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4th job Single Target DPS
Dusk Wrote:All other skills have use delays divisible by 30ms, so I don't buy those numbers.
Well, I tested it 20 times in a row, I can post the waveforms if you want! Smile

20 shots per siege transform, turn after turn after turn.

Oh hamad: Yes ofcourse it's 6 bullets per shot, but that's not the question here. Besides that, 5000/120 * 6(shots) is 250, not 350...

Edit:
Maybe it's 240ms per shot (dividable by 30ms) and siege mode only lasts 4800ms instead of 5000ms? I can't time those. All I know is that it's fixed 20 shots.
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Wouldn't it make more sense to fire 20 shots and record the time instead of firing for 5 seconds and recording the number of shots fired in the first place? Yeah, post the waveforms, go for it.
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Dusk Wrote:Wouldn't it make more sense to fire 20 shots and record the time instead of firing for 5 seconds and recording the number of shots fired in the first place? Yeah, post the waveforms, go for it.
That's not how Siege mode works, Siege mode is like a 5 seconds version of super transform, with a 15 seconds (10 seconds "real") cooldown. After 5 seconds it's over, and you have to wait 10 seconds to be able to transform into Siege mode again.

You can't really "wait" and time it like that, because after 5 seconds, you're back in normal tank mode, if you fired or not. 20 Shots is all you can do in the 5 seconds that you're transformed.

Gotta wait for my ring mule to complete the afk event so I can record the waveforms again. Smile
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So fire 5 shots. It doesn't really matter how big the sample size is.
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Might consider stripping a mechanic, and do a 1vs1 test on bearwolf or castle golem and see how long it takes. Works even better if you can get combat order to lower deviation, then tank+siege estimate will just be

x * (expected damage from tank) + y (expected damage from siege) + error term = mob hp
x + y = time for kill

x and y are duration in said forms in seconds or whatever units you want. You want to calculate y, so x should be the timed factor or variable of interest.
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Why isnt Snipe included for marksman DPS? Thats like ignoring ME for shadowers. Its fairly simple to add i would assume, replace 12 Ultimate strafes with Snipe for marksman. The chaos snipe is a lot easier to calculate since its a % skill(900X4 + 100% critical rate) instead of doing 1 million regardless of attack range.
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Constant PR for buccs/sairs/mechs as displayed in this chart isn't so farfetched it seems. I found out that rusellions potion, which gives 50 tick poison for like 10 minutes or something, is not only easy to get but also constantly activates PR.
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What's the general look of 4th job DPS after Chaos? Been trying to hunt some charts and the like, but nothing seems complete as of yet. Just trying to get a general idea of where things stand between now and Jump's release.
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