Posting Freak
Posts: 1,147
Threads: 22
Joined: 2010-06
Currently, Ice Strike and similar skills have their range increased each level until the max
amount at 28/30.
Ex.
Level 1 Ice Strike: -MP 21, Attack 32, Mastery 15%, Attack Range 110%
Level 28 Ice Strike:- MP 48, Attack 86, Mastery 60%, Attack Range 200%
Since the skill mastery is now 20 after Big Bang, do they still increase their range
each level or do you get the max range at level 1?
Also, I read that the maximum speed increase for Spell Booster is +2 instead of +3.
So does level 1 Spell Booster have the max increase of +2 as well or is it now +1?
Posting Freak
Posts: 9,907
Threads: 379
Joined: 2010-02
Posting Freak
Posts: 1,147
Threads: 22
Joined: 2010-06
Locked Wrote:http://www.southperry.net/showthread.php?t=28128
Yes, I already read the thread beforehand.
Just can't see the information pertaining to the skill ranges.
Test Mushroom
Posts: 10,045
Threads: 1,506
Joined: 2008-06
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: GuavaCowboy
Server: Zenith
Level: 10x
Job: Jett
Guild: L>
After BB, the range is never determined by the level. The range is determined by the skill. Constant.
Post-BB
Pre-BB (level 30)
Posting Freak
Posts: 1,147
Threads: 22
Joined: 2010-06
Fiel Wrote:After BB, the range is never determined by the level. The range is determined by the skill. Constant.
Post-BB
Pre-BB (level 30)
Well, that's a change then...
So are the skill attack ranges the same or have some been increased/decreased post-BB?
Posting Freak
Posts: 9,907
Threads: 379
Joined: 2010-02
Fiel Wrote:After BB, the range is never determined by the level. The range is determined by the skill. Constant.
Post-BB
Pre-BB (level 30)
So skills at level 1 have the same range as maxed?
That makes maxed Rush practically useless.
Test Mushroom
Posts: 10,045
Threads: 1,506
Joined: 2008-06
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: GuavaCowboy
Server: Zenith
Level: 10x
Job: Jett
Guild: L>
Looking at the skill data, it makes absolutely no sense to get anything more than 1 point in Rush. All you get is higher damage (130%+4%/level) and slightly higher MP cost (1 MP/3 levels). Your points are better spent in Monster Magnet because that increases stun duration.
I think the argument for Rush is that it moves you about the map faster and it triggers FA. So the damage is substantially better at max level than Monster Magnet (Rush: 250%+FA, MM: 140%) and moves more mobs (15 vs 6). You'll be using Rush quite often. It's up to your training style, though, on which to pick.
| Rush | Monster Magnet |
|---|
| Enemies | 15 | 6 | | Range | 270% | 370% | | Stuns | No | 5 seconds | | Damage | 250%+FA | 140% | | Moves you? | Yes | No |
Posting Freak
Posts: 8,031
Threads: 178
Joined: 2008-07
Gender: Male
IGN: Justice
Server: Tespia
Level: 162
Job: Shadower
Guild: Gundam
Fiel Wrote:Looking at the skill data, it makes absolutely no sense to get anything more than 1 point in Rush. All you get is higher damage (130%+4%/level) and slightly higher MP cost (1 MP/3 levels). Your points are better spent in Monster Magnet because that increases stun duration.
I think the argument for Rush is that it moves you about the map faster and it triggers FA. So the damage is substantially better at max level than Monster Magnet (Rush: 250%+FA, MM: 140%) and moves more mobs (15 vs 6). You'll be using Rush quite often. It's up to your training style, though, on which to pick.
| Rush | Monster Magnet |
|---|
| Enemies | 15 | 6 | | Range | 270% | 370% | | Stuns | No | 5 seconds | | Damage | 250%+FA | 140% | | Moves you? | Yes | No |
Monster Magnet doesn't trigger FA anymore? FA is hardly significant as it only hits one monster regardless of the skill.
Test Mushroom
Posts: 10,045
Threads: 1,506
Joined: 2008-06
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: GuavaCowboy
Server: Zenith
Level: 10x
Job: Jett
Guild: L>
Unless it was changed going into KMS like we noticed with Double Shot, no, it does not trigger FA anymore.
Posting Freak
Posts: 1,147
Threads: 22
Joined: 2010-06
Well, guess that covers it for me. Thank you to those who replied.
Test Mushroom
Posts: 10,045
Threads: 1,506
Joined: 2008-06
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: GuavaCowboy
Server: Zenith
Level: 10x
Job: Jett
Guild: L>
My bad for missing your question Abysseon, yes, some ranges changed. The only other one I can remember off the top of my head is Barrage, but I'm sure there are others.
Test Mushroom
Posts: 10,045
Threads: 1,506
Joined: 2008-06
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: GuavaCowboy
Server: Zenith
Level: 10x
Job: Jett
Guild: L>
JoeTang Wrote:Monster Magnet doesn't trigger FA anymore? FA is hardly significant as it only hits one monster regardless of the skill.
I wanted to correct something I said earlier. It turns out that Monster Magnet does use FA. The skill set I was using at the time was Paladin skills, and strangely enough Paladin's Monster Magnet does not use FA while Hero/DrK does.
Posting Freak
Posts: 7,488
Threads: 76
Joined: 2008-07
Gender: Male
Sexual Orientation: Straight
Country Flag: North_Carolina
IGN: I don't play MS
Fiel Wrote:I wanted to correct something I said earlier. It turns out that Monster Magnet does use FA. The skill set I was using at the time was Paladin skills, and strangely enough Paladin's Monster Magnet does not use FA while Hero/DrK does.
Probably because Paladins no longer have Monster Magnet?
|