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#81
I heard LordAuron (spelling?) one of the top heroes back in the day, and Tiger play WoW, but I haven't talked to them in forever.
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#82
KaidaTan Wrote:You're wiping... during Phase 1? That happens? Phase 1 is easy pomegranate.. It's because of stupid people getting hit by Blistering Cold and the air phase bombs, right?

Realize it was only our first night of attempts on her in Heroic mode. Of course we're gonna be wiping in Phase 1 to get the kinks out. In fact, who doesn't wipe on first night attempts on a new heroic boss? @_@
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#83
Dark Link Wrote:Realize it was only our first night of attempts on her in Heroic mode. Of course we're gonna be wiping in Phase 1 to get the kinks out. In fact, who doesn't wipe on first night attempts on a new heroic boss? @_@
I mean, not that it's odd to wipe on Sindy (I've wiped on her over 30 times all told), but I think it *is* odd to wipe during Phase 1. The only ways you can die are people Blistering Cold, the bombs during Air Phases, and people *really* pineappleing up Unchained Magic. Even on Heroic, I really don't think anyone should be dying there until Phase 2.
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#84
New glyphs on mmo-champs

[Image: images.gif] Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Mana Shield *New* - Reduces the cooldown of your Mana Shield by 2 sec.
  • Conjuring *New* - Reduces the mana cost of your Conjuring spells by 50%.
  • Monkey *New* - Your Polymorph spell turns the target into a monkey instead of a sheep.
  • Pyroblast *New* - Increases the critical strike chance of your Pyroblast spell by 5%.
  • Cone of Cold *New* - Increases the damage of your Cone of Cold spell by 25%.
  • Dragon's Breath *New* - Reduces the cooldown of your Dragon's Breath by 3 sec.

[Image: irogues.gif] Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Backstab - Your Backstab critical strikes grant you 5 energy. (Your Backstab increases the duration of your Rupture effect on the target by 2 sec, up to a maximum of 6 additional sec.)
  • Blade Flurry - Reduces the penalty to energy generation while Blade Flurry is active by 50%. (Reduces the energy cost of Blade Flurry by 100%.)
  • Fan of Knives - Increases the radius of your Fan of Knives ability by 50%. (Increases the damage done by Fan of Knives by 20%.)
  • Garrote - Increases the duration of your Garrote ability's silence effect by 2 sec. (Reduces the duration of your Garrote ability by 3 sec and increases the total damage it deals by 20%.)
  • Revealing Strike *New* - Increases Revealing Strike's bonus effectiveness to your finishing moves by an additional 10%.
  • Gouge - Your Gouge ability no longer requires that the target be facing you. (Reduces the energy cost of Gouge by 15.)
  • Hemorrhage - Your Hemorrhage ability also causes the target to bleed, dealing 40% of the direct strike's damage over 24 sec. (Increases the damage bonus against targets afflicted by Hemorrhage by 40%.)
  • Killing Spree - Increases the bonus to your damage while Killing Spree is active by an additional 10%. (Reduces the cooldown on Killing Spree by 45 sec.)
  • Preparation - Your Preparation ability also instantly resets the cooldown of Kick, Dismantle, and Smoke Bomb. (No longer affects Blade Flurry, but affects Smoke Bomb)
  • Sap - Increases the duration of Sap against non-player targets by 80 sec. (Increases the duration of Sap by 20 sec.)
  • Sinister Strike - Your Sinister Strikes have a 20% chance to add an additional combo point. (50% proc from critical strikes only)
  • Tricks of the Trade - Removes the energy cost of your Tricks of the Trade ability. (The bonus damage and threat redirection granted by your Tricks of the Trade ability lasts an additional 4 sec.)
  • Vanish - Increases the duration of your Vanish effect by 2 sec. (Increases your movement speed by 30% while the Vanish effect is active.)
  • Vendetta *New* - Increases the duration of your Vendetta ability by 20%.

[Image: ishamans.gif] Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Chain Heal - Increases healing done by your Chain Heal spell to targets beyond the first by 15%, but decreases the amount received by the initial target by 10%. (Your Chain Heal heals 1 additional target.)
  • Earthliving Weapon - Increases the effectiveness of your Earthliving weapon's periodic healing by 20%. (Increases the chance for your Earthliving weapon to trigger by 5%.)
  • Elemental Mastery - While your Elemental Mastery ability is active, you take 20% less damage from all sources. (Reduces the cooldown of your Elemental Mastery ability by 30 sec.)
  • Fire Nova - Increases the radius of your Fire Nova spell by 5 yards. (Reduces the cooldown of your Fire Nova spell by 3 seconds.)
  • Ghost Wolf - Your Ghost Wolf form grants an additional 10% movement speed.
  • Healing Stream Totem - Your Healing Stream Totem also increases the Fire, Frost, and Nature resistance of party and raid members within 30 yards by 150. (Your Healing Stream Totem heals for an additional 20%.)
  • Hex - Reduces the cooldown of your Hex spell by 15 sec. (Increases the damage your Hex target can take before the Hex effect is removed by 20%.)
  • Lava Burst - Your Lava Burst spell deals 10% more damage. (Your Lava Burst spell gains an additional 10% of your spellpower.)
  • Totemic Recall *New* - Causes your Totemic Recall ability to return an additional 50% of the mana cost of any recalled totems.
  • Lightning Shield - Your Lightning Shield can no longer drop below 3 charges from dealing damage to attackers.
  • Grounding Totem *New* - When your Grounding Totem absorbs a spell, it attempts to reflect that spell on its caster, but the cooldown of your Grounding Totem is increased by 45 sec.
  • Arctic Wolf *New* - Alters the appearance of your Ghost Wolf transformation, causing it to resemble an arctic wolf.
  • Shamanistic Rage *New* - Activating your Shamanistic Rage ability also cleanses you of all dispellable Magic debuffs.
  • Water Shield - Increases the passive mana regeneration of your Water Shield spell by 50%. (Up from 30%)

