Patch Available - KMST 1.2.375
#61
Alilatias Wrote:Same here, except replace thieves with archers. I hope to god they change something about the new Arrow Rain that actually makes it worth using. That, and scrap Vengeance while giving us an actual new mob skill to use in 4th job.

There's nothing wrong with the current Arrow Rain. Inferno is your main mob skill, Arrow Rain is just to clear out mobs that are swarming you. Arrow Rain isn't so weak that it's useless.
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#62
Dusk Wrote:There's nothing wrong with the current Arrow Rain. Inferno is your main mob skill, Arrow Rain is just to clear out mobs that are swarming you. Arrow Rain isn't so weak that it's useless.
I'm talking about the Chaos version of Arrow Rain. Current version is fine as it is. Chaos version buffs it with +100% only to give it a ridiculous bow-whacking animation and an equally ridiculous delay.
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#63
Alilatias Wrote:I'm talking about the Chaos version of Arrow Rain. Current version is fine as it is. Chaos version buffs it with +100% only to give it a ridiculous bow-whacking animation and an equally ridiculous delay.

I am talking about the Chaos version as well.
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#64
Kalovale Wrote:I'd like to state that it is not more powerful AND faster. It is more powerful when considering the speed aspect.
I was refering to the current Buster versus Dark Impale rather than the old. It seems like this patch really improved the mob damage of Paladins and DrKs and created a new DPS window for Heroes at the cost of their spammable move being worse in every way to the other two. Well, it's all in testing. I'm sure they'll fix it.
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#65
how will hero's spammable attack be worse when you can consistently keep chance attack active without sacrificing dps every few attacks? these changes are great for heroes. i doubt theyll be significantly out dps'd on any size mob by the other 2 warrior classes.
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#66
modular Wrote:how will hero's spammable attack be worse when you can consistently keep chance attack active without sacrificing dps every few attacks? these changes are great for heroes. i doubt theyll be significantly out dps'd on any size mob by the other 2 warrior classes.

Stun and Darkness doesn't work on LHC castle mobs? You know, the place where you'll spend over half of your 4th job? The so called "spammable" attack is now filler. It's only used when you can't use Panic or Coma. As it is, I would much rather max Advanced Final Attack over Brave Slash. It needs at least one of the following:

A damage or speed boost to make up for the lower target count compared to the other two.
An increase in targets hit to at least get closer in mob DPS.
A range increase to make up for lowering our defense. Why should the warrior with the lowest survivability be in the front lines?
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#67
darkness works

edit: son of a peach, just tried it. but yeah, flashbang works. hope they fix.
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#68
modular Wrote:darkness works
Unless the icon doesn't show up, I have yet to see it work at LHC. At least with Panic. I've seen Flash Bang work on bosses, but never Panic.
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#69
Edit : Nevermind. I misread.

Yeah, I don't think it works on bosses, either. Then again, I haven't been to LHC at all yet.
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#70
Does Threaten work on LHC mobs?
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#71
Kalovale Wrote:Does Threaten work on LHC mobs?

Yeah, activates chance attack and everything.
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#72
Kalovale Wrote:Does Threaten work on LHC mobs?

No sh`it.
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