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Warrior %/s (KMS You & I + GMS Unleashed)
KMS 1.2.218:
Paladin:
 Sword
 Blunt Weapon
 Hyper

Fairly big chunk of their damage from Advanced Charge's bonus was taken. Even more from Void Elemental's resistance ignore which isn't used here.
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KMS 1.2.218:
Dark Knight:
 Spoiler
 Lamancha Spear
 Sharp Eyes
 50% HP
 Hyper

Cross Over Chains nerf. Small change from Sacrifice duration going down.
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KMS 1.2.218:
Mikhail:
 Spoiler
 Sharp Eyes
 Hyper

No one cares.
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KMS 1.2.218:
Kaiser:
 With Wingbeat
 Without Wingbeat
 Hyper

Fixed an error that allowed Petrified to be used while Transfigured. Allows Infernal Breath and Wingbeat while Transfigured now too. Sword Strike and Blue Streak are nearly identical so I stuck with Blue Streak.
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TheBlackMage Wrote:Could you make a Soul master chart with thier mobbing skill as the 1v1?
I am wondering what it would be, since you can't execute the 1v1 properly with alot of latency, and I would like to see by how much % would it decrease the damage.
I do think it might be better in terms of hit/s though.
Thanks in advance.

Dawn Warrior:
 Solunar Time
 Rising Sun
 Falling Moon
 Sharp Eyes
 Hyper
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JoeTang Wrote:KMS 1.2.218:
Mikhail:
 Spoiler
 Sharp Eyes
 Hyper

No one cares.

I do careWink
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@JoeTang: Will you do Lud's sword calculations for the warrior that can equip 2H swords? An extra damage line seems pretty significant for Kaiser and DW.

Bernie47 Wrote:I do careWink
No you don't Rolleyes
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Is the aran chart updated with the v.150 changes?
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You and I
Demon Slayer:
 Devil Cry
 Demon Explosion
 Sharp Eyes
 Hyper
KMS 1.2.221:
Black Heaven
Demon Slayer:
 Devil Cry
 Demon Explosion
 Sharp Eyes
 Hyper

The difference isn't significant because purely spamming 6 target Demon Slash matches its 11 target or something stupid. Devil Cry is only strong due to its range.
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KMS 1.2.221:
Black Heaven
Demon Avenger:
 Spoiler
 Sharp Eyes
 Hyper

+10% Total Damage for 30/75s with Hypers. sugoi.
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Just out of sheer curiosity, how much does a Demon Avenger's damage improve by when cooldown potential is introduced as a factor (say, -2 seconds).
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@JoeTang

Hey joe, with the new patches, are you still going to continue making DPM's.

Thanks !
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sammy134 Wrote:@JoeTang

Hey joe, with the new patches, are you still going to continue making DPM's.

Thanks !

I'm not even sure this guy's among us anymore.
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what happen?,

and is there any up to date dpm lists from insoya, or other sources? I can't find anything relavent, and I prefer to see the numbers before i spend money...
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sammy134 Wrote:what happen?,

and is there any up to date dpm lists from insoya, or other sources? I can't find anything relavent, and I prefer to see the numbers before i spend money...

If your spending money depends on which class is top of the charts, you're going to have to wait a lot longer. KMS has stated that they will continue tweaking the numbers to achieve more "balance".

Also, you have to remember these tables are highly theoretical. They assume an infinite supply of enemies who don't fight back in any way. They don't take into account mobility, avoidability, stance, or status resistance.
The new in-game "Battle Statistics" system could yield much more realistic tables, but it will also show quite clearly how situational DPM is.
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sammy134 Wrote:what happen?,

and is there any up to date dpm lists from insoya, or other sources? I can't find anything relavent, and I prefer to see the numbers before i spend money...

don't spend money on maplestory lol
legit, you'll be spending thousands of dollars on something that ain't even tangible, don't make that mistake
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MuscleWizard Wrote:don't spend money on maplestory lol
legit, you'll be spending thousands of dollars on something that ain't even tangible, don't make that mistake

It being intangible has nothing to do with it.
If you spend thousands of dollars on a trip abroad, and then come home with not much more than $10 worth of memorabilia and some photographs, was it a mistake?
It's perfectly fine to spend money on entertainment, on having fun that leaves you with nothing tangible. (If you don't need that money for necessities, obviously).
But, as I said, above, if you only want to spend money on the class that will give you the biggest numbers, MapleStory classes are not nearly stable enough to make that decision.
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What is the Hayato latest 1v1 DPS now?
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areyouabc Wrote:What is the Hayato latest 1v1 DPS now?
Low
And whatever it actually is, this isn't the right place to ask
This thread hasn't been updated in ages
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