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Did Hurricane's speed get doubled in the BB patch?
#21
have you ever noticed how NLs with triple throw and shadow partner can move before all the stars finish firing? that's what fiel is talking about with firring delay. So if you could get to a fast enough weapon where the strafe animation delay is 100ms, you could move (or fire another strafe) before all the arrows finish firing, because the arrows always fire at the same rate.
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#22
Not sure what all the skill delays are though...anywhere I can find them? Also is multi-shot skills need the base numbers multiplied?
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#23
Chameleonic Wrote:I get it now. I think.

Does that mean Wild Hunter's Hurricane fires twice as many arrows as a Bowmaster, if everything else is equal? Or do the arrows just appear faster while the character cant fire them fast enough as the character animation wont alow them to.

I think the confusing part is you gotta note the emphasis on each arrow of strafe

Strafe shoots 4 arrows. Arrow #1, 2, 3, and 4 are 60 ms from each other. You noticed this in game, when your bottom arrow hits a monster first, and then the 2nd, and etc, the arrows do not hit the monster at the exact same time. This is the 60ms part.

Now, you have your actual character firing off the strafes. For an extreme example, say un-boostered is 2 seconds, and with booster is 1 second. With booster, you will be firing your strafes twice as fast and then be able to land 60 strafes in 1 min instead of 30 strafes. The time you take to launch the attack/strafe is effected by booster. But when the strafe has left your bow/xbow and hits the monster, that 60 ms for each arrow will stay constant.

If you ever played with SI, you prolly notice how you feel you are shooting faster, and this is correct because you are shooting your attacks faster. But the four single arrows of strafe will still be 60 ms away from eachother when they hit the monster.
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#24
The main time I've seen this kind of thing matter (on my NL) is when secondary stars KB the monster. A single TT can actually KB some monsters twice if their animation is shorter than the gap from 1st to 6th star. Papa Pixie seems to be even better - 3 KBs in one TT since it recoils so quickly. And in situations like Bigfoot with missing frames, the "targetting" all happens when you first press the attack button, it's not like you can miss with half the stars. So it ends up going in and out of KB in a weird pattern, and if you're lucky the next attack fires off when it's not invincible.
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#25
Let's just say that however long it takes you to get the bow out of your pants, put an arrow in, stretch it, aim, stretch it some more and finally shoot is your shooting speed, which is independent of however fast your arrow travels.
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#26
Stereo Wrote:The main time I've seen this kind of thing matter (on my NL) is when secondary stars KB the monster. A single TT can actually KB some monsters twice if their animation is shorter than the gap from 1st to 6th star. Papa Pixie seems to be even better - 3 KBs in one TT since it recoils so quickly. And in situations like Bigfoot with missing frames, the "targetting" all happens when you first press the attack button, it's not like you can miss with half the stars. So it ends up going in and out of KB in a weird pattern, and if you're lucky the next attack fires off when it's not invincible.

Like this guy?
[video=youtube;L7cAjlS560s]http://www.youtube.com/watch?v=L7cAjlS560s&feature=related[/video]
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