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What do you hope to see in Maple soon ?
#61
Finish making past Victoria Island.
More high level content
More bosses like HT/Zak
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#62
Better quests. Especially in later levels. Doing "Gather 300 of X" to get 1% is kind of lame.
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#63
shouri Wrote:
 Spoiler

I like that idea. That or make it so all potential items found from this point forward have one line and never any more than one line to work with.
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#64
Sorien Wrote:I like that idea. That or make it so all potential items found from this point forward have one line and never any more than one line to work with.

All that does is give newer players a huge disadvantage compared to older ones and makes it almost impossible to catch up, which is all 31 flavors of retarded and exactly the opposite of what Nexon tries to do. That's why we have tons of "make a new account for so-and-so" and "recruit your friends for so-and-so" and why untradable rings don't stack.
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#65
I understand the bashing for the potential system, but honestly just get over it. There's no point in it being removed at all since all it does now is cause a greater disadvantage than it does give an advantage due to the way Big Bang is set up.
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#66
McAwesomesauce Wrote:All that does is give newer players a huge disadvantage compared to older ones and makes it almost impossible to catch up, which is all 31 flavors of retarded and exactly the opposite of what Nexon tries to do. That's why we have tons of "make a new account for so-and-so" and "recruit your friends for so-and-so" and why untradable rings don't stack.

Heh, you have a pretty good point. I'll admit that I wasn't thinking all that hard about it, I was just typing everything that popped into my head.

Speaking of things popping into my head, here's another! Make the elemental charges for paladins work like permanent buff skills like Tele Mastery and Perfect Armor. Changing and turning charges off can be a pain in the ass, especially when you run into a monster that's weak to lightning and you have to stop and look for the buff that isn't lightning to turn it off. Also, it'd be pretty handy for switching the elements off when you run into a mob that's resisting them like the crimson guardians in cwkpq.
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#67
Didn't read all four pages of comments, but I just want to echo support for a ton I comments I saw regarding an NX item trading room in the FM. KMS/JMS/whoever exactly has had this for YEARS, and a system like it in GMS would help stabilize the economy like no other.

Actually, let me know the day we get the room. I know myself and several others who would strongly consider returning to the game if we could more easily obtain cubes through in-game meso acquisition efforts as opposed to spamming friend lists for people selling NX, or losing massive amounts of time and effort to the MTS.
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#68
The improved scrolls DEF/ACC and the like.

NX trade room to discourage scammers.

More channels for certain bosses.

Fix many of the bugs / glitches that many players have encountered that are still not delt with.

All i can think of at the moment, but these changes would make me happy to see, maybe not the full scope of what could be done but it would be progress all the same.
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#69
Sorien Wrote:Speaking of things popping into my head, here's another! Make the elemental charges for paladins work like permanent buff skills like Tele Mastery and Perfect Armor. Changing and turning charges off can be a pain in the ass, especially when you run into a monster that's weak to lightning and you have to stop and look for the buff that isn't lightning to turn it off. Also, it'd be pretty handy for switching the elements off when you run into a mob that's resisting them like the crimson guardians in cwkpq.
Oh god yes, that would be awesome if they would also be undispellable. At least we'd only have to rebuff 6 buffs instead of 8.
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#70
Sorien Wrote:Speaking of things popping into my head, here's another! Make the elemental charges for paladins work like permanent buff skills like Tele Mastery and Perfect Armor. Changing and turning charges off can be a pain in the ass, especially when you run into a monster that's weak to lightning and you have to stop and look for the buff that isn't lightning to turn it off. Also, it'd be pretty handy for switching the elements off when you run into a mob that's resisting them like the crimson guardians in cwkpq.
I'd love the ability to just.. charge lightning again and just have lightning active.
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#71
Devil Wrote:- Removal of potential system
- Fixing of memory leaks @ all squad bosses
Personally, I think potential bonuses need a small nerf and cubes should be or have normal item alternative from mobs and gach. Just like enhancement/potential scrolls.
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#72
1. DC hacks fixed
2. Complete compatibility with any OS - even Linux and OS X Rolleyes
3. Cash Shop trading room.
4. Cubes dropped from bosses/normal monsters.
5. Higher drop rates of pre-potentialed/Epic/Unique items
6. Mini-dungeon options for every map.
7. Cutting the crap with untradeable items/only via SOK/PSOK.
8. Less active buffs for every class...make more skills passive FFS

Things like Booster should only have 2 levels...or 1, where each level is obtainable through quest/at certain level
Stance should be passive for all classes that have it...who the pineapple wouldn't want it on all the time? -_-

Seriously, my Paladin runs out of keys and I basically have to assign macros to everything nowadays.
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#73
MysticHLE Wrote:Stance should be passive for all classes that have it...who the pineapple wouldn't want it on all the time? -_-

Seriously, my Paladin runs out of keys and I basically have to assign macros to everything nowadays.

Speaking of stance, I think paladin's should have it replaced with a version that causes them to act as a barrier that forces the monster back a few pixels every time it procs, similar to guardian but with a significantly smaller kb. And have it work in a way that stops magic attacks from passing through them as well, and all mob magic focused directly on the paladin and anyone in front of it. Basically a skill that would allow the paladin to be a shield that protects ranged classes that are attacking from behind him as well as allow the paladin to have a stance effect.
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#74
It's kinda funny how many buff skills Paladins have... they really should last longer :/ 100 second Power Guard at max is just annoying, it doesn't add anything to the game.

I have my macros grouped by duration... low level Stance + PG + MW3, CO + Booster + Lightning, and then HB + Iron Body (longer lasting)
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#75
I don't see why all the self-targetting buffs can't be passive. All the summons and party buffs should remain active.
But then that sort of ruins the point of bosses using Dispel.
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#76
SaptaZapta Wrote:Cash trading room.
That is, the ability to buy and sell cash shop items in FM.

Also, I wish they'd bring back the ability to run multiple Maples on the same computer. It was a very useful feature and did nobody any harm. Now that Duey's gone, it's downright essential for anyone with more than one account and only one computer.

Cant you still use switch users on windows?
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#77
Sleepy Wrote:Cant you still use switch users on windows?

it got patched awhile ago.
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#78
Stronger mages
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#79
I want more new maps and places to come out. Not just an expansion of a place/island but a totally new map
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#80
Kaffei4Lunch Wrote:Stronger mages

azen still play this game?
xD

mesos4cubes would be nice
also permanx items would also be nice
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