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[Module] Legendary Potential Rarity
#41
shouri Wrote:If it rolled for the lines THEN decided on the rarity based off the first line, you'd see stupid crap like 3% str on the 2nd/3rd line of a unique 71+.

Unless they went and did a roll for the first line, then assigned a rarity then did two more rolls for a 2nd and 3rd line. Which is by far much more tedious than a simpler: roll for rarity, roll for slots.

It wouldn't roll for rarity so to speak. It's be If not unique -> roll for rarity increase y/n -> pick stats for resulting rarity
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#42
Arrol Wrote:Ok LEGIT 250-300+ ATK/M.ATK gear.

...why do you have to take the fun out of everything?
Anyhow, once this gets to GMS, people will get shielding wards and EE the heck out of their GM perfectly scrolled items. That alone will get us to 250 or 300 on a lot of items.
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#43
Fiel Wrote:If someone could tell me what optionTypes equal what equipment I can include that into this module.

Looks like you are still missing a few option types.
This list was based of Cyannes' work: http://www.southperry.net/showthread.php?t=30540

10: Weapons only
11: Armor and accessories only
20: Armor and kataras only
40: Accessories only
51: Hats only
52: Tops and overalls only
53: Bottoms only
54: Gloves only
55: Shoes only
90: Unknown
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#44
MissingLink Wrote:Looks like you are still missing a few option types.
This list was based of Cyannes' work: http://www.southperry.net/showthread.php?t=30540

10: Weapons only
11: Armor and accessories only
20: Armor and kataras only
40: Accessories only
51: Hats only
52: Tops and overalls only
53: Bottoms only
54: Gloves only
55: Shoes only
90: Unknown

Updated.
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#45
So for this new tier would we need to get 121+ equips?
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#46
Anfis Wrote:So for this new tier would we need to get 121+ equips?

No. It isn't a new level bracket like the old VIP weapons were a part of (121+). Its a new rarity level past Unique.
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#47
That would cool If I can play KMS -__-
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#48
Sorien Wrote:This is why I haven't bothered trying to upgrade past 3% toward my Paladin's strength on most of his equips. It's too much money/work to get anything better.

No, I'm sorry to say, the soul reason is the money.

For those where mesos come easy, it is not a problem to cube and then toss the item away later for those who can't afford the new tiers.
Cubing is not really a money less, I'd advise you to cube.

Dark Link Wrote:Same thing on my Pally, except I stopped at 6% epic and didn't even bother trying to Unique.

Lately I haven't been trying to get past epic if I had to cube anything, excluding weapons, because smithing does it for you essentially.
It's so broken it isnt even funny.

Arrol Wrote:Ok LEGIT 250-300+ ATK/M.ATK gear.

20%s + 8 enhances already gives 250+ for ele staffs, and very close for any other weapon.
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#49
Three questions about this.
What color is Legendary?
Are the values listed only for 3rd tier equips (As in 1st and 2nd tier equips wont be able to get 12% STR even if they are Legendary)?
Does +Skill stack with CO (Useful or Paladin's)? If so, 0 second cool-down on Heaven's Hammer anyone?

It seems like this is going to be very good for players willing to afford it though, I might get one or two equips like my sword to Legendary for.
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#50
zRoflcoptorz Wrote:Three questions about this.
What color is Legendary?
Are the values listed only for 3rd tier equips (As in 1st and 2nd tier equips wont be able to get 12% STR even if they are Legendary)?
Does +Skill stack with CO (Useful or Paladin's)? If so, 0 second cool-down on Heaven's Hammer anyone?

It seems like this is going to be very good for players willing to afford it though, I might get one or two equips like my sword to Legendary for.

The maximum a skill can go to (4th job) is +2 over it's max and only Combat Orders does this. +2 on all skill from potentials do stack on skills not over the skill lvl cap. eg. a paladin has 1 skill point in achilles and has a hat that gives +2 to all skills. His achilles will then become lv 3. add in Combat Orders it brings it to lv 5.
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#51
sufian Wrote:The maximum a skill can go to (4th job) is +2 over it's max and only Combat Orders does this. +2 on all skill from potentials do stack on skills not over the skill lvl cap. eg. a paladin has 1 skill point in achilles and has a hat that gives +2 to all skills. His achilles will then become lv 3. add in Combat Orders it brings it to lv 5.

Aww, well I guess a 0 second cooldown on Heaven's Hammer was too good to be true. Thanks for clearing that up for me! Big Grin
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#52
Any idea on how easy/hard it will be to get from Unique->Legendary? As in, will it be like Rare->Epic, Epic->Unique, in between, easier than both, or harder than both? :S
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#53
Raul Wrote:yes, but before they do that, they'll nerf potential again, then bring back what they took away, and then some.

Or come up with a new OP system besides EE and Potential.
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#54
MrTouchnGo Wrote:Any idea on how easy/hard it will be to get from Unique->Legendary? As in, will it be like Rare->Epic, Epic->Unique, in between, easier than both, or harder than both? :S

the new cubing system sucks - hard.
I spent 19 cubes on my sword from rare to epic.
then 319 cubes to unique.
then 60 to get a decent potential.

I have friends in KMS who have yet to get a legendary item with almost 100 master cubes used.
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#55
hi, i have some question about pool E potential status.

Pool E

Drop Rate +20%

for lv which can get ?
low lv like lv10 eq if Potential Legend , can i get the drop rate +20% ?
or only 121+ eq ?

pls help .
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#56
[Image: ix409w.png]
Proof that Rare can pull from Pool D
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#57
<Decent Haste> is for shoes Lv80 +

my quest is
1. Legend Potential will get what @ lv 30 below ? 6% 3% 3% ?
2. Legend Potential to accessory @ lv 110 or below , will it get Drop Rate 10% 20% ? or only lv 121+ Legend Potential ?
3. If Low lv eq , like mage lv33 Bottom with Legend Potential , will it get decent HB ?

pls help
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