[Image: iwarriors.gif] Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Bloodthirst *New* - Increases the damage of Bloodthirst by 10%. (The old Glyph of Bloodthirst is still there, and renamed to Bloody Healing)
  • Heroic Throw *New* - Your Heroic Throw applies a stack of Sunder Armor.
  • Overpower - Increases the damage of Overpower by 10%. (Adds a 100% chance to enable your Overpower when your attacks are parried.)
  • Slam *New* - Increases the critical strike chance of Slam by 5%.
  • Shield Slam - Increases the damage of your Shield Slam by 10%. (Increases your block value by 20% for 10 sec after using your Shield Slam ability.)
  • Raging Blow *New* - Reduces the cooldown of Raging Blow by 1.5 sec.
That's not all of them, just the ones that are on the front page.

Edit- btw, the grayed out texts are what the old glyphs used to do
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#85
DrRusty Wrote:New glyphs on mmo-champs

[...]

That's not all of them, just the ones that are on the front page.
What actually happens in WoW when they change / adjust those things? Does everyone get free resets?
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#86
free resets of what? talents? glyphs?
If you're talking about resetting similar to maple, no we don't have to spend $300 to move around points and yes they do reset talent points if talents are changed enough.

the glyphs are becoming something permanent rather than something you have to keep switching out. So you buy a glyph once, and you can swap it in or out of your glyph slots.
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#87
Devil Wrote:What actually happens in WoW when they change / adjust those things? Does everyone get free resets?

From what people are saying in the beta, the glyphs that changed from Minor -> Major or Major -> Prime, they're updated to those glyphs, but your current ones are still in the same place they were at pre-update, but they do NOT function until you place them in the correct glyph ring.
An example would be my Muti glyph. Since my Mutilate glyph is a "Major" glyph and in cata it becomes a "Prime" glyph, come 4.0, it'll be as a "Prime" glyph in a "Major" glyph ring, but it won't work until I fix it and place it in a "Prime" glyph ring.

Sorry if it's confusing D:
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#88
Just got to 58 yesterday, outland is cool.
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#89
[Image: 50wowscrnshot090210232825j][Image: wowscrnshot090210232825.jpg]
[Image: wowscrnshot090210233457.jpg]

YAY FINALLY!!
25 man achieves yo

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#90
Gratz, bro! How many attempts did it take to finally pull it off? O_o
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#91
Ah, I was going to post a screenshot, but we didn't finish it.

We just did the hardmodes of every boss in Ulduar except Yogg, who we haven't beaten yet. It's pretty awesome considering I've never been there before. I especially had fun at Mimiron, in spite of a few wipes there. That button was so pushable~
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#92
3 attempts for neck deep in vile tonight. We've put in about 45 mins during 2 different nights the last 2 weeks. So we had a lil bit of practice
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#93
I hope you weren't doing "I've been waiting a long time for this" at the same time. Not that it's hard, it would have just been more annoying to sit through, and Neck-deep seems kind of hard.
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#94
KaidaTan Wrote:Ah, I was going to post a screenshot, but we didn't finish it.

We just did the hardmodes of every boss in Ulduar except Yogg, who we haven't beaten yet. It's pretty awesome considering I've never been there before. I especially had fun at Mimiron, in spite of a few wipes there. That button was so pushable~

FireFighter is so much freaking fun. Actually a lot of HMs in Ulduar are fun. Kinda wish they kept the "HM Trigger" mechanic...
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#95
Dark Link Wrote:FireFighter is so much freaking fun. Actually a lot of HMs in Ulduar are fun. Kinda wish they kept the "HM Trigger" mechanic...
Man it was great. Favorite fight by far. Yogg kinda sucked though. Some screenshots of what we did today...

 Spoiler

I didn't take a screenshot of it, but one of the coolest things we did was the achievement where you kill Freya within 20 minutes of the first trash in her area. It was cool because more than half of us had never been to Ulduar at all, but we still did the hardmode and got the achievement totally on accident.
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#96
Zerging Anub like a boss!
Also I like going inside, but I hate the positioning portion to avoid the sanity loss skulls. It's annoying trying to be precise on some parts of it lol
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#97
More recent things

 Spoiler
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