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Concept in a concept
#1
Ok, I had no idea where to post this cause it's an idea for an MMO but the art section didn't seem right.

So, I was thinking about MMO stuff and if I was even given the chance to create one. Then, I just began to think of all the classes I have ever played in any game and which ones I liked and some of the funnest that everyone liked and what pleased a general crowd but brought a bit of uniqueness to it as well. Without any further due, here's the concept of the classes for a MMO that has no premise or concept yet.

The four main classes break down as so:
Warrior | Magician | Gunner | Artist

The process of job advancing goes as the following:
LV1 (Beginner) - LV5 Intro Job Class - Lv10 Decided Subclass - LV50 Final subclass.
Some LV50 classes are related to the first subclass, and some are not. I took this idea from LaTale.

 Warrior

 Magician

 Gunner

 Artist

The elements refereed to would include:
Fire Ice Earth Light Dark, the Holy element can only be attained by a class designed with it.


lol, I spent way too much time on this.
Stunned
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#2
I'm sorry to break your balls but the gameplay and the story is much more important for an MMO than the jobs. You could have shitty job balances and still get away with it for seven years (one game comes to mind...) but if Maplestory was another 3D shitty MMO, wouldn't have survived a year (again countless games come to mind...).
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