2011-08-17, 02:12 AM
(This post was last modified: 2011-08-21, 03:42 PM by LargestRoad.)
Updated to 0.03.
v0.03 Download link (.xlsm, Excel 2007+ only): http://www.mediafire.com/?u7kcjuo0p11249p
v0.03 Download link (.xls, compatible with earlier versions of Excel): http://www.mediafire.com/?g558l897jr88gm6
Chaos DPS Chart: http://www.southperry.net/showthread.php?t=45256
Sample default images:
http://img35.imageshack.us/img35/8732/unled1copyl.jpg
http://img11.imageshack.us/img11/9717/rangezx.jpg
http://img542.imageshack.us/img542/9961/rate.jpg
Disclaimer: This chart is highly theoretical. All calculations are based off spamming (an) attack(s) on an immobile, non-damaging boss. Non-calculable and factors impractical to calculate have not been considered, and several assumptions have been made for simplicity. Therefore, actual results will vary heavily, and judgments should not be made solely based off the output of this chart.
Instructions: Use the Options sheet for customization. The output is dynamic and will change as you change settings on the Options sheet. The Options sheet should be self-explanatory. Input your own class into the "Base Class" line. This class will be used for all relative comparisons, and the calculations of all other classes will be based on the class designated as the base class. Even if the base class cannot use a piece of equipment specified, such as a shield, input those stats according to the strength of other classes you would like to compare yourself to. When inputting stats, include non-% potential and blessing ring buffs. Buffs automatically work for their original classes. Sample inputs are available at the bottom right of the sheet. If macros are turned on, fields will be updated when the command button is pressed.
Notes: This is still a work in progress, so please help by posting any issues or mistakes you may find in the thread on Southperry.net or Basilmarket.com. I am certain this chart has many inaccuracies in it, so please do not use this for practical purposes until it is complete. Suggestions (features, formatting, etc.) are also welcome.
Every class is assumed be equipped with their endgame equipment, including VIP and elemental weapons. For simplicity, violet snowshoes and strong machine gloves are assumed, and minor scroll discrepancies are ignored.
Special Thanks
Dusk for creating the first Big Bang calculator
Fiel for providing skill data
Hidden Street for providing equipment data
Members of Southperry.net for providing information on game mechanics
Known Issues
Demon slayer mechanics are not fully known. The chart represents a very rough estimation.
Double lucky dice is unaccounted for.
Ring of ishtar activate/deactivate time may be inaccurate. The delay is currently estimated at 300 milliseconds.
Magnetic anchor, Support monkey twins, and Elemental knight attack speeds may be inaccurate.
Satellite safety may be additive to robot mastery. It is currently assumed to be multiplicative.
Battleship mount/dismount time may be inaccurate. The delay is currently estimated at 800 milliseconds.
Some sample inputs are subjective and have been chosen somewhat arbitrarily. Let me know if there is a significant discrepancy or bias.
Change Log
v0.03 - Fixed base class, bishop arcane aim added, Chaos comparison added
v0.02 - Fixed compatibility issues, useful combat orders added, elemental knights fixed, hand cannon multiplier fixed, phantom imprint fixed
v0.01 - released
v0.03 Download link (.xlsm, Excel 2007+ only): http://www.mediafire.com/?u7kcjuo0p11249p
v0.03 Download link (.xls, compatible with earlier versions of Excel): http://www.mediafire.com/?g558l897jr88gm6
Chaos DPS Chart: http://www.southperry.net/showthread.php?t=45256
Sample default images:
http://img35.imageshack.us/img35/8732/unled1copyl.jpg
http://img11.imageshack.us/img11/9717/rangezx.jpg
http://img542.imageshack.us/img542/9961/rate.jpg
Disclaimer: This chart is highly theoretical. All calculations are based off spamming (an) attack(s) on an immobile, non-damaging boss. Non-calculable and factors impractical to calculate have not been considered, and several assumptions have been made for simplicity. Therefore, actual results will vary heavily, and judgments should not be made solely based off the output of this chart.
Instructions: Use the Options sheet for customization. The output is dynamic and will change as you change settings on the Options sheet. The Options sheet should be self-explanatory. Input your own class into the "Base Class" line. This class will be used for all relative comparisons, and the calculations of all other classes will be based on the class designated as the base class. Even if the base class cannot use a piece of equipment specified, such as a shield, input those stats according to the strength of other classes you would like to compare yourself to. When inputting stats, include non-% potential and blessing ring buffs. Buffs automatically work for their original classes. Sample inputs are available at the bottom right of the sheet. If macros are turned on, fields will be updated when the command button is pressed.
Notes: This is still a work in progress, so please help by posting any issues or mistakes you may find in the thread on Southperry.net or Basilmarket.com. I am certain this chart has many inaccuracies in it, so please do not use this for practical purposes until it is complete. Suggestions (features, formatting, etc.) are also welcome.
Every class is assumed be equipped with their endgame equipment, including VIP and elemental weapons. For simplicity, violet snowshoes and strong machine gloves are assumed, and minor scroll discrepancies are ignored.
Special Thanks
Dusk for creating the first Big Bang calculator
Fiel for providing skill data
Hidden Street for providing equipment data
Members of Southperry.net for providing information on game mechanics
Known Issues
Demon slayer mechanics are not fully known. The chart represents a very rough estimation.
Double lucky dice is unaccounted for.
Ring of ishtar activate/deactivate time may be inaccurate. The delay is currently estimated at 300 milliseconds.
Magnetic anchor, Support monkey twins, and Elemental knight attack speeds may be inaccurate.
Satellite safety may be additive to robot mastery. It is currently assumed to be multiplicative.
Battleship mount/dismount time may be inaccurate. The delay is currently estimated at 800 milliseconds.
Some sample inputs are subjective and have been chosen somewhat arbitrarily. Let me know if there is a significant discrepancy or bias.
Change Log
v0.03 - Fixed base class, bishop arcane aim added, Chaos comparison added
v0.02 - Fixed compatibility issues, useful combat orders added, elemental knights fixed, hand cannon multiplier fixed, phantom imprint fixed
v0.01 - released

