[1.2.353] Skill Changes
#21
Cancambo Wrote:- Triple-throw of the damage calculation was changed.

This interests me. I could not test Big Bang Triple Thrown in Tespia since Zakum is a big no no on such a glitchy server, so I do no know how it works. All in all My Tespia crap stat lvl 200 NL was kind of weak compared to a DrK of the same setup, but this was without TT. Did they nerf or power the skill here?

Chameleonic Wrote:New MM Arrow Eruption care of ellinforest

 Spoiler
Looks wimpy now. lol

It does! The dress on the Marksman surely does nothing to alter that either.
#22
Looks like fire demon got more useful with a higher base damage, paralyze lost raw power but gained even more DoT. PM got even better. Comp is better as well.

I don't really know if these changes increase or reduce F/Ps DPS but they better increase since I/L got another boost to CL.

BRB, calculating the new F/P %dps for comparisons sake.

Yeah, in the end F/Ps lose DPS with these changes =P
#23
No cooldown to battleship? Should've gotten this with mechs, but i'm not complaining! Now all I need is built in stance and I'm happy.
#24
Shidoshi Wrote:Looks like fire demon got more useful with a higher base damage, paralyze lost raw power but gained even more DoT. PM got even better. Comp is better as well.

I don't really know if these changes increase or reduce F/Ps DPS but they better increase since I/L got another boost to CL.

BRB, calculating the new F/P %dps for comparisons sake.

Yeah, in the end F/Ps lose DPS with these changes =P

Perhaps they changed how DoT works?

F/P's Composition being stronger than Paralyze doesn't make any sense........
#25
I´d really really like to know the changes they made to DualBladers! I´m so dam curious.
#26
Blup Wrote:No cooldown to battleship? Should've gotten this with mechs, but i'm not complaining! Now all I need is built in stance and I'm happy.

Makes the skills available off boat kind of useless though huh?


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