You're just jealous because you're not one of them.
2011-10-21, 05:47 PM
Sometimes I really want to punch Nexon in the face. Hard.
Why are you putting images in with skill strings?
2011-10-21, 05:51 PM
Viaje Wrote:False. Twice. How many times do you pass 20% scrolls though? It barely activates for me so that's just a personal luck thing. It's tanking related because they regain HP faster than they take damage. Lol I'm being smug? Excuse me for making a mistake. I'm just saying it like it is, having more pure dodge rate helps more when the monster will one-hit you no matter how much HP or defense you have. :l The thing is, since when are paladins expected to be attackers in a boss party? Threaten, Combat Orders, and sweeping up mobs, that's basically their job at this point in time. Perfect being bosses like Papulatus and Pianus where they're elementally weak and don't summon any obstructions that directly get in your way. I didn't know Blast had 20% defense ignore, slipped my mind. I should just stop arguing on SP because this is dumb. Paladins don't do their job of being the "party shield", and some classes can survive better than them, that's the bottom point.
2011-10-21, 06:10 PM
Baklava Wrote:How many times do you pass 20% scrolls though? It barely activates for me so that's just a personal luck thing.I'd pass a 20% scroll 1 out of ever five times, a statistic I hardly find to be insignificant. Baklava Wrote:It's tanking related because they regain HP faster than they take damage.That's not tanking. By that definition, Clerics are tanks. Baklava Wrote:Lol I'm being smug? Excuse me for making a mistake. I'm just saying it like it is, having more pure dodge rate helps more when the monster will one-hit you no matter how much HP or defense you have. :lYes, adding a 'derp' after you've been corrected is being smug. And a dodge rate only helps for as often as the dodge rate activates. Should it fail against a monster that will OHKO you, you will die. For that reason, defense is superior as the hypothetical situation you have presented simply doesn't exist. Baklava Wrote:The thing is, since when are paladins expected to be attackers in a boss party? Threaten, Combat Orders, and sweeping up mobs, that's basically their job at this point in time.Why are we suddenly talking about boss parties? Baklava Wrote:Perfect being bosses like Papulatus and Pianus where they're elementally weak and don't summon any obstructions that directly get in your way. I didn't know Blast had 20% defense ignore, slipped my mind.Papulatus is not weak to any element. Also, summoned mobs can't get in the way of Blast. Baklava Wrote:I should just stop arguing on SP because this is dumb. Paladins don't do their job of being the "party shield", and some classes can survive better than them, that's the bottom point.No, you should just stop making pomegranate up. The only class that survives better than a Paladin are Demon Slayers. Paladins have also never been tasked with being a "party shield"; that's just what people would like them to be.
2011-10-21, 06:16 PM
how about this, reduce charges from 20 to 15 (it's 20 max right?) move holy to third job, add some aggro inducing technique, or heck, something that makes the boss do certains moves less (1/1's from bosses, or status effectr skills, whatever, varies depending on the boss) and add an elemental reset skill.
good enough to make charges viable and give the paladin some help with the damage that the party receives. also, if anyone is complaining about blast's range at zakum, how about you try with sacrifice. which btw, godly enough paladins can outdamage. btw viaje, at empress, i find pallies to be very balanced, the empress herself is immune to the elements, but each summon is vulnerable to a pally element (bar hawkeye, but he is lulzy easy) you could say it's balanced amongst different mobs. oh, and fiel's back and raging at nexon already, the world is working as intended again xD
2011-10-21, 06:24 PM
ShinkuDragon Wrote:how about this, reduce charges from 20 to 15 (it's 20 max right?) move holy to third job, add some aggro inducing technique, or heck, something that makes the boss do certains moves less (1/1's from bosses, or status effectr skills, whatever, varies depending on the boss) and add an elemental reset skill.I like Holy being in 4th Job (despite not having it yet). If you move it to 3rd Job, then Fire Charge will never be used. The only problem with Holy Charge is that it's not enough of a boost. Right now, it's 20 points for +7% over Fire Charge. Ideally, it would be as much as +50%. I've been saying for a while that they need to turn Threaten into our aggro-inducing skill. Basically, it would just turn the user into a walking Puppet. It would keep the def and atk reduction to keep it useful in 1v1 situations. ShinkuDragon Wrote:also, if anyone is complaining about blast's range at zakum, how about you try with sacrifice. which btw, godly enough paladins can outdamage.I was gonna this earlier, but I'm pretty sure Blast's range is better than Sacrifice. Really, Dark Knights need that fixed. ShinkuDragon Wrote:btw viaje, at empress, i find pallies to be very balanced, the empress herself is immune to the elements, but each summon is vulnerable to a pally element (bar hawkeye, but he is lulzy easy) you could say it's balanced amongst different mobs.I was going to mention the summons there, but I have no personal experience so I'm not sure how often the summons are around. I just find it bitchy of Nexon to block all elements when it only negatively affects one class.
2011-10-21, 06:25 PM
Viaje Wrote:I'd pass a 20% scroll 1 out of ever five times, a statistic I hardly find to be insignificant. this is how random variables work and i will make giant profits off of slot machines because i will only bet everything on the time im going to win
2011-10-21, 06:29 PM
modular Wrote:this is how random variables work and i will make giant profits off of slot machines because i will only bet everything on the time im going to winHurrwhat? I believe you think I said something I didn't.
2011-10-21, 06:31 PM
modular Wrote:this is how random variables work and i will make giant profits off of slot machines because i will only bet everything on the time im going to win come on man, you have to know this is a horrible comparison...
2011-10-21, 06:39 PM
Lazy of Nexon to expand Energize in 4th instead of giving us a new skill. I'm already close to MDEF cap with 5 energize and ABA in its current state, and I don't have much %INT. It's overkill.
2011-10-21, 07:05 PM
Viaje Wrote:Hurrwhat? no i believe you made a horrible counterpoint
2011-10-21, 07:08 PM
modular Wrote:no i believe you made a horrible counterpointBecause you think I said something I didn't. Go ahead and look up the concept of statistics. You're not nearly as clever as you seem to believe yourself to be. |
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