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Several Mechanic bugs / questions
#21
FoolsLove Wrote:I'm pretty sure it's the anti-bot regular attack limit that causes the bugged siege mode. I've only ever had it against Pap when I'm spamming the regular attacks.
Yeah, Nexon should really remove that anti-bot 100attack limit... it's retarded...

Every 20 seconds Mech's get blocked from attacking at bosses by this fail method of removing hackers from the game.
Mech's have 100% stance, so boss attacks don't bump the Mech from it's position, while they keep firing with about 300 attacks / minute...

- Did you ever see a hacker that was stopped with hacking by the 100 attack rule? No... not EVER...
- Did you ever see a Mech that was stopped by playing the game legitly by the 100 attack rule? Yes... every 20 seconds... -.-

Ok, adding it to the bug report list... since it's fail gameplay programming if Nexon... -.-
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#22
When the guy said the siege mode rate, he meant every shot. Each shot of 6 registers as 1 single attack, much like barrage. Really if i spam siege at say BGA, it takes me 45-50 seconds or something before the limit kicks in (like 3-4 sieges)
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#23
I discovered this bug while at Zakum a few hours ago. If you get stunned while in siege mode in a tank (don't know if it's the same way without the tank), you're able to continue attacking. Even if you stop attacking for a second, and then hit the attack key again, it still allows you to attack while stunned.
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#24
FoolsLove Wrote:I discovered this bug while at Zakum a few hours ago. If you get stunned while in siege mode in a tank (don't know if it's the same way without the tank), you're able to continue attacking. Even if you stop attacking for a second, and then hit the attack key again, it still allows you to attack while stunned.
Same thing goes for seal, you can still attack, but you keep 100% missing.

While if you would use normal attacks (which you do in tank mode...) , you wouldn't miss at all, but for a Mech, you do miss 100%... It's all very bugged...
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#25
Devil Wrote:Same thing goes for seal, you can still attack, but you keep 100% missing.

While if you would use normal attacks (which you do in tank mode...) , you wouldn't miss at all, but for a Mech, you do miss 100%... It's all very bugged...

For the seal thing, i think it registers as misses because you're not doing a natural "attack" but rather you're doing an attack that's influenced by a skill, therefore it comes up at misses.
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#26
The attacks from siege mode while stunned don't miss.
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#27
Devil Wrote:Yeah, it's a bug... forgot to add it! Adding it now to buglist! Smile

Is there any Mech here who has maxed Extreme Mech already? Or any level inbetween?

Could they calculate how much mastery they have @ what lvl? All I know is that I have 61% Mastery at lvl1 (instead of 66% as should be).

Seems OK to me:

Extreme mech level 13: Weapon Mastery +62
Base mastery for Gun:15
Total 77%

Reported range: 5830-7572 (Hey, no laughing)
5830/7572 = .76994 = 77%
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#28
I have 85% mastery with max Extreme Mech. +70 Weapon Mastery then 15 base mastery for gun > 85%

7957 ~ 9361 range
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