[1.2.298] Cash for items?
#21
imjon Wrote:Aran and Dual Blade both have their own hair: now where's Evan's? Sad

Buy Shaggy Wax and dye it brown.

C'mon Korea....I still have some hope in you...
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#22
Bomber Wrote:Oh wow...
This is dumb.-__-
This is only good for DB and maybe bandits.
Albeit, this won't last long due to the Dual Blade limitations. They'll lose more money from this when it's over.

I'm sorry, but how exactly does kMS lose money from pixels?? They aren't tangible objects so there's no loss from no one NOT buying them. There's no "inventory storage" needed. It's just one more piece of data for the server to remember.
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#23
IllegallySane Wrote:I'm sorry, but how exactly does kMS lose money from pixels??

Revenue from selling NX item - cost of making item (salaries for graphic designers, among other things) = total profit of said item. This doesn't only apply to NX items.

Nexon lost money when they made pirates, remember?
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#24
Takebacker Wrote:Revenue from selling NX item - cost of making item (salaries for graphic designers, among other things) = total profit of said item. This doesn't only apply to NX items.

Nexon lost money when they made pirates, remember?

But that's assuming they don't pay a certain amount of designers all the time. If they go months on end without introducing anything new, they're still not going to fire designers. I'm pretty sure they'll make profit either way, it;s just a matter of more or less profit.
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#25
Phoenix Wrote:But that's assuming they don't pay a certain amount of designers all the time. If they go months on end without introducing anything new, they're still not going to fire designers. I'm pretty sure they'll make profit either way, it;s just a matter of more or less profit.

It doesn't matter if they pay designers all the time or not. If you want to know how much profit the company got in relation to ONE item they made, you factor in the man hours needed to create that item. Whether or not they pay designers all the time is irrelevant.
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#26
You guys are really over exaggerating this as the end of MapleStory or something.
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#27
It's ok for me. As long as the stuff they make doesn't become the end game stuff or something like that.
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#28
Apparently there was another patch. They made the daggers/blades way less "broken".

Dagger:


Untradeable
REQ LV: 20
Weapon Attack: +45
Speed: Fast (4)
Slots: 7


Untradeable
REQ LV: 50
Weapon Attack: +75
Speed: Fast (4)
Slots: 7

Blade:


Untradeable
REQ LV: 20
Weapon Attack: +25
HP: +175
Speed: Faster (3)
Slots: 7


Untradeable
REQ LV: 50
Weapon Attack: +40
HP: +260
Speed: Faster (3)
Slots: 7
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#29
Those daggers will become as common for bandits as work gloves. Any starter bandit will want one, and if its good enough scrolled, they might never change them as they are statless.

Edit: After readying' Takebacker's post... NVM. lol
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#30
Takebacker Wrote:Apparently there was another patch. They made the daggers/blades way less "broken".

Dagger:


Untradeable
REQ LV: 20
Weapon Attack: +45
Speed: Fast (4)
Slots: 7


Untradeable
REQ LV: 50
Weapon Attack: +75
Speed: Fast (4)
Slots: 7

Blade:


Untradeable
REQ LV: 20
Weapon Attack: +25
HP: +175
Speed: Faster (3)
Slots: 7


Untradeable
REQ LV: 50
Weapon Attack: +40
HP: +260
Speed: Faster (3)
Slots: 7

lol, what a tease. Balanced Blades are fine with me.
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#31
Oh wait i misread spadow. All of this stuff is already in KMS.
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